Elite Dangerous | Type-8 Update (18.08) | Wednesday 7th August

That's what I'm implying, volumetric effects are in game, it's not a technical limitation. Lack of volumetric clouds on atmospheric landable planets is more of a design choice, as clouds in these tenuous dry atmospheres would be a rare occasion only occurring under very specific conditions.

Actually I suspect there are tenuous atmosphere planets with clouds and free bodies of liquid on the ground (or there would be if they were generated fully) it's just that we can't land on them. Take Rotanev AB 3 a/b, both have tenuous atmosphere and fit all the criteria for otherwise being landable, but because sulfur dioxide is denser than most atmospheric gases it tends to condense out at a much lower pressure than others, so at the right temperature sulfur dioxide atmosphere planets are not landable;


I can only conclude this is because they don't want to generate bodies with open sulfur dioxide seas, and if there are sulfur dioxide seas there may be sulfur dioxide clouds. There are plenty of landable planets with sulfur dioxide atmosphere but all at much higher temps, so the only conclusion I can draw from this is that they don't want to deal with open bodies of liquid at the moment, we already know they can do clouds, they aren't really that hard.
 
Certainly - and especially now that missions grant a full range of G5s - to the point where it would be simpler to remove the lower-grade materials from the game entirely because they no longer serve any real purpose.

In the hypothetical I was talking about where G5 acquisition actually involves any sort of challenge and a player wants to avoid all sorts of challenge, then getting lower grades and trading up would be a highly inefficient but much less challenging alternative for them to get a few non-combat modules engineered.


It wouldn't have been anywhere near as bad if they'd stuck with the Elite/FE2/FFE model where any ship with even moderate equipment capacity (Cobra III and up, say) can do multiple different things well at the same time, and therefore you only needed to engineer one or two ships. The ever-increasing tendency to encourage everyone to have fifty ultra-specialised ships which are utterly incapable outside their one niche is one I really wish they hadn't started on.

(Obviously ten years in this has largely filtered the player base to people who want fleets of ultra-specialists, so making the build process quick makes a lot of sense)
I absolutely agree about the superfluous amounts of material grades, especially as in many cases it's just 5 copies of the same thing (focus crystals, anyone?) that were blatantly put in to pad out perceived 'variety'. They genuinely could remove everything but G5 materials, adjust costs of blueprints to just be 1-2-3-4-5 according to the grade, and there would be nothing different about the system, just a lot simpler.

I understand the clarification...I'd opine that still sounds more challenging, for any challenge-averse sorts, in terms of invested time/effort/attention. At any rate there's much better applications of "injected challenge" than the process of upgrading & customizing our equipment (like, you know, the things we can use our stuff on).


There would need to be a lot more "built-in" slots in the outfitting screen to achieve the way older games did things, and I don't know if it would be better to fully change things into that way. I think the thought of a slow upgrade process for a single ship was more fitting for the older single-player setting that lacked the ongoing shared galactic narrative & expanded activities that Elite Dangerous has.

Different ships having different niches I think is a fine thing for variety, the issue I have with it ingame right now is it's not at all apparent at a glance what those niches are for a ship based on its "default shop loadout" (which never display reflect its real capabilities like edsy/coriolis can), not even with a little experience with outfitting. It takes a lot of game knowledge to ascertain what a ship is really - or isn't - capable of compared with other options.

That said I would love to see some more QOL built-in, like supercruse assist & docking computers just becoming built-in toggle functions of all ships in the game, maybe SRV/fighter hangars being built-in features instead of optional slots, there's a number of ways to play with the balance of it and give ships a little extra general capability without breaking anything.
 
Is there any feedback on the thicker orbit lines?
I like them, making the lines a little thicker seems the obvious solution to the AA issue & I always have them on so none of the pre-existing bugs affected me anyway (apart from disappearing exclusion lines around neutron stars & White Dwarfs where I'm not sure it's actually a bug anyway).

I run the game at 4k, I can imagine at lower resolutions they might seem thicker.
 
I really love this update. I spent a little over 2 hours last night collecting materials and today, engineering my Python ... oo err.
The Type 8's pretty cool but is easily the ugliest thing in game.
 
So the materials for manufactured have obviously been increased, and raw wasn't exactly difficult to begin with. BUt when it comes to data still..

The mission rewards are all well and nice to have been boosted, when the data you need is presented that is. So far I have struggled to see any Datamined Wake Exceptions pop up.

So what about Wake scanning, general scanning of ships and visiting Encoded Data sites? Have those are seen a noticeable increase of rewards by anyone, or has is just been missions that have been increased with the rest of it still being left to a lot of RNG of actually finding a mission the data we need. Honestly a little more control over what kind of Data rewards from missions would be welcomed to avoid sitting around for hours on end waiting for the one I need to drop.

I have yet to stop in and find out myself through any of the scanning methods so hoping someone else might already have an answer.
 
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It's early days, but I'm beginning to think that Encoded will be somewhat of a slog (I'm at zero stock of DWEs). But on the other hand I'm willing to play the game and see how the mats fill up from missions. Supposedly we also get mats for AX activity and we'll get it from PP. I can't really foresee many visits to HGEs in the future, both as it's boring and also as we'll get mats for just playing the game.
 
Wait. So none of the other sources of mats are improved? Only farming at HGEs? Normal sources are now not even worth looking at?
Been to Dav's yesterday, and it seems unchanged material wise. Jameson Crash Site has been buffed, you know get 12-20 G4/G5 mats from those. And HGE's of course has also been buffed.

Also I am sure they added new light posts to Dav's, which should block bots from completing dav runs automatically.
So the materials for manufactured have obviously been increased, and raw wasn't exactly difficult to begin with. BUt when it comes to data still..

Has anyone else noticed if there's an increase with Encoded/Data materials? My spouse and I usually head to Plucker Relay (BD+10 5022 A 1 b) for G4/G5 encoded mats but we are getting the exact same amount as before (3 a pop).

I've been to Jameson's Cobra but I wasn't actually paying attention to how much it was giving me. I assume it's supplying extra since that's where many CMDRs are suggesting to go for the CG. I figured that Fdev just increased a 'loot table' rather than altering individual sites. But this doesn't seem to be the case?

I'm in the top 10% for the encoded mats CG but I burnt through all of my G4/G5 mats because I assumed that encoded drops were increased so I would have no problem replacing them. 😬

We were going to go try wake scanning but hoping someone knows if they've been buffed before we sink the small amount of time we have into doing that for not much.
EDIT: Wake scanning is exactly the same as it was - 3 mats per scan. :(
 
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Has anyone else noticed if there's an increase with Encoded/Data materials? My spouse and I usually head to Plucker Relay (BD+10 5022 A 1 b) for G4/G5 encoded mats but we are getting the exact same amount as before (3 a pop).

I've been to Jameson's Cobra but I wasn't actually paying attention to how much it was giving me. I assume it's supplying extra since that's where many CMDRs are suggesting to go for the CG. I figured that Fdev just increased a 'loot table' rather than altering individual sites. But this doesn't seem to be the case.

I'm in the top 10% for the encoded mats CG but I burnt through all of my G4/G5 mats because I assumed that encoded drops were increased so I would have no problem replacing them. 😬

We were going to go try wake scanning but hoping someone know's if they've been buffed before we sink the small amount of time we have into doing that for not much.
The material "drops" per scan/pickup are not changed, as far as I know, just the quantities spawned for certain sites like Jameson's Cobra, or the HGEs.
 
Did anyone receive any mats for freeing Rajuarpai today? Or how does that work FDEV?

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So no mats from any of my defended systems... sadd. Oh well, they'll work out the kinks I guess.
In other news, I'm loving this ship.
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So no mats from any of my defended systems... sadd. Oh well, they'll work out the kinks I guess.
Yeah, seems a bit wonky right now. Assisted in the defense of both Jawul and Ngolite around Rajin, got a grand total of zilch when both completed. Server hamsters seem to be on prolonged leave in some of the wheels.
 
The material "drops" per scan/pickup are not changed, as far as I know, just the quantities spawned for certain sites like Jameson's Cobra, or the HGEs.
That's not the update I thought it was then :(

Materials​

We’re increasing the number of materials you’re getting across the board from various sources. We’ve increased material availability at Grade 4/5 farming locations by increasing the number of sources of materials and in some cases payout per source.
- https://www.elitedangerous.com/news/type-8-update-now-available
Emphasis mine. To me this reads that all materials, including encoded, were being increased. Why else say "across the board"? I'm not one to complain about updates (as I'm sure you know Kira, I tend to be rainbows and unicorns) but this is kinda disappointing and not really an overhaul of the whole engineering system. Course, I'm feeling more bitter about it given I just used all my G4 and G5 encoded materials down and cross trading them for the CG so now I'm going to have a massive grind on my hands for getting those back to do engineering.
 
Course, I'm feeling more bitter about it given I just used all my G4 and G5 encoded materials down and cross trading them for the CG so now I'm going to have a massive grind on my hands
… I would not do that CG even if it was about manufactured mats (with all current buffs). Imo players should learn to gather materials on the go instead farming them … it’s much more fun from playing and one would think twice to participate on imo silly CG which asks players to throw mats out of window. I think failed once into this’trap’ long time ago and got my lesson. It’s very likely also a reason than amount of my stored encoded data is the lowest when compared with raw and manufactured.
 
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Emphasis mine. To me this reads that all materials, including encoded, were being increased. Why else say "across the board"?

Yeah it does seem strange wording, my interpretation of "across the board" was that they were increasing drops from all sources, so degraded emissions might double drops, encoded, multiply by four and HGE by say 10, making it viable to farm all sources rather than just go for HGE and trade down, but that didn't happen, only HGE increased massively, so much so I can pick up 100 grade 5 from a single HGE, which really makes degraded and encoded pointless as game play because nobody is actually going to bother with them. Yes encoded should have been increased, and indeed they were increased as far as I can tell from the site I have visited, but maybe double or triple not the huge increase we saw in HGE's. Still got a few sites to check, maybe some sites will give more than others.
 
… I would not do that CG even if it was about manufactured mats (with all current buffs). Imo players should learn to gather materials on the go instead farming them … it’s much more fun from playing and one would think twice to participate on imo silly CG which asks players to throw mats out of window. I think failed once into this’trap’ long time ago and got my lesson. It’s very likely also a reason than amount of my stored encoded data is the lowest when compared with raw and manufactured.
Which is something I do indeed do. Part of why my encoded materials were maxed out. I am the type of person however that actually likes the grind. The issue currently is that I have far less time than I used to so not having to spend so much time on mats was a welcome change.
And I wanted to do the CG because I enjoy RPing. I had no reason to believe that I was going to spend all my encoded mats and not have any way of replacing them. I learned the hard way that's not the case :(

es encoded should have been increased, and indeed they were increased as far as I can tell from the site I have visited, but maybe double or triple not the huge increase we saw in HGE's. Still got a few sites to check, maybe some sites will give more than others
I've checked three places - Plucker Relay, a Distribution Centre (Famine system) for scanning wakes, and Jameson's crashed Cobra. Only the crash site has an increased amount. Plucker Relay still has the same number of thingies to scan that each give three mats (exact same as pre-patch) and scanning wakes also gives 3 mats (exact same as pre-patch). :(
 
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