Elite Dangerous | Trailblazers - New Stations Operational Delay

I wonder if it'd be worth prioritising stations in systems where the architect started developing the rest of the system. Some random outpost bridge system that the architect never intends to visit again because they already used the colony contact to claim their next one probably doesn't need to be switched on immediately.
 
I expect they're just looking at improving the general scalability of the existing solution, e.g. perhaps some of this time that the server needs to bring stations online can be done asynchronously before the reset and just consume some of that pre-processed data during the actual maintenance window to speed things up
 
I wonder if it'd be worth prioritising stations in systems where the architect started developing the rest of the system. Some random outpost bridge system that the architect never intends to visit again because they already used the colony contact to claim their next one probably doesn't need to be switched on immediately.
How do you tell the difference between a system with an outpost as the first phase of construction with more planned and one that is just going to be a bridge if both get completed late on Wednesday?
 
have spend 5000 ARX last week to customise a coriolis name.

guess what ? the coriolis hasn't been renamed. I hope it will be next week.

just in case, make screens of all your transactions, which i didn't...
 
How do you tell the difference between a system with an outpost as the first phase of construction with more planned and one that is just going to be a bridge if both get completed late on Wednesday?
tbf I'd probably prioritise the ones constructed first anyway so they'd be behind those either way
 
Here are some more outrageous ideas from the professional domain of software engineering: application bounds exist. Scalability is not infinite. Distributed computing is hard. And the most consistent problem of all: everyone's an expert.
Oh come on, fixing computer stuff is easy. My uncle Bob just bought a faster computer, now his Access 97 Database opens twice as fast! And he even got it cheap second hand!
 
Greetings Commanders,

Since the release of Trailblazers, we have seen an impressive number of stations and outposts built by the community. However, this has had a significant impact on our weekly maintenance cycle, as each new station requires time during maintenance to become fully operational. As a result today's maintenance cycle was going to be significantly longer and we made the decision to bring the game back online.

The remaining stations will be made operational next week. While we are in Beta, we will continue to monitor this data to continuously improve Trailblazers.

We thank you for your patience, keep on building!

o7

Why don't you instead go to a daily maintenance at say 4am UTC for half an hour to process things such as this and say the tick (If it would help there by being able to speed up processing)?

Building things isnt going to slow down any time soon. Kicking the can down the road is only going to end in another pause.
 
Step 1: Increase range for claims at least to 100ly - stepstone system claiming reduced while supporting reaching target systems in larger steps

Step2: next claim can only be established after the system has been fully built - reduced growth rate

How about that?

Most desired feature for me would be the ability to select any unclaimed system in the entire galaxy. Given how little has been explored yet, any Commander would find their dream system. Plus exploring gets more interesting when you unexpectedly run into a nicely built system out in the black. Means to only work materials that you can mine or collect of course.
 
Does that mean they actually manually activate each station? Like a human has to edit the database to activate the station?
nah , Humans write the code that does it for them on-scale.
But obviously, with so many BETA errors & prompts chaining continuously within their server-logs, the humans ( presumably with ai help ) sure must have a ton of info to monitor and then, hopefully, refactor & optimize.
 
Working as a guy that heads up a cloud infrastructure team... More is not always more.

Depends on how the application is designed. It might have bottlenecks in it that more servers can't solve.

This one won't be as easy as "more cowbell!"

For your information and for everyone who knows what they are talking about: somewhere in the bowels of youtube there is (or at least was) a presentation by FDev at an AWS meeting where they presented how Elite Dangerous works. Essentially it is (or was back then) a set of hierarchical, distributed databases running on AWS, where they could add and remove servers as needed. So they are not short on hardware - they don't own any in the first place - but bringing a new server online takes some time.
I guess that commissioning the stations is something that they need to feed in at the root of their database into a part that was originally designed to be static. So it's not a part that's easy to parallelize.
 
Why don't you instead go to a daily maintenance at say 4am UTC for half an hour to process things such as this and say the tick (If it would help there by being able to speed up processing)?

Building things isnt going to slow down any time soon. Kicking the can down the road is only going to end in another pause.

We are investigating a solution so the extended downtime will not continue to be an issue
 
I understand the reason it was done and I recognise they're looking for solutions, but oh boy does this have the potential to become a huge problem if the issues aren't resolved. Weeks on weeks of deployments getting stacked up in the queue... that's not going to be pretty.
 
I understand the reason it was done and I recognise they're looking for solutions, but oh boy does this have the potential to become a huge problem if the issues aren't resolved. Weeks on weeks of deployments getting stacked up in the queue... that's not going to be pretty.
I am guessing this is why they call it a beta. Knowing the player base you can anticipate what they will do (and you know they will try to break everything!), but it is impossible to test the limits at small scale. Obviously, given how crazy the CMDRs are, activation is a limit they ran into they didn't anticipate, or couldn't test at scale. And they said they are working on it. Nothing else one can do.
 
Wait... If you delayed the stations built this past week AND Commanders continue to build MORE stations, won't that cause an almost equally large "log jam" next week?

Your logic is not adding up.
He replied to this question above already.

I would like it if they prioritised stations that are in a system that isn't just one station. That is to say, stepping stone systems should be the last to be fired up. Most of us had placed our first additional location and completed it (many actually) by the time the server tick hit. If a system still only has one outpost a full week after it's been put up, then I'd say that should be at the end of a queue, where others that have one or more other builds should be bumped to the top.

I think if an initial build is completed close to the tick, it should still be prioritised (but right now they're not being fired up anyway, so what I said above would hold true the following week, imo).
 
The Honeymoon is over, gamers do what they always do, they exploit the rules to it's limits. As intended, 15 LY was meant for players to grab a system, build the economy and move on and make it all self-supporting. What actually happened is players decided to push to places where no economy is needed, creating an expansion with 99% of it being not colonized. Why do you need to bridge Colonia? You can already go there and no economy is needed in between ( Would agree maybe have small systems every 5000LY is reasonable). Why go to the California Nebula? So your colonies can be destroyed by Tharogids over and over? Not that you ever needed them. it makes no sense.
This expansion needs 3 things:
1. A timer of at least one week per claim. NO range cap go where you want but with a warning of Thargoids if you go too far.
2. You have to build up enough to have 2 tier 3 points to spend to claim the new system ( No large orbitals are allowed from your initial build)
3. A guide on how to colonize. Me and another player have figured out most of it out on our own with testing and scouring The Elite Wiki to corelate commodities and economies and how it should scale. We have a good idea what to build and where but this took us nearly 3 weeks but still has gaps.

Unfortunately it is too broken to be fixed now. The greedy rich players ruined it for everyone. You can say "Hey! BETA" But if no rollbacks or resets are occurring, no once cares. The damage cannot be undone.
 
Back
Top Bottom