Now, what I'm about to say next is like signing a death-wish, and please believe me that I put a lot of thought if I even want to say it out loud or not.
But, in the gaming industry, players who can afford 5-10 hours per week to play a game are considered odd-balls. For a game to be doing well, your avarage player needs to be playing your game roughly 4 hours per day, thats 20 hours per working week.
I know alot of people will take out their pitchforks and torches right about at the end of the next statement ,but game developers have to take that into consideration, and the content whcih they put out needs to be balanced for people who do play roughly 20 hours per week and more, it has to be balanced around them, and it's very likely that as an oddball player who plays for a few hours per day - you will never be able to reach the same level as the person who plays 10 hours per day, and there are alot of gamers who can allow thesemselves to do so.
It's a balancing conundrum, it really is.
I actually have a funny story regarding this, when I was 18 years old, I ran a game server on my computer for a game called RAN Online, it was a private server with hacked files and stuff, I did it out of curiosity, and I got a good ammount of people who joined and played on my server, because my server had better rewards and you could gain levels quicker than the original server etc, so it offered more imediate fun.
Now when I was balancing the drop-tables and experiece gain on the server side, I thought I would make it so that a player who roughly plays for a year in the original server, would be able to achieve the same ammount of stuff in roughly 1-2 months on my server.
Which was working fine, untill I kid you not, some Korean dude joined the server on January 22nd and was max-level with best gear on January 24th, proceeded to beat the living snot out of everyone to the point where majority players left and that actually cut down on my revenue lol.
And that would be a problem in Elite if the content was generous for players who can afford few hours per day, because you would always get that kid, or that group of kids who would just be supreme godlike murder machines by the end of the week with 100% unlocked game content.
On the bright side, Elite Dangerous offers you to be specialized in more activities than other games, you don't have to PVP per say, you can just do your own thing mining or exploring, never touch Engineers if you don't want to, you can tailor your own adventure and play at your own pace.
But when it comes to unlocking really high end gear, players who play more will get there first, while you may never even get there at all...
There's no way to work around that , as it's pretty much a fact of life.
I'm dead for saying it out loud, aren't I... *puts blindfold on and lights a cigarette*