Elite Dangerous | System Colonisation Beta Details & Feedback

The ability to own additional ships and have them execute assigned tasks, such as delivering resources, would be a huge relief. It would allow me to focus on what I want to do without worrying about the resources needed for building stations.
Sounds like it's X4 you are looking for.
 
My target system finally became available again 6 hours after the beacon deployment timer hit zero, so I re-claimed it hoping it would work this time, but no, it's stuck again. Deployed the beacon, it tried to call the colonization ship but nothing happened. Relogged and the system had entered the construction phase, but the colonization ship didn't spawn anywhere in the system so there was no way to progress. Relogged a second time and now I need to deploy the beacon again.

Here goes another 24 hours, I guess...
 
I still get "System Claim Unsuccessful" for a claimable planet. It's really bothersome, especially since I spotted this system days before the update, tried to be the first to claim it, now other bookmarked systems are also taken, there's a bunch of fleet carriers that showed up at the system I wanted (probably a Squadron). I feel outnumbered. :/

When the issue is fixed, it's that squad against me racing to claim the system which is unfair at this point.
 
So for me the issue this is too much of a time sync for a person who has a job to consider.

I use the example of a tier 1 Coriolis.

So in the 4 weeks to do the work, I would need to haul over 70000 tonnes of cargo.

Assuming 4 trips ( to and from the fleet carrier with cargo )

( I am assuming I am distractedly watching netflix or something while doing this ferrying of the cargo )

Roughly I make this about a 70 hour overall haulage endeavor over the 4 weeks.

Or approximately 2.5hours a day 7 days a week.

This is an incredible amount of grind, and will enjoy many hours of ferrying cargo. I know some people like space trucking, but this is a LOT of grind.

So that is the squeeze, what is the juice?

Some satsfaction on making the thing.
Maybe some credits as income?
A discount on ships?

My feedback is to lower these time requirements significantly somehow. I'm thinking something in the 2-8 hour range maximum. As currently this can only work for a very limited minority.

Also, thank you for making the update.

Second piece of feedback on what I actually want, I want to make my base out in deep space. I took a liking to a few spots around the milkyway. That would be really great.
 
So for me the issue this is too much of a time sync for a person who has a job to consider.

I use the example of a tier 1 Coriolis.

So in the 4 weeks to do the work, I would need to haul over 70000 tonnes of cargo.

Assuming 4 trips ( to and from the fleet carrier with cargo )

( I am assuming I am distractedly watching netflix or something while doing this ferrying of the cargo )

Roughly I make this about a 70 hour overall haulage endeavor over the 4 weeks.

Or approximately 2.5hours a day 7 days a week.

This is an incredible amount of grind, and will enjoy many hours of ferrying cargo. I know some people like space trucking, but this is a LOT of grind.

So that is the squeeze, what is the juice?

Some satsfaction on making the thing.
Maybe some credits as income?
A discount on ships?

My feedback is to lower these time requirements significantly somehow. I'm thinking something in the 2-8 hour range maximum. As currently this can only work for a very limited minority.

Also, thank you for making the update.

Second piece of feedback on what I actually want, I want to make my base out in deep space. I took a liking to a few spots around the milkyway. That would be really great.
Starports are intended (i believe) as a group effort, try an outpost then do the bigger stuff over time

O7
 
I just posted a bug report on this, but it needs to get fixed as soon as possible, before it is used to chain out too far into unexplored space.

The initial station is supposed to complete on the next Thursday server tick. However, it is appearing with all station contacts, including the System Colonization contact, available immediately. Although the mission board and commodity market are still blank, and the system architect still has to wait for the server tick to complete the station and start a new claim, other players can immediately use the Colonization contact to chain a claim further into the black. This is allowing unlimited expansion into unexplored space, and is currently being used to circumvent the weekly time restriction to expand very quickly away from the bubble.

If allowed to continue too long unchecked, it will drastically alter the character of the galaxy and unexplored space, with unlimited chains of stations out into the black and proliferation of the random human planetary signals that occur within 2500 ly of human inhabited space, in a way that cannot be rolled back later.

https://issues.frontierstore.net/issue-detail/72326
 
So for me the issue this is too much of a time sync for a person who has a job to consider.

I use the example of a tier 1 Coriolis.

So in the 4 weeks to do the work, I would need to haul over 70000 tonnes of cargo.

Assuming 4 trips ( to and from the fleet carrier with cargo )

( I am assuming I am distractedly watching netflix or something while doing this ferrying of the cargo )

Roughly I make this about a 70 hour overall haulage endeavor over the 4 weeks.

Or approximately 2.5hours a day 7 days a week.

This is an incredible amount of grind, and will enjoy many hours of ferrying cargo. I know some people like space trucking, but this is a LOT of grind.

So that is the squeeze, what is the juice?

Some satsfaction on making the thing.
Maybe some credits as income?
A discount on ships?

My feedback is to lower these time requirements significantly somehow. I'm thinking something in the 2-8 hour range maximum. As currently this can only work for a very limited minority.

Also, thank you for making the update.

Second piece of feedback on what I actually want, I want to make my base out in deep space. I took a liking to a few spots around the milkyway. That would be really great.
The grindy time is beloved- I can get by-my questions answered in Discords; thanks all.
 
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I just posted a bug report on this, but it needs to get fixed as soon as possible, before it is used to chain out too far into unexplored space.

The initial station is supposed to complete on the next Thursday server tick. However, it is appearing with all station contacts, including the System Colonization contact, available immediately. Although the mission board and commodity market are still blank, and the system architect still has to wait for the server tick to complete the station and start a new claim, other players can immediately use the Colonization contact to chain a claim further into the black. This is allowing unlimited expansion into unexplored space, and is currently being used to circumvent the weekly time restriction to expand very quickly away from the bubble.

If allowed to continue too long unchecked, it will drastically alter the character of the galaxy and unexplored space, with unlimited chains of stations out into the black and proliferation of the random human planetary signals that occur within 2500 ly of human inhabited space, in a way that cannot be rolled back later.

https://issues.frontierstore.net/issue-detail/72326
"other players can immediately use the Colonization contact to chain a claim further into the black. This is allowing unlimited expansion into unexplored space"

Which is why my last few tons to complete the outpost will be delivered next Wednesday evening before the tick
 
It should be fixed, but even at 1 system per second you will in no way make a dent in the number of systems within a human lifetime.
This is still a huge deal for the exploration community. We explore to get away from the bubble, we don't want it following us out. Also, every colony will have a 2500 ly radius bubble of spam signals around it, which absolutely can cover much of the galaxy pretty quickly. When Odyssey first released, there was a bug that spawned human planetary signals galaxy wide, in every unexplored system, and it was hugely annoying and immersion breaking.
What makes Elite unique is the scale of its explorable, one to one galactic simulation.
 
Excellent work on this Trailblazers release. I have some ideas to make it better for everyone involved with minimal pain.

1 - UNDO BUTTON - This is obvious, the build menus are confusing and placement can be hard to navigage. It is human nature to make a mistake. If we could undo the placement and recover the build points so we can try again this would help immensely.

2 - NPC Truckers - Allow us to upfront the cost of all components for each structure, and allow NPCs to deliver the goods over time to finish the asembly of all structures. I.E if you want a TIER 3 Starbase on a planet, put 5 billion credits into escrow, and maybe it will take the NPC's 2-3 weeks to deliver the goods, they tick up as more ships come and go from the build site. You are allowed to reclaim your money by delivering the goods yourself. Alllow us to speed this up with ARX, removing days by paying ARX. For those that dont have the money, allow them to choose to deliver all of the goods themselves and not use the NPC trucker system. If the goods are in system, allow the NPC's to build faster, encouraging architechts to build extraction and refinery bases to speed up colonization.

3 - Allow us to control the economies in architect systems. Make this more of an RTS where extractors / mining bases generate materials that are shipped to refineries, and made into goods. Allow us to choose which good we focus on, i.e. CMM Composites, to increase the supply, and reduce the demand pressure.

4 - TECH TREE - It is hard to plan without knowing how everything works together. We make mistakes based on not knowing what is needed, which leads back to the UNDO BUTTON. It would be less necessary if we knew ahead of time the requrements, function and cost of each building.

Overall good work, just needs a bit of fine tuning, keep squashing bugs and adding hamsters.

Cheers!
 
It should be fixed, but even at 1 system per second you will in no way make a dent in the number of systems within a human lifetime.
The main concern I have is the random signals that generate within a very large sphere around human-controlled systems. I could ignore chains of stations easily enough - in fact, chances are nearly guaranteed that I wouldn't even run into them while exploring. However, if every chain of stations comes with a 2,500 ly tube of distress signals, irregular markers, crash sites, and so on, then yes, that will change the nature of so-called "unexplored" space quite profoundly.

The unique nature of the Elite Dangerous galaxy is that it is the one video game where space feels genuinely, truly vast. That there are only tiny pockets of civilization in such a vast galaxy is an essential part of that chemistry. There are plenty of space games where you can go anywhere and find human space. There is ONE where you can go into deep space and feel truly alone: Elite Dangerous. A colonization system that so quickly propagates human detritus throughout this vast galaxy is one that removes one of the most fundamentally unique things about it.
 
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