Elite Dangerous | System Colonisation Beta Details & Feedback

On an aside; I have always determined the entry facet of a coriolis by the pole that is closest to the body it is orbiting. As luck would have it, my coriolis is placed perpendicular to the body, so I couldn't use this rule any more. Having done this for years, I failed to notice that the entry facet has white blinking lights and the rear has red. I'm sure this is something everybody but me has always known.
 
On an aside; I have always determined the entry facet of a coriolis by the pole that is closest to the body it is orbiting. As luck would have it, my coriolis is placed perpendicular to the body, so I couldn't use this rule any more. Having done this for years, I failed to notice that the entry facet has white blinking lights and the rear has red. I'm sure this is something everybody but me has always known.

This is the reason why, if I am to build a Coriolis, it's going to be this version.


Noobhammer.png
 
On an aside; I have always determined the entry facet of a coriolis by the pole that is closest to the body it is orbiting. As luck would have it, my coriolis is placed perpendicular to the body, so I couldn't use this rule any more. Having done this for years, I failed to notice that the entry facet has white blinking lights and the rear has red. I'm sure this is something everybody but me has always known.
You can also recognize the entry side of a Coriolis by that there's likely ads there that can be hacked, they show up as grey targets.
 
On an aside; I have always determined the entry facet of a coriolis by the pole that is closest to the body it is orbiting. As luck would have it, my coriolis is placed perpendicular to the body, so I couldn't use this rule any more. Having done this for years, I failed to notice that the entry facet has white blinking lights and the rear has red. I'm sure this is something everybody but me has always known.
And if you have targeted the coriolis there are arrows on the hologram which are pointing to the entrance.
 
And if you have targeted the coriolis there are arrows on the hologram which are pointing to the entrance.
The arrows on the hologram can be difficult to see if the Coriolis is the one with two or four trusses/Noob-Hammers, as this reduces the hologram in size significantly. The ads/grey targets are a reliable pointer to the docking slot.
 
After updating my client I did a small sweep around.

So, there are a couple of things that are really good and I thank FDev for implementing them like:
1744122577255.png
These figures are so important for us architects ingame! Please now make them also available for ground facilities and give us a way to have an overview on a complete system in some sort of table view, where we can see the total numbers and effects, as well as which facility contributes in what ways to the total. Oh, and please add the complete facility structure in those views, as we picked them in the building screen. Like "Planetary - Small Agricultural Settlement - Consus".

Or this:
marketclip.jpg
I really thought "wow, that's nice!" as I intentionally just wanted to do some courier missions in my Type-8 and while landing on a starport saw, that it holds some "mission related items" for my primary construction site, which I happily stuffed into my cargo racks before flying onwards.

These changes are really good ones! Please keep them comming.

Now the "not so funny" part:
  • The two systems I influenced and wanted to start a "war" state are still not ticked from "pending war" to "active war" after almost 3 weeks now. But other secondary events (like a "retreat" of a minor faction) and even primary effects (like a minor faction going to "boom") have happened. So I guess BGS is still stopped in terms of some types of events.
  • Almost 3 weeks after finishing the construction, my Large Bio Settlement still has no cartography, no shipyard, no outfitting and sells no commodities. So I guess some stations are still not "operational" in whatever way they should be.

Verdict from me for yesterday's experience:
  • The changes made in terms if usability and availability of information has improved in a good way, even with those "small" changes already made. Please keep up doing such ones!
  • Some things are still stopped/broken/paused and we have to see, how things evolve in the course of this month (explicitly not saying "within the next two weeks" :) )
  • I hope there might nonetheless be some kind of supporting 3rd party apps, tailored specifically to colonisation, to process and condense the numbers in ways we want them

07 CMDRs
 
Having done this for years, I failed to notice that the entry facet has white blinking lights and the rear has red. I'm sure this is something everybody but me has always known.
Yes, it took me some time to notice, but I have noticed it.

Coriolis ports, because of their shape, mess up with your brain a bit when trying to figure out the axis of rotation, but once you get used to it, you very quickly see which two walls are the potential front and back walls, and then you can look for those lights and see which color they are.
 
The two systems I influenced and wanted to start a "war" state are still not ticked from "pending war" to "active war" after almost 3 weeks now. But other secondary events (like a "retreat" of a minor faction) and even primary effects (like a minor faction going to "boom") have happened. So I guess BGS is still stopped in terms of some types of events.
Wars do seem to be progressing at least some places but don't be like me and only check the galmap to see if the war started. If the war isn't with the controlling faction it's not visible as a system state and you have to go visit in person. Lost a few days of war to that one. Yesterday was 50/50 wars 2 wars ended 2 wars didn't progress. It wouldn't surprise me if some systems are still stuck but you can possibly get them moving again by poking the factions. Most stuff doesn't seem to update without user interaction so far.
 
Wars do seem to be progressing at least some places but don't be like me and only check the galmap to see if the war started. If the war isn't with the controlling faction it's not visible as a system state and you have to go visit in person. Lost a few days of war to that one. Yesterday was 50/50 wars 2 wars ended 2 wars didn't progress. It wouldn't surprise me if some systems are still stuck but you can possibly get them moving again by poking the factions. Most stuff doesn't seem to update without user interaction so far.
Thank you for insights!

I always check "in person" in the systems and do some "influence poking missions" almost every day just to keep things rolling.

Nontheless this is how it looks so far:
war state pending.jpg

As you can see, even after reaching equal values with the faction I want to rival, nothing changed since around 24. March until now. But the BGS seems to be still running in other parts, as the influences of the other minor factions change slightly over time.

Also you see at around 17th of March there was a crossing of values with another minor faction. This war started and went on completely fine, with no issues at all until ending after 4 days of victory in a row.
 
As you can see, even after reaching equal values with the faction I want to rival, nothing changed since around 24. March until now. But the BGS seems to be still running in other parts, as the influences of the other minor factions change slightly over time.
It could be that my wars were not for system control and there's a bug with wars for system control in colonies. That's the only notable difference here between your stuck war and my in progress wars.
 
It could be that my wars were not for system control and there's a bug with wars for system control in colonies.
This seems a plausible hypothesis. I started, fought and finished the war between two lowest influence factions to flip a station in my system quickly and successfully. No hiccups at all.
 
It could be that my wars were not for system control and there's a bug with wars for system control in colonies. That's the only notable difference here between your stuck war and my in progress wars.

This seems a plausible hypothesis. I started, fought and finished the war between two lowest influence factions to flip a station in my system quickly and successfully. No hiccups at all.
I can second this!

As one other system I try to influence has some similar situation:
war faction control state pending.jpg


At the moment I try to put the two highest minor factions to go into "war" state so I can simply overtake by increasing the influence within the war time to gain system control. But also here, the war between factions rivaling for system control does not move from "pending" to "active". And also in this system I do daily "influence poking missions".
 
The top two factions in one of my systems are now at war and there are conflict zones in space, currently there are no ground CZs despite most of them being online and owned by one or other of the factions at war.

Apologies for the poorly censored page - I’m on my phone. I’m also unable to get in game much, if at all, this week so am trying to avoid losing too much ground. Bad timing on my part!

D9FB4751-CE7B-4ACA-B7E5-EE2DB5A13D76.jpeg
 
Totally agree - there's no way I am going to solo a T3 facility, but I'm sitting on 12 T3 construction points that would be great to be able to trade down into T2's instead.
The one restriction I'd place on it if I were designing a system that did that is either an adverse ratio on the transfer or prevent T2 facilities purchased with T3 points from generating further T3 points, just to stop people plopping down large surface settlements to gain two T3 points at a time for a single construction point.
 
Wars do seem to be progressing at least some places but don't be like me and only check the galmap to see if the war started. If the war isn't with the controlling faction it's not visible as a system state and you have to go visit in person. Lost a few days of war to that one. Yesterday was 50/50 wars 2 wars ended 2 wars didn't progress. It wouldn't surprise me if some systems are still stuck but you can possibly get them moving again by poking the factions. Most stuff doesn't seem to update without user interaction so far.
Nope.
Conflicts don't work. Wars don't work. Civil Wars don't work. Elections don't work. Also: Expansions don't work. And anything that is related to a Powerplay system or even a Powerplay 1.0 system does work even less.
We drew a conflict where it never advanced a single day in 3 weeks. Although doing everything necessary and possible.

Probable cause: Too much input to be computed by the BGS system. Exponential increase by large number of additional systems.

Hamster dead.
Or better, severely lame. Every now and then a single conflict gets advanced a day. Overall though: Not working properly.

One also doesn't know whether the input done counts or doesn't count. We had a conflict yesterday ending in a draw, where people invested mid-double digit hours in to the conflict. By an experienced BGS squadron, nonetheless. No point in BGSing at the moment. You can move influences, but you cannot win/lose any stations or settlements. Or control.

Retreats do work, though.
 
A civil war was ended in my initially claimed system, successfully turning the system from anarchy into High Security. So yes, works some places.
 
I think that this is depending on the same conditions like updating Stations etc. I have one system where I finished all more than 3 weeks ago and yet all stations are still "uder construction". Yet other systems all my stations are fully operable, although I finished them far later....
 
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