I definitely agree. Let's hope that the ship after Biggus Beakus is the Panther Clipper...We truly need bigger ships.
Finished my first starport. But once completed I don’t seem to own the system. So I can’t build anything else in the system. I’ve been able to claim a second system. Is this a known problem?Greetings Commanders,
With the launch of our Trailblazers update we will be bringing System Colonisation to Elite Dangerous! The launch of System Colonisation will be as a live Beta for the feature, allowing us to review data and make adjustments over time. This is a significant update to Elite Dangerous and whilst we are very happy with the feature we do understand that some fine tuning may be required initially.
Though this is a Beta it will be on the live version of the game and any actions/progress made will NOT be wiped unless a significant issue is identified. Here is a brief explanation of how the Beta works:
What the System Colonisation Beta is
- Feature complete
- All actions/resource payments made are final and will not be refunded
- A period where we can monitor data and make balancing adjustments
What the System Colonisation Beta is not
- A work in progress
- There will be no progress wipes
- There will be no resource refunds
The aim of the Beta is to gather data and feedback specifically focused on resource balancing. We are happy with the System Colonisation feature itself and whilst we are always happy for you to share your feedback the aim of this Beta is aimed firmly at resource balancing and not changes to the feature itself.
To help us in our balancing we will be using this thread for you to share your feedback on the following areas:
As always you are welcome to share additional feedback on the forums or to raise an issues you encounter on our Issue Tracker.
- Amount of resources required
- Amount of time/distance taken to complete tasks
Launch, go to supercruise, site should be ready.Does anyone know how long it takes after selecting a ground construction site until it becomes active and you can deliver materials? Because after selecting the construction site, the system said I should come back later because the construction site was currently being set up
I did, left the system and supercruise multiple times, i don't know, they dont showing upLaunch, go to supercruise, site should be ready.
I'd be fine with it if the control tower sent me to the closest compatible open pad. It does not do that. :cI am not a big fan of the colonization ship having landing pads on both sides.
I need to build 221 outposts to get to the ONE star I want, 1800ly away. The tether concept altogether is less than ideal. I'd much rather have a per-commander or per-squadron (scaling based on size -- incentive to recruit more) cap than a tether because I don't want 221 additional land claims and 2.42 years of work (averaging 4 days per outpost here) just to get to the one star I want.
- I find that the 15ly from a station with a Colonization Contact is fine. It slows down the mad rush and makes the haulage a bit manageable. If extended due to vocal demand, I wouldn't go more than 20 or 25.
But that's how you blaze a trail! One stepping stone every 15Ly. You gotta place outpost "breadcrumbs" on your trail for people to follow! This way nobody gets lost in the deep black of space. To visit your final system cmdrs must travel one system outpost at a time. You don't want people getting lost do you?I need to build 221 outposts to get to the ONE star I want, 1800ly away.
Shocked. Shocked, I tell you.CMDR Mechan: "Trailgrinders Is Broken And Unfun"
221 additional claims just to get to the one area I want causes so much unnecessary clutter and server work, plus adds almost two and a half years to project completion time for no good reason. Where we've gone, we don't need roads.But that's how you blaze a trail! One stepping stone every 15Ly. You gotta place outpost "breadcrumbs" on your trail for people to follow! This way nobody gets lost in the deep black of space. To visit your final system cmdrs must travel one system outpost at a time. You don't want people getting lost do you?
Edit: What would be better is if we had to build a physical road through space to the final destination. Then cmdrs can drive their SRV 1800Ly to your fancy location.
But isn't this update about expansion of the bubble? All the new systems have to be connected to the background simulation which entails traderoutes and commerce between systems. It's not about claiming some isolated system in the middle of nowhere cut off from everything.I need to build 221 outposts to get to the ONE star I want, 1800ly away. The tether concept altogether is less than ideal. I'd much rather have a per-commander or per-squadron (scaling based on size -- incentive to recruit more) cap than a tether because I don't want 221 additional land claims and 2.42 years of work (averaging 4 days per outpost here) just to get to the one star I want.