Elite Dangerous | Trailblazers Update 3.3

Scientific Installation or Exploration Hub built in system
Is that a scientific hub or is that actually one of the orbital installations? AKA is there any way to do this system wide using an orbital slot because bodies with multiple orbital slots are in the minority and you can't make links if you've got no slots.

The confusion comes in that we don't have anything claled scientific installation specifically so precision would be nice. Is it a Scientific hub or a Research Installation. One of these words doesn't match.
 
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Will things like this also be fixed?

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The station belongs to the Nameless and they are supposedly waging a war against the Likedeelers on the same station, if Frontier Solutions is to be believed. I'm not only happy about new things, but also about the fact that old tried and tested things continue to work.

...I know I'm a dreamer ;-)
 
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Patch needs some clarification and proofreading.

For example, one of the ambiguous things mentioned is commoditiy market for scientific outposts: does that include surface outposts as well? Or surface outposts (Tier 1 planetary ports) are not affected at all by this update?
 
My curiosity within this update is, are there any known cases of a T1 planetary (outpost) port in NPC systems having a shipyard? I certainly don’t remember coming across any, though that’s very different to them not existing.
 
This is all nice and fun, but still does not solve a few of the issues:

- Some of the required installations for certain services have economic influences. which in turn screw over the production of things like CMMs and Insulating Membrane if built.

- Also, stuff like Emergency Power Cells are still produced only in limited locations, which makes expansion a PITA (and not everyone has a fleet carrier or wants to use one).

- Exsisting Colonies, which are vital during the beta for data collection, are still getting screwed over by changes being made without the possibility of correction (aka no ability to move constructions nor dismantle them).

- Body Economic Influence is still too strong compared to 'strong links' and almost impossible to overwrite in certain cases, massively limiting the economy choices available to the system architect. Also please keep in mind that those have also been added after the fact and thus screwed with existing builds without the possibility to fix them by the architect.

- Weak links are still a massive PITA to deal with, as they upend economies and eat up certain commodities for little to no gain.
 
  • Universal Cartographics
    • Tier 3 Port
    • Scientific Outpost
    • Tier 1 or 2 Port plus one of the following:
      • Strong link to a Satellite Installation, Comms Installation or Relay Station
      • Scientific Installation or Exploration Hub built in system
    • Research Bio Settlements

Thanks a lot, this is so immensely helpful!
 
Does this patch address the issue of orbiting construction stations caught in the orbit of a binary moon, unable to be landed at to construct an outpost?
One that is scientific and would link directly to the scientific hubs I have on said moons.
I have submitted a ticket and it is 6 weeks and counting since the ticket was answered
 
Hi Paul - thanks for the update. For the less technically minded of us out there (myself included) how do I find my system technical level? Also if a system has a minumum requirement of 35 for a shipyard, do all applicable ports in that system get a shipyard? Thanks
 
I have a few military/security (I acheived a High Security System). Sounds like I'll be getting Cartographics and Vista Genomics if my conditions were already met! :)
Thanks Paul & Team o7
 
Point of clarification:

We now know beyond the shadow of a doubt that once you build a T2 or T3 station in your system, the tech level for the system will be set to 35 if the total tech level hasn’t already achieved that level.

Is it correct to assume that once your total tech level in a system reaches 35 or above on its own, the above boost no longer applies?

It seems like this is intended to make lone t2 and t3 ports useful, and not intended to give everyone up to 35 free tech points no matter what.
 
So a T2/T3 port ADDS 35 tech level to any existing numbers then? Nice!
Is that just the first T2/T3 built in each system or does all T2/T3 ports each add 35 tech level?
I'm not sure that's what Paul said. He just said that building one can push the Tech Level above 35. Say your TL is 4 and you build a T2 or T3. That sets your TL to 35. If you have built enough stuff to be at TL 34 before building your T2/T3, the TL for the new port gets added to your current value of 34, pushing it up to 41 if you built an Orbis or Ocellis. Put another way, I don't think building 4 Coriolis ports will give you TL 140.
 
Is that a scientific hub or is that actually one of the orbital installations? AKA is there any way to do this system wide using an orbital slot because bodies with multiple orbital slots are in the minority and you can't make links if you've got no slots.

The confusion comes in that we don't have anything claled scientific installation specifically so precision would be nice. Is it a Scientific hub or a Research Installation. One of these words doesn't match.

Evidently, Scientific Installation means Research Station. When you select the latter in the build menu, the options are all the former.

I guess consistent naming is too much to ask for.
 
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