To keep (some) of the nit-pickers happy, I've removed the S.C. references from the image...
Still waiting to find out what is wrong
I'd like to know where you get that strange idea from. FDev still have to do quite a lot of hand-crafted assets, as far as space games go. Or do you think all those ships, weapons, effects, space stations, outposts, planetary bases, SRV(s), crashed ships/probes, loot, etc just make themselves? And those procedurally-generated planets still need a lot of work from artists, to make them look right. Same for those procedurally-generated faces that are coming in 2.1.
That is ummm exactly the point I was trying to make in my first post....
I know some folks who work for Blizzard
The amount of assets required by ED is small by comparison to the games listed. Also building a level or map is far from a simple task, ask anyone at Dice.
As for it being a strange idea, I am a project manager for a software house and have a very good understanding of the time frames required and work that goes into making games, next you'll ask which one and sadly that I cannot answer for two reasons 1. forums rules and 2. Contract. If you wish to doubt me then that's fine.
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