I've seen the notes, but by "really" I was implying "I hope they don't forget to merge the specific code changes" like they did with the journal entries 2 patches backIt's there, in the list:
I've seen the notes, but by "really" I was implying "I hope they don't forget to merge the specific code changes" like they did with the journal entries 2 patches backIt's there, in the list:
What percentage of colony systems made in the 'great land rush' are actually worth going to? My first colony is totally useless. The only thing you can buy from the two stations is fuel and fruit. Nothing else.
Hi,
with this "fix" for Powerplay you break it. Since you reward even more the undermining 1 hour before the tick with settlement data. PLEASE limit the amount of settlement data to 20 for each commander, because right now one CMDR has about 300000 Merits he can drop 1 hour before the tick with a 5% increase you make it even worse and than a 35 % decrease for defense the reinforcement system system which takes month to get it to fortified and you can loose it in 1 hour before the tick. WHY investing all this time to build it up. You block storing powerplay goods on Fleet Carrier which can only be used for specific systems. BUT you do not block settlement data which can be stored by 1000 and worth more per data as powerplay goods and can be dropped at many different systems. Do you want to force everyone to do settlements, I avoid all settlement play since it is NOT in VR. Having this EXTREME in balance of settlement data and all the activities in space is just not fair. Limit the settlement data which can be stored per CMDR than at least it can be seen before the tick that defensive action is required to prevent the system from taken away. DP lost the last couple weeks several system with this kind of Control Points bombing in the last hour 150000 Control Points in 1 hour. HOW should anyone defend this? Please lower the possibility to store so many data for each CMDR. Undermining should be a process a fight going back and forth and not a snipershot before the tick. With all the other activities, bounty hunt, donate, trade, power goods, holo hacking wreckage and scanning. I just manage around 10000 control points a day when I grind really hard, so how shall anyone count 150000 control points within one hour? And each of these activities are shown 1 hour later in the system. Settlement data/goods not since you can store 1000 of them so it is not balanced at all.
You need 333000 Control points to get a system to fortified, and now you want to decrease the amount of points you get by 35%, HOW many month should players invest into one system to get it to fortified, just that it drops to unoccupied within 1 hour before the tick.
BFP depends on who is doing the attacking - so Patreus supporters could attack a lot of your space with Standard BFP, but Kaine, Antal and Delaine supporters would generally be facing higher rates.Isn't 98% of Torval's Territory covered by a 0% beyond frontline penalty. Also currently this week we have had almost 500k undermining already... Our reinforcement can only barely keep up as is... With a 35% reduction we will be completely overwhelmed even if we had our entire player base dedicated to only reinforcing.
+------------------+-----------+--------+---------+---------+
| power | size | u | r | ratio |
+------------------+-----------+--------+---------+---------+
| A. Lavigny-Duval | 397023329 | 126645 | 2932737 | 23.1571 |
| Aisling Duval | 376265269 | 67602 | 4918619 | 72.7585 |
| Archon Delaine | 142628317 | 133229 | 616273 | 4.6257 |
| Denton Patreus | 161471128 | 174852 | 763362 | 4.3658 |
| Edmund Mahon | 301370061 | 137063 | 1063100 | 7.7563 |
| Felicia Winters | 158461734 | 54142 | 1762427 | 32.5519 |
| Jerome Archer | 260956921 | 245964 | 2636878 | 10.7206 |
| Li Yong-Rui | 276334660 | 49042 | 3725670 | 75.9690 |
| Nakato Kaine | 132851790 | 56300 | 1217782 | 21.6302 |
| Pranav Antal | 179215154 | 355525 | 1258143 | 3.5388 |
| Yuri Grom | 241324988 | 909662 | 2716977 | 2.9868 |
| Zemina Torval | 124166809 | 595355 | 1438555 | 2.4163 |
+------------------+-----------+--------+---------+---------+
The ones within the old bubble, not necessarily. Once you get outside that, yes.Arnt all unpopulated systems pristine ?
Oh right, I have never seen a non pristine unpopulated/uncolonised one, I guess.The ones within the old bubble, not necessarily. Once you get outside that, yes.
BFP depends on who is doing the attacking - so Patreus supporters could attack a lot of your space with Standard BFP, but Kaine, Antal and Delaine supporters would generally be facing higher rates.
But yes, again a problem of balancing as Frontier does this: if the average ratio is close to 1:1 reinforcement:undermining that's going to mean a substantial number of Powers end up with quite a negative balance, unless there can be incentives made to also even out the attack and defence ratios. Current figures for week 26 are around
Code:+------------------+-----------+--------+---------+---------+ | power | size | u | r | ratio | +------------------+-----------+--------+---------+---------+ | A. Lavigny-Duval | 397023329 | 126645 | 2932737 | 23.1571 | | Aisling Duval | 376265269 | 67602 | 4918619 | 72.7585 | | Archon Delaine | 142628317 | 133229 | 616273 | 4.6257 | | Denton Patreus | 161471128 | 174852 | 763362 | 4.3658 | | Edmund Mahon | 301370061 | 137063 | 1063100 | 7.7563 | | Felicia Winters | 158461734 | 54142 | 1762427 | 32.5519 | | Jerome Archer | 260956921 | 245964 | 2636878 | 10.7206 | | Li Yong-Rui | 276334660 | 49042 | 3725670 | 75.9690 | | Nakato Kaine | 132851790 | 56300 | 1217782 | 21.6302 | | Pranav Antal | 179215154 | 355525 | 1258143 | 3.5388 | | Yuri Grom | 241324988 | 909662 | 2716977 | 2.9868 | | Zemina Torval | 124166809 | 595355 | 1438555 | 2.4163 | +------------------+-----------+--------+---------+---------+
So any change which gets the overall ratio close to 1:1 still leaves Aisling or LYR with close to 10:1 reinforcement boosts, while Torval, Grom and Antal get swept away, if it can't also specifically incentivise attacking those big two.
I think part of it has to be providing more "accidental" ways to undermine. At the moment if I go to Kaine space, and don't even try to do Powerplay things, I'll be collecting merits all over the place without even trying. Whereas if I go to Torval space, there's a good chance that I could spend an entire week there and not actually do any undermining, if I didn't set out specifically to do so. Adding more "accidental" undermining - scans, bounties, maybe new stuff like warzones or some of the other mission types - pushes down the biggest Powers faster just because they have more targets.
The ones within the old bubble, not necessarily. Once you get outside that, yes.
Why yes i do, thanksyeah and here's the thread link--> https://forums.frontier.co.uk/threads/sudden-judder-or-momentary-freeze.631575/page-12#post-10612575 ..in case @Crimson Kaim ( or anyone ) wanted to read abit more about it.
I do wonder if the way is to maybe have extra but universal methods common to all powers, since the issue is how the map is zoned (as in, you are really locked into battles with neighbours and that activities are unbalanced).BFP depends on who is doing the attacking - so Patreus supporters could attack a lot of your space with Standard BFP, but Kaine, Antal and Delaine supporters would generally be facing higher rates.
But yes, again a problem of balancing as Frontier does this: if the average ratio is close to 1:1 reinforcement:undermining that's going to mean a substantial number of Powers end up with quite a negative balance, unless there can be incentives made to also even out the attack and defence ratios. Current figures for week 26 are around
Code:+------------------+-----------+--------+---------+---------+ | power | size | u | r | ratio | +------------------+-----------+--------+---------+---------+ | A. Lavigny-Duval | 397023329 | 126645 | 2932737 | 23.1571 | | Aisling Duval | 376265269 | 67602 | 4918619 | 72.7585 | | Archon Delaine | 142628317 | 133229 | 616273 | 4.6257 | | Denton Patreus | 161471128 | 174852 | 763362 | 4.3658 | | Edmund Mahon | 301370061 | 137063 | 1063100 | 7.7563 | | Felicia Winters | 158461734 | 54142 | 1762427 | 32.5519 | | Jerome Archer | 260956921 | 245964 | 2636878 | 10.7206 | | Li Yong-Rui | 276334660 | 49042 | 3725670 | 75.9690 | | Nakato Kaine | 132851790 | 56300 | 1217782 | 21.6302 | | Pranav Antal | 179215154 | 355525 | 1258143 | 3.5388 | | Yuri Grom | 241324988 | 909662 | 2716977 | 2.9868 | | Zemina Torval | 124166809 | 595355 | 1438555 | 2.4163 | +------------------+-----------+--------+---------+---------+
So any change which gets the overall ratio close to 1:1 still leaves Aisling or LYR with close to 10:1 reinforcement boosts, while Torval, Grom and Antal get swept away, if it can't also specifically incentivise attacking those big two.
I think part of it has to be providing more "accidental" ways to undermine. At the moment if I go to Kaine space, and don't even try to do Powerplay things, I'll be collecting merits all over the place without even trying. Whereas if I go to Torval space, there's a good chance that I could spend an entire week there and not actually do any undermining, if I didn't set out specifically to do so. Adding more "accidental" undermining - scans, bounties, maybe new stuff like warzones or some of the other mission types - pushes down the biggest Powers faster just because they have more targets.
The ones within the old bubble, not necessarily. Once you get outside that, yes.
It is - a Colony will be "overridden" to Extraction if it is on or orbiting an HMC. So now you can build one of the neutral kinds of facilities, like a Planetary Port, and it will become a big ol' Mining station (as well as a Planetary Port.)
- I think it's a bit strange that extraction isnt boosted by a HMC or MRW planet though.
What happens to Pristine rings now? Should be the same idea...
- Will reserves/resources that are pristine always stay pristine or will they change/decrease over time? What will then happen to the economies/facilities that are boosted by that?
Geology. Natural volcanism does some of the work for you... in fact it does some of the Refinery work for you as well. It also enhances the amount of planetary core material that is brought up to drilling depth. Without volcanism you'll have an insane amount of interplanetary dust on the surface and nothing much useful...
- Why do volcanism boost extraction?
Doubt it, otherwise the game engine wouldn't make that distinction in the first place...
- Do organics force a terraforming economy even if the planet isn't labelled as terraformable?
If it was me designing the game I might even make this cost a few extra resources - the builds for Tier 3 are so utterly different from Tier 1 I think on a planet you'd have to spend A While obliterating foundations and footings and things to reuse a site, and in orbit an Outpost is built from a strong core with very little hollow area whereas Tier 2 up are completely the opposite way around. Not a whole lot you could directly recycle onsite either.
- I also agree with people that it should be possible to change and upgrade facilities and ports (maybe even downgrade). Should maybe not be possible to delete them when they are built and finished though (but probably before), as I imagine that could cause some issues in the game.
A guy named CMDR GraphicsEqualizer managed to dig out some info on this. It seems CPU related and has something to do with some lines of code that seem to occur in certain intervals, that draws too much from the CPU and prevents it from rendering enough frames for smooth gameplay
And when I wrote my absolute guess about threading and calling back to the server with new Ascendency data, in mid-December, I already based that guess on some pretty solid info in other threads, so that must have been early December. I don't think anyone had worked out it was specifically the GPSS-adjacent thread at that point but it was already obvious this was the issue, to a lot of people on both this forum and Reddit, that early in the process.You may be unaware (it's a long thread!) that @Ozric had already cast suspicion on the GPSS stuff, two weeks before that: https://forums.frontier.co.uk/threads/sudden-judder-or-momentary-freeze.631575/post-10597898
Gathering thousands of settlement data pieces isn't effortless. It demands coordination, stealth, time, and teamwork over days or even weeks. It's not "free" undermining.
Powerplay isn't supposed to be purely defensive. Systems should be able to fall if attackers are clever and well-organized. Otherwise, it’s just a stale "who can grind more shields" simulator. A system that takes months to fortify but cannot be realistically threatened (which your suggested 20-item limit would basically guarantee) would make Powerplay meaningless and discourage active, strategic play.
Yes, storing data to "surprise" opponents just before the tick is possible. But that's part of tactical Powerplay gameplay - and always has been. Just like in real conflicts, intelligence gathering, deception, and surprise actions are crucial tools. Not everything should be perfectly visible and predictable 24 hours in advance.
What bothers me about your post is that it puts a personal playstyle over others'. You argue settlement activities should be nerfed because you personally don't like them (e.g., because you avoid on-foot content due to VR limitations). That’s not a neutral position. Some players in our faction, for example, prefer almost exclusively on-foot gameplay. Should they now demand that only the first 50t of mined minerals should count toward fortification, because mining is very strong compared to settlement raids or ship-to-ship combat and trading? It’s important to keep Powerplay activities diverse and accessible to different kinds of players, not just one favored method.
That being said, I do agree that ship-vs-ship combat currently feels underpowered compared to activities like mining (for defense) or settlements (for offense), and that Powerplay 2.0 definitely needs some balancing adjustments moving forward.
Still, overall, making Powerplay more active, tactical, and less passive grinding is a big step in the right direction.
I do agree that the defensive nerf feels quite steep at the moment. But it’s also clear that Frontier is likely collecting data from this first phase and will rebalance if necessary, once they have a better understanding of how the new dynamics actually play out.
You probably meant @Nowski there(Note, I do think GraphicEqualizer and Ozric and Neilski all did an amazing job of hounding out the evidence)
In solo?If you want to counter settlement data drops in your systems it's not terribly hard: patrol the settlements and shoot anyone who isn't supposed to be there.
All Tortuga Delaine snipers operate solely in open. We would love to meet opponents there, especially as sniping can be done in combat capable ships.In solo?
O7