Definitly NO! It will take as long as it takes to finish a construction. Maybe a day, maybe a year.Maybe all constructions should delete after a certain time with no deliveries.
Definitly NO! It will take as long as it takes to finish a construction. Maybe a day, maybe a year.Maybe all constructions should delete after a certain time with no deliveries.
Agreed, some third parties might be upset that their deliveries were wasted but they will have made a profit from them unless they were foolish so it isn’t a big thing.There should be no issue with cancelling an incomplete construction.
Primary ports do that anyway but it is a game where we can play at our own pace in the main and unless that time was in years it probably isn’t a good idea for all subsequent constructions.Maybe all constructions should delete after a certain time with no deliveries.
I say, if you can't deliver a ton every six months, you lose it.Definitly NO! It will take as long as it takes to finish a construction. Maybe a day, maybe a year.
Nope. I could decide to visit Beagle Point in a Sidewinder?I say, if you can't deliver a ton every six months, you lose it.
We don't really know how the planetary generation/star system generation works under the hood. It may be that once the generation seed is altered, there is no going back--and the seed is altered at the very moment a new facility is placed (that is, these lower levels of the game consider a facility "complete" as soon as the player places the construction site, even if zero tons of cargo is delivered). Do we have any precedent of Fdev completely removing a station or surface port from game? The only occurrence I can recall that resembles removing something "static" from a star system is relocation of Cocijo, but maybe Titans are/were more like megaships/carriers*?There should be no issue with cancelling an incomplete construction. Maybe all constructions should delete after a certain time with no deliveries.
Do we have any precedent of Fdev completely removing a station or surface port from game? The only occurrence I can recall that resembles removing something "static" from a star system is relocation of Cocijo, but maybe Titans are/were more like megaships/carriers*?
Instead of deconstruction i'd prefer to see something like retrofitting structures, and possibly cap it to once per week/month per system. Definitely open to abuse if you can just redo the station economy over and over and over again, but something like "You can swap out an installation for another once every week or two in each of your systems" would let players undo mistakes or slowly adjust their systems to fit with new rules. Eg i could swap out a space farm for a comm relay in one of my earliest systems to allow the outpost to do things.It seems likely the complexity of the local economy (and nearby systems possibly) plus the tier point system makes or breaks the idea of deconstruction. It opens up to abuse/exploits, building Tier 3s and then ripping out the foundation. Complex enough logic could protect against that, but, especially at this early stage, it adds a lot of chaos. Maybe post-beta or Colonization 2.0.
Started with my first system to test the gameplay. Fully agree with Marvel Master!Hello FDEV,
here is my feedback about System Colonisation
My expectations of the update were as follows.
I actually thought that we could build outposts all over the galaxy
. These will then be used as a
stopover for commanders exploring the
depths of space. A kind of rest stop where you can refuel your ship or carrier
, carry out repairs and meet other
commanders.
What did we get instead? The opportunity to build an outpost a few
light years (17 LJ) directly next to the bubble
which is more or less completely useless.
Also, the earning potential in relation to
is disproportionate to the construction effort. That's
around 2,000 to 200,000 credits that you earn per week.
I don't even get up in the morning for that.
As it is now, I don't see any point in building these stations.
The outposts only make sense when you're free to choose your location.
Regards
PS.: I hope you will fix this limits in the future.
"Ammonia world" means an actual ammonia world, not just any type with an ammonia atmosphere.A question to commanders:
I have built a colony economy planetary outpost on an ammonia atmosphere rocky world with organics .
I was expecting to get refinery from rocky planet , agriculture from organics, high tech and tourism from being an ammonia atmosphere world.
What I got is refinery, agriculture and terraforming on my planetary outpost.
I was expecting to get tourism and high tech from being an ammonia atmosphere world as well.
Did any other commander experienced this as well?
how do I find the issue tracker?Please use this thread to share feedback on costs/resources/distances/times.
Please direct any bug reports to the Issue Tracker.
No information yet but hopefully not any time soon. Colonisation really could use more development before they call it done.When is the beta ending? from what I saw besides new ship there wasnt anything new for colonization in vanguards.
Where did you find the patch notes for the vanguard update?!?from what I saw besides new ship there wasnt anything new for colonization in vanguards.
They showed the vanguard feature in the frontier livestreamWhere did you find the patch notes for the vanguard update?!?
Which ties in with their statement about colonisation, when the beta launched, that it was feature complete.They showed the vanguard feature in the frontier livestream
there is nothing new for colonization coming
I guess never really. Just look at PP2, that was supposed to be a finished feature you can rely on, and after countless changes like activity cancelling, buffs/nerfs left and right, and as a last hammer even decay mechanics having a resurrection, you can't really plan anything at all in it, because it was designed to be long-running and grindy, but has volatile rules. The same seems to be true for colonization, but at least there we've been warned.When is the beta ending? from what I saw besides new ship there wasnt anything new for colonization in vanguards.