Greetings Commanders!
Supplies of CMM Composites have been significantly increased. Thank you for your continued feedback!
Seems like the caps have been at least doubled so it's good now.
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Greetings Commanders!
Supplies of CMM Composites have been significantly increased. Thank you for your continued feedback!
I lost my status as System Architect on the system that I had claimed and started construction on. We had already delivered about 75% of the materials when my mission disappeared, and I no longer had the status. I went to the system that had claimed the system, I can't claim again, it shows that it is blocked for me.
Another member of my squadron tried and for him it shows that the system is still under construction. The ship is still there, I no longer have a mission and are not recognized as an architect, but we will continue trying to evolve anyway.
This is a very annoying and discouraging bug.
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I was writing the text above when my friend found a possible solution for this: "Restart the game for complete. Exit game, launcher and steam." This makes my mission and lost data appears again in-game.
Just a big scare!![]()
So my suggestions
...
- Allow to change the type of base built if not started yet
Suggestion: It would be even better if there was an option to "redeploy colonization ship" without taking the risk of someone stealing your system!
Edit: An option to "scale down construction effort" at a certain cost would also be a good idea, as it could help CMDRs to at least build a small station if they notice they won't be able to finish a big one.
By now CMDRs have found out the hard way that it's impossible to abandon a system and recolonize it with an outpost.
A first and simple step would be to remove the mechanic that prevents you from recolonizing the same system, at least until another mechanic like "scale down starport" gets implemented.
Building on this, (pun intended), there is also no way of choosing where the primary station is built. You may have a system planned out, but are forced to build an outpost where you actually wanted a larger station, because the time limit forces you to go for the smallest option. Perhaps a solution would be to make stations expandable. You can start with just the docking module, for instance, and then expand it out in your own time.
Another point that had been raised before: If the brutal time limit is just there to prevent the galaxy from getting spammed with unfinished colonies, please make it "1 month since last delivery" or maybe "1 month and then 1 week since last delivery".
Would colonial ships be included as a trading destination for NPCs?
If NPCs see it as an attractive trading destination, we think it will help CMDRs who have a small group of people to explore.
I think it is too idealistic to aim to have all the materials brought in by NPCs only, but if NPCs could transport them in trade, even if it is just a little bit for 24 hours a day,
Not noticing a practical difference yet here (in game checking, not from 3rd party sites that might not have updated) - if it was just the supply that was increased again then it still won't make much of a difference due to the low caps on CMM composites per station.
I'm noticing upped caps now in game too came here to post about it.
Es wird mehr Frieden gebenYou do not want this mess over there right now.
Google Translate said:There will be more peace
Moderation Message said:Please post in English only unless posting in one of the language specific sub-forums. Thanks.
It does not as after the 2nd fail you get locked out for a few days.
Where did you get the info that you can reclaim a system once? Did FDev officially state so?You can only do it twice for the same system. Afterwards, you're locked out.
NPC Piracy on big scaleRaised an issue https://issues.frontierstore.net/issue-detail/72190 where the construction ship just decided that it had better places to be.
It jumped away from the colonisation site while at 20% complete.