Elite Dangerous | System Colonisation Beta Details & Feedback

If you “get it,” then great — that’s all I needed.

I’ve said my piece not just for you, but for others reading and for the devs who monitor feedback. When systems like colonization are meant to be collaborative, long-term efforts, it’s important to highlight when mechanics allow them to be bypassed in ways that undermine their intent.

You may be done with the topic — and that’s fine. But some of us aren’t done fighting for a better version of the game we love.

Fly safe.
As if I and others don't love it? Whatever dude. Btw... piracy is a thing in this game.
 
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You're clearly not reading what I’ve actually said — instead, you're creating your own imaginary version of events and arguing with that.


Nowhere did I say we “own” anything in advance. What I did say is that we built a clear, active, visible expansion path — and immediately after finishing the final station, the system was taken by someone who had been scouting us and the target system, and waited for the exact moment to swoop in.


That’s not “just another player looking for a nice system.”
That’s someone intentionally tracking and sniping efforts — twice.


If you don’t want to engage with what’s actually being discussed and instead keep rewriting it to suit your own argument, then this conversation isn’t worth continuing.

I'm cool with allowing players to expand wherever, whenever they're allowed. you, a group, me, any player doesn't own any system or has a say in how a mechanic works and nobody is owed anything for any effort they make in the game by any other player.

if you feel cheated then you're playing the game wrong... as wrong as players that min max a game loop and burn out.

I'm not sure how small of a violin other players are supposed to have for those being 'taken advantage of' by their efforts being exploited by others. a very small one i would think.
 
I agree, it wasn't some random player. Too much of a coincidence he knew where they were - (400ly out) and knew their schedule.
Then you clearly haven’t used the map properly.


All you have to do is open the LBN 623 Sector in colonization mode, and you’ll clearly see our expansion path and where we were building. It’s all there — visual and obvious.


And on top of that, the colonizer names are shown right on the map.
From there, it’s easy to look up who’s who via Inara, which makes tracking players and their faction movements trivial.


So no, it wasn’t a coincidence.
It was entirely possible — and actually very easy — to see exactly what we were doing and when.
This wasn’t random. This was targeted.
 
I'm cool with allowing players to expand wherever, whenever they're allowed. you, a group, me, any player doesn't own any system or has a say in how a mechanic works and nobody is owed anything for any effort they make in the game by any other player.

if you feel cheated then you're playing the game wrong... as wrong as players that min max a game loop and burn out.

I'm not sure how small of a violin other players are supposed to have for those being 'taken advantage of' by their efforts being exploited by others. a very small one i would think.
You're completely missing the point.


Nobody is saying we "own" anything.
We're saying that the game currently rewards bypassing interaction, planning, and effort — by allowing someone in Solo Mode to ghost into a system without opposition, immediately after a group has put in the time and work to build a path there.


This isn’t about entitlement. It’s about game integrity.


When one group plays openly, visibly, cooperatively — and another hides in Solo, scouts progress, and then claims the reward with no risk or counter — that’s not balanced gameplay, that’s poor design.


You may be “cool with it,” but many players aren’t.
And if you think the proper response to that is sarcasm about tiny violins, maybe you're not really here to discuss the issue — you're here to shut down criticism.


But don’t worry. We're still going to raise our voices — because if everyone stays silent, nothing ever gets better.
 
No more than 5 minutes have passed since the system was completed and their application was submitted. What are you writing about here? If you play solo modes in your solo game, then you absolutely do not understand my remarks as a person who plays a multiplayer game with a squadron.
There are so many other posts I want to quote in this reply, but I'll keep this short and reply specifically to this. I think my squadron's record for colonizing after we finished an outpost was 30 seconds. We have someone waiting in supercruise as someone else drops the last commodities. Five minutes is long enough to be dangerous.

That aside, I don't think you left yourself open to someone random. From all of your posts, I'm still confident in my original thought when you said it happened a second time - you have a leak. A mole. A spy. Whatever you want to call it, this is someone inside your group doing this intentionally, or loose permissions on a planning channel in Discord, or one of your members is streaming the construction. Something you're doing is tipping off someone with a grudge. If the person leaking it doesn't see this post, I'd even bet on it happening again the next time you try.

I'm totally with you on adding a window where only the architect can expand from the first facility. Doesn't need to be long, just needs to exist.
 
There are so many other posts I want to quote in this reply, but I'll keep this short and reply specifically to this. I think my squadron's record for colonizing after we finished an outpost was 30 seconds. We have someone waiting in supercruise as someone else drops the last commodities. Five minutes is long enough to be dangerous.

That aside, I don't think you left yourself open to someone random. From all of your posts, I'm still confident in my original thought when you said it happened a second time - you have a leak. A mole. A spy. Whatever you want to call it, this is someone inside your group doing this intentionally, or loose permissions on a planning channel in Discord, or one of your members is streaming the construction. Something you're doing is tipping off someone with a grudge. If the person leaking it doesn't see this post, I'd even bet on it happening again the next time you try.

I'm totally with you on adding a window where only the architect can expand from the first facility. Doesn't need to be long, just needs to exist.
We actually do know exactly who did it, because their names appear on the colonization map.


It wasn’t some random player or a “spy.” It was a micro-squadron that’s only capable of these kinds of opportunistic actions — waiting for others to do the hard work and then swooping in.


No Discord leak. No insider. Just people watching the map, identifying active builders, and striking at the perfect moment. That’s not some deep conspiracy — it’s a symptom of a broken system that allows it.
 
There are so many other posts I want to quote in this reply, but I'll keep this short and reply specifically to this. I think my squadron's record for colonizing after we finished an outpost was 30 seconds. We have someone waiting in supercruise as someone else drops the last commodities. Five minutes is long enough to be dangerous.

That aside, I don't think you left yourself open to someone random. From all of your posts, I'm still confident in my original thought when you said it happened a second time - you have a leak. A mole. A spy. Whatever you want to call it, this is someone inside your group doing this intentionally, or loose permissions on a planning channel in Discord, or one of your members is streaming the construction. Something you're doing is tipping off someone with a grudge. If the person leaking it doesn't see this post, I'd even bet on it happening again the next time you try.

I'm totally with you on adding a window where only the architect can expand from the first facility. Doesn't need to be long, just needs to exist.
And since you mentioned your squadron also rushes to claim a station the moment it's built — then you’ve also likely run into the same issue we did, where docking becomes impossible because the pad is occupied by an NPC.
So you already know this isn’t just about speed — it’s about luck and broken mechanics.
 
You're completely missing the point.


Nobody is saying we "own" anything.
We're saying that the game currently rewards bypassing interaction, planning, and effort — by allowing someone in Solo Mode to ghost into a system without opposition, immediately after a group has put in the time and work to build a path there.


This isn’t about entitlement. It’s about game integrity.


When one group plays openly, visibly, cooperatively — and another hides in Solo, scouts progress, and then claims the reward with no risk or counter — that’s not balanced gameplay, that’s poor design.


You may be “cool with it,” but many players aren’t.
And if you think the proper response to that is sarcasm about tiny violins, maybe you're not really here to discuss the issue — you're here to shut down criticism.


But don’t worry. We're still going to raise our voices — because if everyone stays silent, nothing ever gets better.

it's 100% entitlement. you only think it's about integrity because you feel you are entitled. the mechanic isn't suffering at all by this behaviour.

as for thinking that the squeaky wheel gets the oil... you don't know much about elite dangerous. fdev does what they plan on doing, not what players want, noisy or otherwise. unless your idea of listening is to make changes half a decade later like with power play
 
it's 100% entitlement. you only think it's about integrity because you feel you are entitled. the mechanic isn't suffering at all by this behaviour.

as for thinking that the squeaky wheel gets the oil... you don't know much about elite dangerous. fdev does what they plan on doing, not what players want, noisy or otherwise. unless your idea of listening is to make changes half a decade later like with power play
Calling it “100% entitlement” is just a lazy way to dismiss genuine concerns without addressing the issue itself.


We’re not asking for free systems.
We’re asking for mechanics that respect player effort and interaction in a multiplayer environment. If someone in Solo Mode can negate everything a group accomplishes, that’s not entitlement — that’s imbalance.


And as for “the mechanic isn’t suffering” — of course it’s not suffering. The players are.
Players are the ones building, coordinating, transporting, constructing — only to have progress invalidated by someone ghosting in at the right second.


If you think that’s healthy design, you’re free to believe it.
But don’t pretend it’s unreasonable to want better systems in a game built around community interaction.
 
We actually do know exactly who did it, because their names appear on the colonization map.


It wasn’t some random player or a “spy.” It was a micro-squadron that’s only capable of these kinds of opportunistic actions — waiting for others to do the hard work and then swooping in.


No Discord leak. No insider. Just people watching the map, identifying active builders, and striking at the perfect moment. That’s not some deep conspiracy — it’s a symptom of a broken system that allows it.
So no one owns these uncolonized systems. I am a filthy solo player, and my batting order of 4 systems was "sniped" by large player groups in different time zones. I spent a silly amount of time trying to secure one system, which said it was unoccupied, and then "colonization failed" came back over and over. Colonization is a goldrush. I think there is no other way to manage it. I settled on a system (as I'm sure many have) that was suboptimal just to stake a claim. Them's the breaks.
 
can't you just build on an adjacent system and keep going in your original direction?
Technically, yes — but that’s not the point.


We didn’t just randomly pick a system. We spent days building a 400+ light-year expansion route to reach a specific destination that made sense for our bubble: high potential, strategic location, rare features — and now someone who contributed nothing to that process controls it.


Saying “just keep going” is like telling someone who trained for a marathon and got shoved off the track at the finish line to “just run another one.”


We can keep going — but that doesn’t mean the system isn’t flawed.
And it doesn’t mean we shouldn’t speak up to get it fixed.
 
Calling it “100% entitlement” is just a lazy way to dismiss genuine concerns without addressing the issue itself.


We’re not asking for free systems.
We’re asking for mechanics that respect player effort and interaction in a multiplayer environment. If someone in Solo Mode can negate everything a group accomplishes, that’s not entitlement — that’s imbalance.


And as for “the mechanic isn’t suffering” — of course it’s not suffering. The players are.
Players are the ones building, coordinating, transporting, constructing — only to have progress invalidated by someone ghosting in at the right second.


If you think that’s healthy design, you’re free to believe it.
But don’t pretend it’s unreasonable to want better systems in a game built around community interaction.
So basically you are upset that a futuristic claim jumper stole your claim in a game that has allowed piracy since the beginning? Not to mention griefers and gankers.
 
So basically you are upset that a futuristic claim jumper stole your claim in a game that has allowed piracy since the beginning? Not to mention griefers and gankers.
No — I’m upset that a mechanic intended to foster multiplayer cooperation can be completely bypassed by someone in Solo Mode, with no counterplay, no visibility, and no risk.


This isn’t piracy. Piracy involves interaction.
This is invisibility — showing up, claiming a system someone else prepared, and leaving without ever being seen.


There’s a huge difference between someone outplaying you in the open, and someone using a different game mode to bypass interaction entirely.


And if the only way to “win” colonization is to not engage with others, that’s not a clever playstyle — that’s a broken system.
 
Calling it “100% entitlement” is just a lazy way to dismiss genuine concerns without addressing the issue itself.


We’re not asking for free systems.
We’re asking for mechanics that respect player effort and interaction in a multiplayer environment. If someone in Solo Mode can negate everything a group accomplishes, that’s not entitlement — that’s imbalance.


And as for “the mechanic isn’t suffering” — of course it’s not suffering. The players are.
Players are the ones building, coordinating, transporting, constructing — only to have progress invalidated by someone ghosting in at the right second.


If you think that’s healthy design, you’re free to believe it.
But don’t pretend it’s unreasonable to want better systems in a game built around community interaction.

hahaha, it's game integrity but it's a tiny group of players that are suffering and nobody else. got it. definitely not entitlement, totally altruistic concern over the game play of everyone.

sure
 
Indeed. but that detracts from their feeling of stolen ownership
No one here is claiming “ownership” in advance.


What we’re saying is: if players invest days building a chain of stations, hauling materials, and coordinating expansion — and then someone in Solo Mode can swoop in, invisible and unopposable, and claim the system — that’s not just “bad luck.” That’s bad design.


Yes, we can build around it. But that’s not the point.
The point is that a group effort was invalidated without any interaction, conflict, or counterplay — in what’s supposed to be a multiplayer system.


If you're okay with that — fine. But don't mock people for raising a valid concern about a mechanic that rewards isolation over teamwork.
 
No — I’m upset that a mechanic intended to foster multiplayer cooperation can be completely bypassed by someone in Solo Mode, with no counterplay, no visibility, and no risk.


This isn’t piracy. Piracy involves interaction.
This is invisibility — showing up, claiming a system someone else prepared, and leaving without ever being seen.


There’s a huge difference between someone outplaying you in the open, and someone using a different game mode to bypass interaction entirely.


And if the only way to “win” colonization is to not engage with others, that’s not a clever playstyle — that’s a broken system.
So basically yes, and got outplayed.
 
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