It will be really nice if we get a more detailed explanation how each construction affects the system economy and how the system's composition is interacting with it. If I build a starport around a WW will it become agricultural? If I build it around a metal rich world, will it become a refinery focus? If I decide to build all types of installations and settlements in a system, will the starports start selling everything they produce/buying everything they need? How does specific bodies affect tourism? The descriptions are so vague and with zero logic, as it stands now, people have to figure stuff on their own and guess if this matters at all. We get just arrows goes left and right and thats it! Will it kill to add tooltips what each construction buys and sells? Will it kill to add tooltip on each stellar body what it will generate with each construction?