Elite Dangerous | Trailblazers coming 26th February

Hey folks, the Trailblazers update will see System Colonisation introduced as a beta but it will be in the live game. We'll have more specific details on what that means nearer release.

The December livestream strongly implied that it's not a Beta in terms of "takes place on separate servers" but in terms of "they know there's going to be a lot of rebalancing needed but can only find out exactly what by releasing it and seeing what we break", so we shouldn't expect things like costs, timescales, ranges, etc. to necessarily be at their intended point.

Yeah this beta is a soft-launch, because everyone can participate and it's on the live servers.
 
Yeah this beta is a soft-launch, because everyone can participate and it's on the live servers.
I imagine its values testing, considering you have two camps with diametric ideas on how fast / how much colonies should cost.

I'm looking forward to explorers eating each other alive for those coveted systems though...

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Hey folks, the Trailblazers update will see System Colonisation introduced as a beta but it will be in the live game. We'll have more specific details on what that means nearer release.
Sounds good. This will let Frontier test out various settings and parameters, see how these affect the colonization effort/satisfaction of the playerbase, and adjust for the hopefully best result.
 
Hi :)

Hey folks, the Trailblazers update will see System Colonisation introduced as a beta but it will be in the live game. We'll have more specific details on what that means nearer release.

Okay, thanks for clarifying. (y)

I'm looking forward to explorers eating each other alive for those coveted systems though...

:ROFLMAO:....Does this mean a new breed of 'Explorers' will be seen more in 'Open Mode' now?....'PVP Trailblazer Architects' ⚡...:eek:

Jack :)
 
Awesome! Looking forward to this. Would we be able to get some advance info on credit costs etc so we can use this time to preprare before the update please?
 
I'll be honest, the 10ly distance limit is really killing a lot of my hype for this update :/
I'm aware the exact number is a placeholder, but it means the plan is to have a hard limit of colonizing only close to existing colonies.. I don't want that, I want to establish my own spaceport out there in the deep black! It'd be much more interesting in my opinion

Personally, I think it'd be a better approach to limit it softly using clever game design: allow players to colonize anywhere, but have them have to make the trip there to deploy the beacon in very limited time, and the time to transport the resources there should be very limited as well - so that establishing a colony far away is very very hard, but isn't impossible! This would encourage optimizing exploration/hauling builds, planning things out, player collaboration, etc - would be super fun and feel very freeing I think!

Also, I feel like the range limit will cause long strings of colonized systems to develop which will be kinda weird and ugly
 
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