News Elite: Dangerous Powerplay 1.3 Beta Incoming (changelog)

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no ability to pay bounty and module replacement 'pentalty tax' of 10% bothers me alot.

Regarding the changes in the bounty system (i.e. you can't pay your own off) I have been playing taking on a few missions to knock someone off from the Bulliten Board. Not being able to pay off a bounty makes these missions a no-go. Why would I when I will have a bounty on my head in that system that I can't 'bribe' an official to just knock it off (for a markup), then get hit with it if I die in the re-buy costs for my insurance? Maybe a better way is to make it so I can't pay off a bounty for 7 days but after that I can. I don't understand why it needs to go 'inactive', just let me pay it off in 7 days. Not only that but the Transactions tab could get very busy if you have all those bounties sitting there.[/QUOT

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I would agree that something more along the lines of cannot pay off a bounty for 7 days, and then be able to pay it off for 10X the bounty on day 8, perhaps 5x the bounty on day 12 and 2X the bounty on day 14 and THEN have it go away if unpaid for 7 days. It allows you to treat the bounty like a fine. If you're really seeking contrition, you pay the bounty and get the heat off your neck. In the mean time you're flying around with a price on your head a lot longer making it more likely some enterprising bounty hunter will blast you out of space.

As far as module the replacement 'tax' goes it shouldn't be linear. It's one thing to replace a weapon on a hardpoint. It's quite another to replace a bulkhead. That's structural to the ship. I understand you're trying to put used components are worth less than new into the game, but this is not the right way to do it. Instead make outfitting more robust. There's a used automobile parts market for a reason. If you're going to charge me 10% to replace existing with new, then I should also be allowed to buy used gear at several levels of quality. Certified remanufactured, used working, and used unknown. Maybe your major modules like the FSD can have problems that only a starport service can fix. In the mean time you're downgraded from A to C. C to E. you can limp it into port for major service. The auto field maintenance unit should not be able to fix major damage primary systems like power plant, shield generator, FSD. I don't expect that I can fix a broken water pump on my car with what I have in my toolbox in back.

Do something like that and its playable. Do what you are having us beta test, and it's merely punative. I would suggest, and I hope the other beta backers will make a similar statement, that the changes to outfitting and bounties not go live on 1.3 public release. They are seriously flawed and I consider them, as implemented, detrimental to the game play that we are used to.
 
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To be fair, I didn't sign up to exactly voice my horror. Concern, yes. Grave disappointment, certainly.

Really, the biggest problem is not that people are going to be charged money for using their ships. People expect to pay upkeep and repairs and fuel and all those other ancillary costs that go with using a fictional space ship in a fictional game. What I see as the big emotional trigger is that the 100% module return price is such a wonderful playground to frolick in and it's been paved over to make a pay and display car park.

The 100% cost on module return feature is a joyous thing to experiment and test and revel in and it gives us the absolute freedom to experiment and simply PLAY. It doesn't give me super powers or allow me to overpoweringly outfit my ship. To me it is the ultimate expression of freedom of information in what is the most open and free game around. Taking it away would be a tremendous shame when the goals such a change is being implemented to achieve are so simply reached in ways that don't take away this glorious sandbox.
 
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All this and you are STILL torturing us with the despicable UI in the Repairs screen, so that it takes 100+ actions to repair your ship but not the paintjob.

I know it seems nitpicky, but dang, I REALLY wish this would be added in - PLEASE make repairing paint optional so I can still use the repair all button but not get a new coat!


Still, great job, looking forward to the full release, and I don't mind the 10% depreciation AT ALL - as long as purchases aren't finalized until you leave the station - can you imagine how much you'd lose just experimenting in the loadout screen?
 
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Ye gods, with all the moaning and crying about the resell value, you'd think everyone whining here had never played any other video games. It's not like it's a brand new concept that's never been done before.

This mistake has indeed been made in other games before, and it has often later been fixed before, as well. (At least for AAA titles, not free-to-play games that want to sell credits for real money)

Sometimes it has been fixed using completely different mechanics; the original Borderlands for example offered a wide range of weapons and equipment but gave you little incentive to experiment with your loadout (beyond clear upgrades), and in some cases there was a penalty for trying something new. The result was that many players tended to keep a set of weapons and get stuck in that rut rather than reap the full rewards of the variety offered by the breakthrough loot-generation system. Borderlands 2 addressed this problem by removing some of the penalties involved in trying out new things, but also added a penalty for keeping the same loadout for too long, thus players were encouraged to switch it up and try new things, and as a result people had more fun and learned more about the different systems and play styles.

Adding game mechanics that encourage players to get in a rut is taking Elite backwards compared to what other best-in-class games do. It encourages players to spend longer doing the same thing (whatever their ship loadout was optimized to do), and so get bored and burn out.
 
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greetings all okay mine is a total rookie question i bought this game not to long ago but it was before release when they where giving you a eagle and some stuff merc pack.... that does not mean im beta???? also if it means im not beta when can i expect the changes or what not i thought i was going to be abile to play all the new stuff i was looking forward to playing all the new stuff am i missing something???

Depends on when you bought it. Up until the middle of November (ish) you could still buy the Beta package.

If you got the package that includes Beta access, you'll see an entry at the bottom of the game launcher that indicates you can install/update the Beta client. If it's not there, you may not have access. In that case, it will be at least a week before the 1.3 changes are pushed to the live servers for everyone else.

The package should have cost you around $75 (US) if you bought it right before release. If you paid the usual $60, you don't have Beta access. If you're not entirely sure, an easy way to check is to look at your order on the Store page. Log into your account there, click 'My Orders' on the left side, and then scroll through to the original purchase of the game. If it says 'Beta' in the name, you're golden.
 
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Hello,

I hardly ever post but I do lurk a lot. I came out and logged in just to add my voice to say that I do not want the 10% tax/fee on selling modules.

This is not a free to play game, I paid good money for this and I don't want to become even more grindy than it is already.

Also I can't see how this 10% fee actually contributes to FUN for us all. I really don't. :/
 
Kudos on the update, looks great, can't wait to try it when it releases. However as you guys must be pretty busy right now deploying heatsinks due to the heat on the 10% module penalty you are getting, I'll keep this short:

Please reconsider the 10% module penalty, the grinding is already excruciating as it is right now, why add more?
 
Valethar

thanks for the info since i don't got the download option i guess im not... i really hope they dont make me wait to long i have found i enjoy the game but there are i find annoying like they said there would be a android app like the apple one .... still waiting ... also they said they would not use services like steam so i paid them direct now it is a steam game witch i had lots of steam cash for and would of paid it off that way. i know this does not sound like a big deal to many but i just feel they should explained why they did it ...
 
Why does the downloader/launcher still keep stopping?? this is the only game I know of that does this, having to reboot the launcher multiple times during download is a pain. :)
 
Joy. Fire up the game and straight away interdicted by 3 Pirate ships. Thumbs up for extra challenge. The combat had no frame rate stutters. That's more like it.

However I'm still getting the frame rate stuttering in super cruise and planets rings. Sad times.
 
It was always meant to be like this and applies in the same way as the ship selling.

Michael

It's not a good move unless you completely revamp the outfitting system in order to allow people to store modules or change setups without having to purchase new modules every time we change from a trading profile into a combat or exploration (and now even mining?). It will just ruin the game for some players who actually enjoy doing more than one thing in the game and constantly shift between trading, combat, etc. This will motivate people to stick to one single type of gameplay and that's not what Elite Dangerous is all about.

This definitely needs revision.
 
Another quick question. If you sell or buy(say the wrong class) a module by mistake, do you incur the 10% hit right away or only after the buy back timeout has expired?

That's an excellent point since there is no EliteShipyard equivalent in game, I often buy\sell back and fore to balance modules with power\range\weight etc.
 
Overall, looks great. Lots of improvements. One thing that sticks out to me is 'fire at will' turrets no longer hitting illegal targets. That one was a major pita, and basically prevented it from being useful mode. Not being able to pay off bounties - this I have mixed feelings about. As a concept it certainly makes sense. Fine means something you're supposed to pay. Bounty means you're wanted dead. It's good to have a distinction there. But. This means the 'friendly fire' rules had better be relaxed ENOUGH, because it would really suck to be basically kicked out of game just because you were bounty hunting, and some over-zealous security ship happened to cut in front of you. You might want to consider tuning 'friendly fire' incidents into fines, at least to certain point.. and only making more serious/sustained attack and actual ship destruction a bounty (similar to high speed ramming)?

But this:
Apply 10% price penalty when selling modules
Boo! Hiss! Boo!
Seriously. I didn't see anything in release notes about us getting our own module inventory space. If we could buy our own outfit kits, and then swap them freely - sure. Then I'd be all for buying high and selling low on modules. But the way things are now, this severely limits our ability to alter ship loadouts. High class turrets can cost well over 10 million. High grade power plants can cost tens of millions. If you want to, say, try out a more silent-running approach for something, you should swap all your energy weapons to projectiles. If you need to increase your jump range for a task, you may need to strip military armor and swap it to light bulkheads. Things like this, with 10% penalty, can become ridiculously expensive.

If we could store our current modules out, then this would be fine. You could stash away your laser turrets, or the stripped military armor, then fit it back in later on. But without ability to store your modules, this is NOT a whole lot fun. What exactly is the point of this change? What does it hope to accomplish, besides limiting the experimenting and options we have for playing the game?

Hello,

I hardly ever post but I do lurk a lot. I came out and logged in just to add my voice to say that I do not want the 10% tax/fee on selling modules.

This is not a free to play game, I paid good money for this and I don't want to become even more grindy than it is already.

Also I can't see how this 10% fee actually contributes to FUN for us all. I really don't. :/


I actually registered to forums just to voice this same complaint. I hadn't read past the initial announcements when I posted my own reply, but apparently there's several other people who feel the same way about this. When I initially started playing, the lack of ability to store our 'currently unused, but useful' modules was one major problem I had - until I realized you can sell the gear back at the same cost. Then I just wrote it off like, 'Oh, so they handle it this way instead.. that's nice, saves the need for managing inventory space.. and the need to haul your gear across space when you swap 'home stations'"

IMHO, we need to either keep it as it is now, or we need the ability to store gear, AND the ability to haul modules around in cargo space.
 
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I posted my two cents about this on page 38 of this thread. I would definitely appreciate your input/response to the specifics of that post. Putting this here to hopefully catch your direct attention.

To summarize it, I would make the whole outfitting more robust. Buying used modules on an open market would be ideal. Being able to by certified used parts, vs new all the time would be another thing that might assuage some nerves.

The person that mentioned he re-outfits to trade or combat or explore really had a good point.

If I can store a ship, let me store parts. Perhaps make ship storing not free (but not idiotically expensive also), and add the ability to keep a set of modules to swtich out is the best way. But as is, this change to outfitting adds nothing to game play and just increases the amount of grinding you have to do. That grinding is on the edge of excessive, and this puts it over that line for many players.
 
10% penalty does not make sense in the current economic climate. If they want to put this 10% penalty in, I think they need an ability to buy used gear, your equipment must degrade either with time or damage or a bit of both (your FSD got to 50% in a battle, but you can now only repair it to 94% thus it is worth less when you sell), and equipment should have different prices at different stations (my Class 5A FSD is worth more at some stations than others, depending on inventory), and finally you provide the ability to transfer parts in your hold; that 32 ton power plant would fit nicely in my hold and I should be able to trade it between stations. As it stands now, that 10% is just a cash grab that doesn't even benefit FD since we don't pay for credits with cash but with our time.
 
I love all the new features.

The only thing that bothers me is the 10% loss on outfitting. Outfitting is the most fun part of the game for me, and I constnatly re-spec ships, and I have to strip ships down to be able to move over to a different ship and spec that one up.

Sure, I can still do that, but it will be extremely punishing to my balance (which equates to game time really) and for me, I don't get loads of time to play. This will mean I can either stick to doing the same thing for a long time.... or take a pretty large (for me) credit hit. I understand there are arguments for trying to have 'money sinks' or ways to slow down progression, but I really think that, people with huge time to invest, will progress 'too fast' no matter what is done, and all this will really do, is punish players who have little time, while not actually effecting people who have plenty.

Not losing credits on outfitting was a major major win for this game for me, this is pretty horrible news.
 
My first post here, to add my voice to the people saying.. DONT MAKE THE 10% PENALTY ON SELLING MODULES STAND !!!!
i am in favor of this ONLY if you make some kind of storing room so we can store our purchased modules once we want to refit our ship

If you cant offer a storing solution on modules at this time, DELAY the 10% penalty until you can give also the storing solution on modules.
Else you are just hurting your own game m8s..
 
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