Greetings Commanders,
A new update will be available for Elite Dangerous Live/4.0 on Wednesday 7th August.
Release Schedule (All times are in BST)
6AM - In game messages commence8AM - Elite Dangerous Live/4.0 servers offline to deploy changes
2PM - Elite Dangerous Live/4.0 servers back online and Update 18.08 available to download.
Please note that these times are estimates and are subject to change.
Update Notes
Features of Note:
- Added Lakon Type-8 Transporter for early access
- In world holo-screen adverts now present for Type-8 Transporter
- Added new pre-built ships: to the store:
- Type-8 Transporter Stellar (33,000 Arx)
- Type-8 Transporter Standard (16,520 Arx)
- Passenger Jumpstart - Beluga Liner (25,500 Arx)
- Bounty Hunter Jumpstart - Vulture (25,500 Arx)
- Python MkII now included in the general Shipyard stock for Odyssey players.
- Alterations made to the engineering ruleset and systems:
- Updated engineer rolls to consistently give a fixed roll depending on the grade of the recipe and the commander rank with the engineer.
- Increased Material availability/payout at Grade 4/5 farming locations by increasing sources of materials and in some cases payout per source.
- Increased Engineering material rewards across missions.
- Up to 24 depending on mission type, material and mission difficulty
- Updated unlock requirements for some engineers:
- Hero Ferrari - Settlement Defence Plans required = 5 (down from 15)
- Yarden Bond - Smear Campaign Plans required = 5 (down from 8)
- Wellington Beck - Cat Media, Classic Entertainment or Multimedia Entertainment required = 15 (total)
- Kit Fowler - Opinion Polls required = 5 (down from 10)
- Removed Power Regulators from recipes
- Reduced recipe costs for upgrading and modifying on-foot suits and weapons
- Backpack Capacity Changes:
- Maverick suit
Goods capacity 15 → 40
Assets capacity 30 → 60
Data Capacity 10 → 20 - Artemis suit
Goods Capacity 10 → 20
Assets capacity 20 → 40
Data Capacity 10 → 10 - Dominator suit
Goods capacity 5 → 10
Assets capacity 10 → 20
Data Capacity 10 → 10
- Maverick suit
- Contributing to taking a Thargoid controlled or invasion system will now reward engineering materials upon system completion.
- All Grade 4 Raw & Grade 5 Encoded/Manufactured engineering materials are eligible as rewards.
- Rewards are determined by percentile individual Commander contribution:
- Tier 1 - Top 25% - 120
- Tier 2 - Top 75% - 60
- Tier 3 - Bottom 25% - 18
- 2 materials are picked randomly from each material category (Raw/Encoded/Manufactured) for a total of 6 different rewarded materials.
- For example, a Commander within the top tier can expect to receive 20 materials of 6 different types, for 120 total.
- Materials are randomised per system, so all Commanders contributing to a system will receive the same type of materials when that system is completed.
- Rewards will take you to the microresource cap but not over.
- Any rewards which would have been over the cap will be lost. Careful monitoring of your inventory and usage of materials traders is advised.
- Rewards are issued on an hourly basis and an inbox message will inform you of your achieved tier.
- Contributions will be logged from the release of 18.08 onwards.
- Contributions will not be reset on the weekly turn, and will therefore carry over between weeks until the system is completed.
- Fixed LOD issue with Orca resulting in holes in ships model when viewed at distances. (Issue ID: 64768)
- Fix for missile racks not firing correctly (Issue ID: 61996)
- Fixed Python Mk2 hull & integrity being unable to be repaired (Issue ID: 64522)
Bugs/Adjustments
- Fixed a crash while idling in the pre-built ships store.
- Updated the new CMDR packages stats to more accurately reflect the content
- Release fee for Pre-Built Ships now calculated correctly when ship has been impounded
- Fix for luxury cabins not counting as suitable for lower classes of passengers.
- Removed power draw from Experimental Weapons Stabilizer modules
- Removed SCO mass lock from small planets to be consistent with medium and large planets
- Added SCO fuel consumption stat when viewing the module
- Fixed an issue where ships could jitter whilst using AutoDock & AutoLaunch
- Fixed some visual effects not playing correctly after sabotaging dropboxes at Thargoid spire sites.
- Adjusted orbit lines to display cleaner in various instances.
Known Issues
Type-SRV Deployment
We are aware of an issue where the procedural generated nature of some terrain can make it difficult to deploy the SRV from the Type-8. We are looking into a solution for a future update.