can tell you tomorrow, just finalizing my primary port i a system with ELIs there any bonus of having an Earth-like-World into a new colonized system?
Like population bonus, or agriculture production, etc?
can tell you tomorrow, just finalizing my primary port i a system with ELIs there any bonus of having an Earth-like-World into a new colonized system?
Like population bonus, or agriculture production, etc?
Got loads in our colonies.Has anyone been successful in getting a war to start in their colonized system? I tried by bumping up the influence of a PMF. The rise in influence was successfully but it just took 2nd position when it should have started a war (influence lines crossed with no conflict started). My primary port has been completed since March 3rd so I've seen a couple of weekly ticks.View attachment 421598
Absolutely. So disagree with the opinion instead of only saying that this is no place to have an opinion.You're free to voice that. And people are free to disagree with that opinion and present a balanced collective viewpoint to FD.
well, I currently keep track of my claims and their developement via a multi-page Excel (if you want to use - download - self-extracting Winrar) - later will be replaced by a Filemaker-Database.Thanks, @Xenia_K - I'm not going mad then. One of the issues noted in the thread is people forgetting what they built. I can't even recall selecting it!Have no idea what these do or why we can even create them if there is no interaction, but I guess they contribute to the system somehow. I appreciate you taking the time to answer.
I have 5 votes on that one...Coming up on three years for this ticket now. Please don't let it hit three years![]()
finally someone looks beyond the plates rimI would use common sense when planning colonies. The economy engine of the game surely takes under consideration all the surrounding systems as well, so building say a high tech system in a backwards far away bubble area might take years and colonizing a number of other systems around to get off! I would start with extraction, farming, industrial etc.
I dunno... I actually find it a bit too bitty... oftentimes a run to an economy for a particular item has me needing no more than 50-100t of goods from that sort (E.g Agriculture, with it's awkward ~700t of water and ~100t of fruit and veg needing two runs).i think its a fair point, the reality is building any settlement, even a small one would likely need a bit of everything from the markets.
however i guess FD were trying to find a balance between adding in a few different goods vs having player complain that it is too bitty . i just headcanon it that a lot of the low numbers bits and pieces just come with the payment for the claim and are included inside the colonisation ship.
that said, that argument would make more sense if the initial cost was significantly higher (but maybe countered with the monthly profits of functioning systems being a little higher)
yeah... it's a shameless cross-post, but I just wrote here that I suspect people are trying too much to go a "G5 engineered anaconda 1 week into playing the game" approach by going knee-deep with coriolis and orbis, without really putting together a sane infrastructure (noting; I think people are also going with "This is how I think it should work" rather than understanding how the economies actually work in-game)finally someone looks beyond the plates rim
can tell you tomorrow, just finalizing my primary port i a system with EL
Already explored this a few weeks ago, but with no new data to contradict it: https://forums.frontier.co.uk/threa...aformables-worthless-for-colonisation.634695/Is there any bonus of having an Earth-like-World into a new colonized system?
Like population bonus, or agriculture production, etc?
In the current game world, earthlikes aren't worth much. But that might change in the future. I have a terraformable landable world that I'm saving one building slot on in case we get terraforming-buildings at a later time.Already explored this a few weeks ago, but with no new data to contradict it: https://forums.frontier.co.uk/threa...aformables-worthless-for-colonisation.634695/
It sure does seem like earthlikes/terraformables are worthless for colonisation.
All that matters is ground/orbital slots.
Earthlikes might actually be a liability, since theyre not landable and have no ground slots, there would be no way of influencing orbital facilities to have an actual good economy type.
It doesn't for the pre-existing systems. It's certainly possible that they've added something like that for colonisation, but e.g. all the Colonia Bridge megaships are able to provide perfectly working Refinery economies despite being in most cases the only inhabited system for 300+ LYThe economy engine of the game surely takes under consideration all the surrounding systems as well
Powerplay was first released in June 5, 2015.In the current game world, earthlikes aren't worth much. But that might change in the future. I have a terraformable landable world that I'm saving one building slot on in case we get terraforming-buildings at a later time.
I have not noticed anything yet. But I would assume I get stuff like grain and fish to sell (Which the outpost does not)can tell you tomorrow, just finalizing my primary port i a system with EL
It sure does seem like earthlikes/terraformables are worthless for colonisation.
All that matters is ground/orbital slots.
In the current game world, earthlikes aren't worth much. But that might change in the future. I have a terraformable landable world that I'm saving one building slot on in case we get terraforming-buildings at a later time.
or the (with specialized ships/suits) explorable Water-Worlds - which would be much easier for FD to do.I'm beginning to wonder about the super secret new feature scheduled for Q4. It's so sensitive that they don't even want to give hints about it. My personal bet is either a) ship interiors or b) atmospheric planets. But the way colonization is going the betting is beginning to skew towards b) (and I was so hoping for a) alas).
And would be a great opportunity to introduce the Moray Starboat Mk II.or the (with specialized ships/suits) explorable Water-Worlds - which would be much easier for FD ro do.
Game-mechanics like Exo-bio, some 20-30 spiecies in different shades....
Instead of a fighter bay you have to load a submersible/dinghy-bay and a new scuba-suit for the pilot.....
Including heavy grind-engineering for a noise-supressed harpoon![]()
Game-mechanics like Exo-bio, some 20-30 spiecies in different shades....
Instead of a fighter bay you have to load a submersible/dinghy-bay and a new scuba-suit for the pilot.....