Elite Dangerous | Powerplay 2.0 Questions and Answers

Given Galnet having regular updates and various other places it is mentioned in game awareness is probably fairly high, how many of those do more than try and collect modules is the more important question.

So I would guess 60% aware of it, 15% of them do more than collect modules.
One of the main reasons that made Powerplay a game mechanic not as widespread as fdev hoped for, it's the infamous merit decay: basically you were forced to keep playing the game to keep your bonuses and privileges, that was especially a problem for people that had limited time to play for real life reasons.

New Powerplay will grant access to all the modules AND the different Powers' bonuses basically forever once you've reached the appropriated rank, then the weekly rewards in the fashion of Community Goals should be a good incentive to at least stay pledged.

We'll see of course, people will be free to pledge a particular power and stay pledged, jump from one Power to another just when they need some particular modules or not pledge at all, but for the casual player actually stay pledged gives more advantages than disadvantages.
 
It's difficult to answer. But I think it will be depend on FDev's plan. I remembered few years ago AX users were not many, but after Thargoid War update AX users were dramatically increased.
That's the key bit - while there are things in this planned update that some of the existing groups will like, it's not "for" them as such.

Random question, what do you think is the % of players who are even aware of powerplay?
Awareness to some extent? Probably near 100% - while there are players who are too incurious as to click on every button on their ship's side panels to see what it does, or wonder what the labels on the galaxy map or jumping-to-system notice are, it's pretty hard to miss that it exists entirely.

Inara's stats page has about half of players pledged to a Power; obviously that's going to skew quite a bit in its sampling towards the more active players but it also doesn't seem massively out of line from what I'd get out of "sit in a busy instance, check pledges" (which for a different reason is also going to skew towards more active players, of course). Obviously the number of people aware but unpledged needs to be added on to that.
 
Awareness to some extent? Probably near 100% - while there are players who are too incurious as to click on every button on their ship's side panels to see what it does, or wonder what the labels on the galaxy map or jumping-to-system notice are, it's pretty hard to miss that it exists entirely.
Aye, it happens less frequently now... but "unaware enemies" being kaboomed because of the wrong pledge in wrong system was happening often.
 
Random question, what do you think is the % of players who are even aware of powerplay?
I think many are aware of PP but only a small percentage actually take part.
Taking my own experience in a smaller power, it takes a while to fortify systems, i often do 6 or 7 myself (solo), if there was a larger population i would expect the systems to be completed much faster.

O7
 
One of the main reasons that made Powerplay a game mechanic not as widespread as fdev hoped for, it's the infamous merit decay: basically you were forced to keep playing the game to keep your bonuses and privileges, that was especially a problem for people that had limited time to play for real life reasons.

It was one of the factors in me not doing PP1 (in addition to the boring grind based gameplay).

Any feature that penalizes you for not playing the game is a big no-no in my book. Its why i hate Fleet Carrier upkeep (even if its not that hard to store up enough credits, that's not the point), although the FC is simply too good to not have unfortunately.
 
I think the way they're setting it up is that for PP2.0 you'll be doing a lot of stuff that'd affect the BGS anyway, the benefit of doing it while pledged is that it also affects PowerPlay.
Yeah, it seems so (so far) then the situation for MFs (and PMFs) is going to be quite different with PP 2.0 [worse, imho].
 
I think the way they're setting it up is that for PP2.0 you'll be doing a lot of stuff that'd affect the BGS anyway, the benefit of doing it while pledged is that it also affects PowerPlay.
Ouch. So my worst fears will be true, that frontier systems will be raided hard by the PP folks. Perhaps they come to their senses and just split PP away from BGS.
 
Ouch. So my worst fears will be true, that frontier systems will be raided hard by the PP folks. Perhaps they come to their senses and just split PP away from BGS.
I'll be honest, I never engaged in PP1.0 beyond module shopping because I could never easily work out how not to mess up the plans of the Discord servers.

I think FDev have a conundrum on their hands. If they make all systems disparate then the galaxy feels incohesive, and very much gamey, and it gets fairly criticised for it. If they start layering them into each other the players that only want to play with one toy from the box will be frustrated that other things are having an impact, and Fdev will gets fairly criticised for it.

Personally, I'm holding my verdict for when PP2.0 comes out and I can tell how well I can engage with it vs. PP1.0. If it's more engaging because it's more closely tied to the BGS then that's still a win in my book, although I'll understand why others may be disappointed.
 
I'll be honest, I never engaged in PP1.0 beyond module shopping because I could never easily work out how not to mess up the plans of the Discord servers.
One of the best features in Powerplay 2.0 seems to be its being heavily decentralised. So... don't worry about that, every player will be able to contribute to their Powers the way they think is better without disrupting the Power as a whole (as sadly could happen with PP 1.0).
I think FDev have a conundrum on their hands. If they make all systems disparate then the galaxy feels incohesive, and very much gamey, and it gets fairly criticised for it. If they start layering them into each other the players that only want to play with one toy from the box will be frustrated that other things are having an impact, and Fdev will gets fairly criticised for it.
This. That's the reason why I still think that a Powerplay wipe was necessary. Considering that every system will be converted to new Powerplay (my educated guess is that exploited systems will stay exploited and current Control Systems will become Strongholds) there's an actual risk of isolated bubbles forming in a couple of cycles. We'll see anyway. That could be actually ok, anyway.
Personally, I'm holding my verdict for when PP2.0 comes out and I can tell how well I can engage with it vs. PP1.0. If it's more engaging because it's more closely tied to the BGS then that's still a win in my book, although I'll understand why others may be disappointed.
Powerplay 2.0 will be unaffected from BGS (at least governments will be unlinked, which used to be a GREAT issue) but apparently it will HEAVILY affect BGS, making it more variable in Security, markets etc. Some BGS communities will probably not like that but I think it's the best for the game to have wide areas of space that can be easily recognisable as part of a particular Power dominions.
 
Powerplay 2.0 will be unaffected from BGS (at least governments will be unlinked, which used to be a GREAT issue) but apparently it will HEAVILY affect BGS, making it more variable in Security, markets etc. Some BGS communities will probably not like that but I think it's the best for the game to have wide areas of space that can be easily recognisable as part of a particular Power dominions.
Who wouldn't want a Kumo Burger restaurant though?
 
The other is having guilt* free crime (potentially)- so it would be like having a flat pack anarchy lite...

*for those who still have emotions
 
Back
Top Bottom