News Elite Dangerous: The Commanders (2.3) beta

If you look at the dates there's just about (give or take a week) 5 months between 2.0 > 2.1 > 2.2 > 2.3.

I nearly started a post predicting it, but fear of looking an idiot stopped me :)

Question is, given that they want to release the PS4 version of the game *before* the end of 2nd Quarter-with the entire Horizons Season-does that mean it will only be a 3-4 month gap between 2.3 & 2.4 being released?
 
NPC crew should be able to fly as part of your own wing using other ships in your fleet (escort etc.), but this should be limited to solo mode only to prevent abuse by the usual gankers. NPC ship crew should be available in all modes. NPC wing mates should be an easy job for FD at this stage, the solo mode restriction would prevent abuse.
 
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Yea, really hard to conceptualize how it is not NPC multicrew. For example, I hire a co-pilot for my Cobra MIII (of course, FD would need to extend the existing NPC crew offering to run on any multi seat ship). But, yea I hire a relatively attractive ED copilot at some station/planet side base. Once she is onboard, I can see her when I look to the right, and she does her thing over there... perhaps some voice dialog, triggered by events in game play, or something... Perhaps no voice at all, and only text messages in the Messages panel (fits current mechanic). This would make most sense, as it would fit any play style for those lone wolfs out there along with CMDRs who want back seat live companions. Though, with live too, its a question of what you want to do? Perhaps I want to deliver Winters propaganda, or other milk runs, while my live "friend" does not. Or vis versa. Basically, there are many and likely most who do not want to be dependent upon others for their gameplay. Of course, you could opt out, but then the Commanders update has no fit for you, which does not make sense. As a generalized game play enhancement, it should benefit all.

Hopefully, hopefully.... if indeed 2.3 is "multicrew" as in seeing other avatars in the ship, perhaps in my Cobra left seat..., there should be a NPC option as frankly, I do not know who would realistically want to ride there....?!

Imagine what a PC or NPC co-pilot could do for even a "lowly" Cobra MkIII or Mk4. They can be scanning ships for cargo or wanted status; they could be managing your pips, they could be working your defensive features, they could repair/reboot for you....or they could be plotting an escape route for you......and that is just with the smallest multi crew ships.

On the much larger ships, I could see multiple crew members (both player & NPC) allowing those ships to achieve something closer to their FULL POTENTIAL, with minor improvements in max thrust, maneuverability, energy efficiency and the like. I really think they'd be foolish to overlook the potential of NPC multicrew.....especially after how popular crew for SLF's proved to be!
 
Doesn't no NPC crew go contrary to the whole idea that this game has with the option to be played from the Solo realm? What does this update give to solo players? a face to look at?
 
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Fith%20Element%20Multicrew.jpg


Oh hell yeah ... now, I see many who aren't sure whether this means NPC multicrew or player-multicrew, and I have no idea either.
NPC multi-crew would be easier to implement as a stepping stone to player-multicrew, but there's two things I take away from Zac's post at the start of this thread

The first is the Commander Creator. You will be able to create a representation of your character. Is this just a picture? Or is it a fully fledged, walking (not) talking avatar? If it's an actual avatar, then we'll probably get player-multicrew. If it's just a picture though, then I think we'll get NPC & Player-multicrew, but there won't be walking around the ship.

Secondly is this line from Zac ...

Bring your friends or invite new crew mates

"Bring your friends" does not sound like NPC multi-crew to me.
 
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The same as 'Wings'. Another non-NPC feature.

But wings wasn't a flagship feature for what many consider a paid expansion.

Wings is a neccesary feature for any game that considers itself an MMO, which is a far cry from what this game really needs to foster an in game sense of community.
 
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But wings wasn't a flagship feature for what many consider a paid expansion.

Wings is a neccesary feature for any game that considers itself an MMO, which is a far cry from what this game really needs to foster an in game sense of community.

Doesn't matter. That effectively set the precedent.

The first is the Commander Creator. You will be able to create a representation of your character. Is this just a picture? Or is it a fully fledged, walking (not) talking avatar? If it's an actual avatar, then we'll probably get player-multicrew. If it's just a picture though, then I think we'll get NPC & Player-multicrew, but there won't be walking around the ship.

It's a 3D avatar. You'll be able to look over and see another character sitting in a visible seat, just like on the recent video advert. That was a feature preview.
 
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Doesn't matter. That effectively set the precedent.

I guess with that attitude...


Wings was a 1.2 feature for EVERYONE to allow them to group. Commanders is a feature only available to those who bought horizons, and they are effectively making it multiplayer only to get said bonuses. Its a very different case in my mind.
 
But the precedent was set with 'Wings'. If they felt they didn't need to do anything about expanding that feature to NPCs, after all this time, it's very unlikely they're going to devote many resources to making crew NPC-compliant, too.

Yes, they should, but it's not happening. Just like Wings, your choices will be other human beings or nothing.

Justifiably, Frontier would claim the entire season was not sold on the premise of NPC crew. Crew is just one feature of many in this season of expansions.
 
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It's a 3D avatar. You'll be able to look over and see another character sitting in a visible seat, just like on the recent video advert. That was a feature preview.

I'd be very interested in a link to where you've seen it's a feature preview (and not the trailer, those are never accurate).
 
Week ending (Sunday) Feb 26th? Do you could Sunday as the 7th day or 1st day of the week?

So does that mean arriving end of:-
Week Mon 20th - Sun 26th?
or
Week Sun 26th - Sat 4th?

I assume the former?

That means I have a good excuse not to paticipate in that bizarre festival known as "Carnaval" that happens every year here in Brazil...
 
Lets hope for wing instancing to get fixed for this coming update, since if we can't fix that, multi-crew isn't happening. Relying on Amazon servers might not be helping, more farms will have to be put up I guess.
 
Nothing official. It was clear from the presentation style that the look-over-and-see-your-friends thing was coming up.

So your source is the trailer? Allow me to make a point.

[video=youtube;I6peGu2yG6o]https://www.youtube.com/watch?v=I6peGu2yG6o[/video]

This the launch trailer from two years ago. Dave Gorman talked about this trailer in his series "Modern Life Is Goodish" and criticsed it for "Not Actual Game Footage". This trailer shows us being able to walk to our ships. Now, that might be true one day, and Frontier devs might be able to do that now in test builds, but don't rely on trailers for your source of what we can do in-game, they are never accurate, and that goes for all games, not just Elite Dangerous.
 
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Being quite blunt and honest -

I don't think so. In theory - yes. in practise...CMDRs in ED aren't exactly overwhelmed by work or by choice and even if there was a degree of improvement, friction caused by the need to coordinate would more than compensate for that in most situations. It most certainly will be impossible for a multicrew ship to equal a wing of ships without an artificial buff along the lines of "Wayyy!!! You succeeded in your mini game. Your weapons now deal five times as much damage." And even if it were, you are talking about removing what a pilot can do simply so someone else can do it.

There indeed seems to be very little that can be done to improve the systems or a ships effectiveness in Elite without the simple use of a buff. The only areas where a multicrew might have any noticeable effect would be in those situations where a CMDR would need to look at a different screen during combat.

So it seems very doubtful that multicrew will make combat better. As I said, based on comments to date - which may not be accurate anymore, so take this accordingly - the system being developed appears to be "Here's a minigame. Win it and your ship gets a buff".

I sincerely hope I am wrong because - to my mind - that would be a VERY bad system, filled with lots of potential for abuse and balancing problems...not to mention the complaints of "I jumped a sidewinder with my Anaconda and lasted 10 seconds" complaints we'll all suffer from.

So - while I hope the Frontier has developed a good system, I think it needs to be a system that ADDS capabilities rather than buffs them, and it also needs to be one which does away with the "multicrew ship can match a Wing" aspect. It shouldn't. 2 v 1 should always have the upperhand and while that would lower the desirability of multicrew, it would likely improve balance. The real pay off for multicrew in such situations would be with the use of capital vessels - ships designed from the ground up to be multicrew.

I disagree.
 
So your source is the trailer? Allow me to make a point.

https://www.youtube.com/watch?v=I6peGu2yG6o

This the launch trailer from two years ago. Dave Gorman talked about this trailer in his series "Modern Life Is Goodish" and criticsed it for "Not Actual Game Footage". This trailer shows us being able to walk to our ships. Now, that might be true one day, and Frontier devs might be able to do that now in test builds, but don't rely on trailers for your source of what we can do in-game, they are never accurate, and that goes for all games, not just Elite Dangerous.

That trailer has very visible 'not an actual game footage' disclaimer at the beginning. Just saying.
 
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