it'll be nice if some of those UI improvements include the fix for the bug where looking at carrier management causes your cargo scoop to close/retract for no reason.
Given how before U7 arf spoke about the main improvements of the core team for U8, and we now hear very little, I am expecting some minor gains at best followed by Big Expectations for U9.Hoping for the fps to increase…. Hoping.
Flimley
Hmm, there are "big" changes, and there are "game changing big" changes, and there are changes that are "big" to some but not to others, like you I am hopeful (ish)Given how before U7 arf spoke about the main improvements of the core team for U8, and we now hear very little, I am expecting some minor gains at best followed by Big Expectations for U9.
U8 is for me a bit of a litmus test, both for their ability to actually fix it as well as their new 'honest communication style'. Hoping for the best, and looking forward to these big performance improvements.
As long as you lowered your expectation to 25000 tons in a FC you should be fineI have lowered my expectations to an acceptable level of disappointment. And fully expect that bar to be missed . Sorry Fdev ... But ...
I'm fully expecting fdev to drop that to 25 going by past results . But it's patch day so will see what happens . You may never know they "might" surprise us .As long as you lowered your expectation to 25000 tons in a FC you should be fine
Another useless update. Developers don't hear what they are told. It feels like they are deaf. Hate of useless updates! Get to work at last! Optimize your shaders! And bring back the lighting as in the horizons!Greetings Commanders.
Tomorrow (October 27th 2021) will see the deployment of the much anticipated Update 8 for Elite Dangerous (more on the expected deployment schedule in a later post today, so hang tight. On it o7)
With this update we will be rolling out a fix to address a known issue with capacity readings for Fleet Carriers. This fix is being applied to both Horizons and Odyssey across ALL PLATFORMS.
The Issue:
It's been noted that some Fleet Carriers have been returning negative capacity values for ship & module packs.
- The issue itself lies with the size of the packs being incorrectly initialised within the Carrier, so Commanders will have been able to to install ship/module packs that should have caused their Fleet Carrier to go over capacity, for example purchasing 1 ship or module could remove 1000’s of capacity usage from a pack that the "Carrier thought" used 10’s of capacity, or vice-versa.
The Solution and Expected Changes:
We have identified the source of the problem and have a fix ready. Once applied, capacity readings for Fleet Carriers will revert to their true value.
FAQ
- For some Commanders, this may give back used capacity that was incorrectly assigned.
- For others it may add multiple 10,000’s of capacity usage.
- This will cause some Fleet Carriers to go over capacity, however, this will not stop those Fleet Carriers from functioning. The correct capacity usage will still be displayed in 'Carrier Management' and can be brought back under the maximum by selling off ship & module packs, removing commodities from the Cargo Hold or removing Purchase Orders.
- Until capacity has been returned to below the maximum, the owner will be unable to store new commodities in the Fleet Carrier, create new Purchase Orders or buy new Ship/Module packs.
"We've been raising the issues some of us are having with soft-locks and UI issues with Fleet Carriers since Update 7 (among other issues of note). When can we expect fixes for these?"
- There are a number of issues with Fleet Carrier UI stability and visual representation addressed as part of Update 8. I'll let you know more about these in the forthcoming patch notes tomorrow.
I'll be sure to remind everyone of this in tomorrow's update notes, this just warrented it's own call out due to the nature of the fix.
Have a great remainder of your day, Commanders!
o7
I am not 100% certain this can be done, as I do not have the Ships Module installed; but a reason off the top of my head would be to help out new Squadron members, by setting the selling prices below the discount in Li Yong-Rui systems.Interesting.
So people are actually stocking their carriers with ships? Even tho the said ships can be purchased at a discount from LYR space or from SD?
I am not 100% certain this can be done, as I do not have the Ships Module installed; but a reason off the top of my head would be to help out new Squadron members, by setting the selling prices below the discount in Li Yong-Rui systems.
Potayto, Potahto.Why bother?
I transferred 1bn credits to my Epic alt using some meta-alloy i had them on my carrier
Great GameplayWork around for now, possible spoilers
The Azimuth Saga: The Story So Far
Greetings Commanders, and welcome to the Azimuth Saga! Many of you will have caught wind of the various machinations of Aegis, Salvation, and other factions or individuals in recent times. This post will summarise these events as they unfold, so if you've missed anything or want to get involved...forums.frontier.co.uk
Though doesn't include recent stuff from October