cannot concur - the station I buy CMM, Titan, Steel etc spawns 920 to CMM every 10 minutes
Where do you get 400t from ?
Type 9 has 790 tons max
Cutter has 794 tons max
Carrier has 25000 tons
Sounds like it's X4 you are looking for.The ability to own additional ships and have them execute assigned tasks, such as delivering resources, would be a huge relief. It would allow me to focus on what I want to do without worrying about the resources needed for building stations.
Then he is going to make it hard for himself if he's using a T8He's referring to the T-8.
Starports are intended (i believe) as a group effort, try an outpost then do the bigger stuff over timeSo for me the issue this is too much of a time sync for a person who has a job to consider.
I use the example of a tier 1 Coriolis.
So in the 4 weeks to do the work, I would need to haul over 70000 tonnes of cargo.
Assuming 4 trips ( to and from the fleet carrier with cargo )
( I am assuming I am distractedly watching netflix or something while doing this ferrying of the cargo )
Roughly I make this about a 70 hour overall haulage endeavor over the 4 weeks.
Or approximately 2.5hours a day 7 days a week.
This is an incredible amount of grind, and will enjoy many hours of ferrying cargo. I know some people like space trucking, but this is a LOT of grind.
So that is the squeeze, what is the juice?
Some satsfaction on making the thing.
Maybe some credits as income?
A discount on ships?
My feedback is to lower these time requirements significantly somehow. I'm thinking something in the 2-8 hour range maximum. As currently this can only work for a very limited minority.
Also, thank you for making the update.
Second piece of feedback on what I actually want, I want to make my base out in deep space. I took a liking to a few spots around the milkyway. That would be really great.
same problem hereI'm having a different issue: I'm no longer the architect of the system I picked.
The Colony Ship is still there.
Fairly close to the same area and managed to get >5k cmm in 3 days. Mostly off peek hours.I am on the far edges of the Bubble in the direction of The Coalsack, most spawn a paltry 25-50.
The grindy time is beloved- I can get by-my questions answered in Discords; thanks all.So for me the issue this is too much of a time sync for a person who has a job to consider.
I use the example of a tier 1 Coriolis.
So in the 4 weeks to do the work, I would need to haul over 70000 tonnes of cargo.
Assuming 4 trips ( to and from the fleet carrier with cargo )
( I am assuming I am distractedly watching netflix or something while doing this ferrying of the cargo )
Roughly I make this about a 70 hour overall haulage endeavor over the 4 weeks.
Or approximately 2.5hours a day 7 days a week.
This is an incredible amount of grind, and will enjoy many hours of ferrying cargo. I know some people like space trucking, but this is a LOT of grind.
So that is the squeeze, what is the juice?
Some satsfaction on making the thing.
Maybe some credits as income?
A discount on ships?
My feedback is to lower these time requirements significantly somehow. I'm thinking something in the 2-8 hour range maximum. As currently this can only work for a very limited minority.
Also, thank you for making the update.
Second piece of feedback on what I actually want, I want to make my base out in deep space. I took a liking to a few spots around the milkyway. That would be really great.
"other players can immediately use the Colonization contact to chain a claim further into the black. This is allowing unlimited expansion into unexplored space"I just posted a bug report on this, but it needs to get fixed as soon as possible, before it is used to chain out too far into unexplored space.
The initial station is supposed to complete on the next Thursday server tick. However, it is appearing with all station contacts, including the System Colonization contact, available immediately. Although the mission board and commodity market are still blank, and the system architect still has to wait for the server tick to complete the station and start a new claim, other players can immediately use the Colonization contact to chain a claim further into the black. This is allowing unlimited expansion into unexplored space, and is currently being used to circumvent the weekly time restriction to expand very quickly away from the bubble.
If allowed to continue too long unchecked, it will drastically alter the character of the galaxy and unexplored space, with unlimited chains of stations out into the black and proliferation of the random human planetary signals that occur within 2500 ly of human inhabited space, in a way that cannot be rolled back later.
https://issues.frontierstore.net/issue-detail/72326
This is still a huge deal for the exploration community. We explore to get away from the bubble, we don't want it following us out. Also, every colony will have a 2500 ly radius bubble of spam signals around it, which absolutely can cover much of the galaxy pretty quickly. When Odyssey first released, there was a bug that spawned human planetary signals galaxy wide, in every unexplored system, and it was hugely annoying and immersion breaking.It should be fixed, but even at 1 system per second you will in no way make a dent in the number of systems within a human lifetime.
Took me 18 hours of trucking to supply 71k so your 70 hours is a big overestimate.So in the 4 weeks to do the work, I would need to haul over 70000 tonnes of cargo.
Roughly I make this about a 70 hour overall haulage endeavor over the 4 weeks.
The main concern I have is the random signals that generate within a very large sphere around human-controlled systems. I could ignore chains of stations easily enough - in fact, chances are nearly guaranteed that I wouldn't even run into them while exploring. However, if every chain of stations comes with a 2,500 ly tube of distress signals, irregular markers, crash sites, and so on, then yes, that will change the nature of so-called "unexplored" space quite profoundly.It should be fixed, but even at 1 system per second you will in no way make a dent in the number of systems within a human lifetime.