Please, hotkey (setting in controls) to Engage Super Cruise Assist on target. Because ability to do that only through Navigation panel is very time and nerve consuming if I used to love lose filters.
4 weeks is reasonably 56 hours. The task will reasonably take 66. Impatience is not the issue.It was literally in the Community Goal description: Those Brewer megaships are supposed to help with supplies for colonization. People are just impatient and think 4 weeks deadline is 4 hours.
I've spent 10 hours (I'm being generous with that estimate) to get to 25% on an asteroid base. That means 40 hours to complete.4 weeks is reasonably 56 hours. The task will reasonably take 66. Impatience is not the issue.
30 bodies is kinda greedy tho isn't it?My Feedback So Far:
First off, well done on the initiative—this is a solid update, and I have to say I’m impressed! Of course, some old bugs persist, but no one is perfect. Now, onto my thoughts regarding colonisation:
With so many systems available in the Bubble, I’m eager to start colonising beyond it. As the statistics show, colonisation has been a massive success. Please ensure that those of us who weren’t lucky enough to claim a system early on still have the opportunity to take part.
- I haven’t yet claimed a system, as I’ve been assisting my squadron with logistics. However, I did try scouting for a system with at least 30 bodies, including orbiting bodies, at least one gas giant, and planets with atmospheres. I spent five hours searching, and they’re all taken. The only remaining systems are those with stars but no planets. Please consider increasing the radius to 100Ly so that latecomers still have the opportunity to claim a suitable system. While it is a first-come, first-served system, everyone should have a fair shot. On the next tick, players in favorable time zones will likely claim the next best systems anyway, so expanding the range would help balance things out.
- The material requirements for large stations need to be significantly reduced—at least to a level where they can be transported in two Fleet Carrier trips. Currently, one station alone requires not just one, but at least eight fully loaded Fleet Carriers. Increasing supply availability, as you did for CMM Composites, would help. These materials should also be distributed across various orbital stations rather than just ground stations. Colonisation should be accessible to all players, not just squadrons. If it’s intended for groups, then systems should be claimable under a squadron’s name rather than an individual’s.
- This system is heavily haulage-based, and what do we use for massive hauling? Fleet Carriers. Yet after two days, I keep getting "No time slots available," and if I do manage to get one, I have to wait over an hour. How are we supposed to transport 120k tons of commodities from the heart of the Bubble to a claimed system 250Ly+ away using a 784-ton Cutter with a 25Ly jump range? Not everyone has the luxury of treating Elite like a full-time job. Please, during this beta phase, consider those of us with limited playtime and make it possible for all players to participate in colonisation and invest Arx into this feature.
Great job so far—initiatives like this keep us engaged, investing our time and money in a game we love!
It doesn't really surprise me that you're not getting Titan Drive components; they are hardly a standard linear buy/sell A->B schlep.I've had an order in place for Titan drive components at max price for weeks without a single taker. It turns out there aren't a lot of players looking for carriers to schlep things to for the purchase amounts carrier commodity purchases are capped at.
Depends how they deliver that. Missions? NPC hires? or just more hauling? What?It was literally in the Community Goal description: Those Brewer megaships are supposed to help with supplies for colonization. People are just impatient and think 4 weeks deadline is 4 hours.
The grindy time is beloved- I can get by-my questions answered in Discords; thanks all.Starports are intended (i believe) as a group effort, try an outpost then do the bigger stuff over time
O7
100% this. We've got a month... i got my first outpost done in 2 days of casual, mostly AFK play, got the second in train now.... then I could kick of a coriolis or orbis if I wanted, and I'd have all the time in the world to do it. All these claims that it's all too much and too hard or insufficient time, not enough resources are really just thinly-veiled "Why can't I beat a Titan in a stock sidewinder!" analogs.Depends how they deliver that. Missions? NPC hires? or just more hauling? What?
I am fine with the deadlines, in fact I wished it was partially forced so that you cannot do some of it in a day by just slurping all the resources. It would help to reduce the strain on resource availability and carrier jump slots etc.
People are rushing and able to rush too much.
Make the colony construction ships have a bottleneck just as in projects in real life. Slow it down from being an infinite funnel.
Space Geeks?My personal opinion: To allow the system architect to name their stations as they want, was not a good decision. Already a couple of stations around where I wonder if I am playing ED or if am on a social network full of...
I've spent 10 hours (I'm being generous with that estimate) to get to 25% on an asteroid base. That means 40 hours to The grindy time is beloved- I can get by-my questions answered in Discords; thanks all.
I don't think Disney will be worried about "Ralph's Tool Barn".Violation of copyrighted names sounds ridiculously Orwellian to me. Do you think Disney will sue if you call your port Tatooine? AFAIK, there is only the concept of a trademark, and this is pretty specific to the usage attached. I'm sure FDEV knows how to deal with that.
For literal years now, I've been asking for the commoditisation of reputation and Tier 2 NPCs, which would be perfect for these types of things... basically to substitute one timesink for another by cashing in favours and bringing Elite back to the "commander in a big universe" experience.Something in between would be nice to allow a single large pad; well, just reduce the repetitiveness or amount of construction time sink- your powerplay pledge can support you, your 1/2/3 Elite status can be Leveraged. There’s ways to keep the game accessible to busy folks and maintain the sense of tradition and game asset value- that literally is what Baldur’s Gate 3 did with a nightmare complexity huge invested and entitled established player base under the microscope with each release- OK, not an easy task for FDev so I am happy and appreciative of the content drop- just not able to repeat the same task too many times without shaking my head and stepping away - again I’m not the perfect fit but if they want to grow the Game my position is a common one.
No Man's Sky is right down the hall.Some locations, commander skills, 3rd party app mastery variation; but, so many gamers would enjoy Elite with less War Thunder grind.