Will the powerplay journal entries allow to feed third party tools to track CPs and powerplay statuses for systems?The journal is a log file written by the game which can then be read by various third-party tools.
(Or you can open them in Notepad if you want)
For when you change your mind.You need an undo button? For what?
They'd let you track your personal work done. It'd also mean that "what power and state?" gets populated more accurately by general passing traffic, rather than having weirdness where systems look unoccupied if anyone unpledged goes through.Will the powerplay journal entries allow to feed third party tools to track systems?
Denied. That is life, cope with it.For when you change your mind.
For when decisions made on outright colonisation system documentation turn out to be wrong. Such as when people suddenly discovered the point cost doubling thing.
For when the system gets inevitably rebalanced and you may want to change stuff.
Will check it outI note that if you go to the rename panel, you see an icon which gives the correct identity for the installation. I built a tier 2 security installation, it shows as a "Scientific Installation" (that I've never built) but in the rename panel it has a shield icon which represents the security installation.
Yes I have and yes it's 15 minutes-ish.mate - have you played and tried to move your FC in the last 3-4 days? I have constantly a spool-time of 15:30 to 16:30 minutes and I mobe three FC frequently
For when the game places the thing you were going to build in a totally different position, like you wanted your orbital installation next to the body with your surface installations but it puts it next to a non landable body.You need an undo button? For what?
That works yes.I note that if you go to the rename panel, you see an icon which gives the correct identity for the installation. I built a tier 2 security installation, it shows as a "Scientific Installation" (that I've never built) but in the rename panel it has a shield icon which represents the security installation.
That is called bug and needs to be fixed. Still no need for an undo button...For when the game places the thing you were going to build in a totally different position, like you wanted your orbital installation next to the body with your surface installations but it puts it next to a non landable body.
sometimes construction projects jump slots and don't go where you tell them to go. Or you select one settlement type and it drops the construction of another. All in all there needs to be a cancel construction button.You need an undo button? For what?
How do you know it's not working as a security installation?That works yes.
Sad that this is a science installation and functioning as a science station. And not a security installation as I build.
An undo button would be great for build sites that haven't been constructed yet. So long as nobody has delivered any goods to these sites, yet, there's no reason we shouldn't be able to cancel that construction project.That is called bug and needs to be fixed. Still no need for an undo button...
Even if a project has been 99% completed, canceling the construction then removing all of those delivered goods, so it is lost time and effort which is enough of a cost on its own, so I don't see why having it be able to be done up until completion is a problem.An undo button would be great for build sites that haven't been constructed yet. So long as nobody has delivered any goods to these sites, yet, there's no reason we shouldn't be able to cancel that construction project.
Proper documentation and accurate information about what happens when you do things should be provided in-game and would substantially reduce the need to use such a feature, of course.