no ability to pay bounty and module replacement 'pentalty tax' of 10% bothers me alot.
Regarding the changes in the bounty system (i.e. you can't pay your own off) I have been playing taking on a few missions to knock someone off from the Bulliten Board. Not being able to pay off a bounty makes these missions a no-go. Why would I when I will have a bounty on my head in that system that I can't 'bribe' an official to just knock it off (for a markup), then get hit with it if I die in the re-buy costs for my insurance? Maybe a better way is to make it so I can't pay off a bounty for 7 days but after that I can. I don't understand why it needs to go 'inactive', just let me pay it off in 7 days. Not only that but the Transactions tab could get very busy if you have all those bounties sitting there.[/QUOT
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I would agree that something more along the lines of cannot pay off a bounty for 7 days, and then be able to pay it off for 10X the bounty on day 8, perhaps 5x the bounty on day 12 and 2X the bounty on day 14 and THEN have it go away if unpaid for 7 days. It allows you to treat the bounty like a fine. If you're really seeking contrition, you pay the bounty and get the heat off your neck. In the mean time you're flying around with a price on your head a lot longer making it more likely some enterprising bounty hunter will blast you out of space.
As far as module the replacement 'tax' goes it shouldn't be linear. It's one thing to replace a weapon on a hardpoint. It's quite another to replace a bulkhead. That's structural to the ship. I understand you're trying to put used components are worth less than new into the game, but this is not the right way to do it. Instead make outfitting more robust. There's a used automobile parts market for a reason. If you're going to charge me 10% to replace existing with new, then I should also be allowed to buy used gear at several levels of quality. Certified remanufactured, used working, and used unknown. Maybe your major modules like the FSD can have problems that only a starport service can fix. In the mean time you're downgraded from A to C. C to E. you can limp it into port for major service. The auto field maintenance unit should not be able to fix major damage primary systems like power plant, shield generator, FSD. I don't expect that I can fix a broken water pump on my car with what I have in my toolbox in back.
Do something like that and its playable. Do what you are having us beta test, and it's merely punative. I would suggest, and I hope the other beta backers will make a similar statement, that the changes to outfitting and bounties not go live on 1.3 public release. They are seriously flawed and I consider them, as implemented, detrimental to the game play that we are used to.
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