# Disclaimer - This is a humorous attempt at providing feedback. Ergo: Not real. Not real patchy. #
Greetings Commanders!
The April 1st 3307 Patch will bring the following improvements:
Navigation Panel
The outfitting menu has been completely overhauled to reduce the number of submenus and navigational steps.
Inventory / Quantities
Thanks as always for your feedback!
o7
Greetings Commanders!
The April 1st 3307 Patch will bring the following improvements:
Navigation Panel
- Set Filters now has two new filter entries: 'Personal Fleet Carrier', 'Squadron Fleet Carrier'.
- Set Filters now has a Select/Deselect All toggle.
- A new sub-menu between Filters and Galaxy Map has been added, called: Bookmarks. It will list bookmarks defined in the Galaxy Map and provide two actions: plot route, plot route + engage Hyperdrive
- Engineering requiring rare goods have reduced their requested quantities to allow for single trips.
- All Engineering bases now contain Material Traders of all 3 types (Raw, Encoded, Manufactured).
- Experimental effects are now available at all remote workshop. Pinning is not required.
- Randomness of rolls has been removed. Each grade level has a fixed number of rank equal to the grade + 1. Grade one has 2 rank (50%, 100% completed), grade two has 3 rank (33%, 66%, 100% completed), etc.. up to grade five with 6 ranks (17%, 33%, 50%, 67%, 83%, 100%).
- As a consequence of the grade rank change, a lower rank needs to be 100% completed prior to unlocking the following rank.
- The 'Use ship' for stored ship is now split into two separate options: 'Use ship and transfer cargo' (old behaviour), 'Use ship without transferring cargo'. Cargo left on a ship will not impact transfer costs.
The outfitting menu has been completely overhauled to reduce the number of submenus and navigational steps.
- All ships in the current location can be swapped to without leaving the outfitting menu.
- Module types (hardpoint, utility, core, optional) are now listed as top level tabs, to allow for faster switching.
- Engineering modification (including grade/level) and experimental effects are listed alongside the module size, class.
- Detailed information has been reformatted to occupy less screen estate.
- Stored modules are now displayed in a grid format and can be re-arranged/grouped as the Commander pleases. The grid can be split into custom tabs that Commanders can rename. Visual filters can be toggled.
- The 'Ship' System Panel provides a new option that will open a separate interface (similar to the Galaxy map). The new interface provides access to an overview of the ship's modules (including empty slots). Actions available in the interface will be similar to the current 'Module' System Panel (repair, shut on/off, power priority) but are aimed at easier out-of-combat management of the ship and easier ship info access.
Inventory / Quantities
- All increase/decrease quantity arrows now will also have a double-arrow allowing to reach maximum/minimum quantities in one button press.
- Powerplay commodities allocation will only be limited by ship cargo space. The costs will automatically increase by 100,000 credits for each stack exceeded past the allowed allocation.
Thanks as always for your feedback!
o7