Elite Dangerous VR Is An Absolute Nightmare - This Is Why

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That was great, not only was it funny but also a great overview of the game with all the important pros/cons. This video makes me wish I could go back to when I first started playing in VR, now I'm so used to it that it doesn't scare me like it used to. But man, that first jump in VR will wake you up :)

As someone with dodgy monocular vision it's quite likely* that I won't be able to take advantage of VR

You might not get the full depth, but you should still get the head tracking and immersion. If you have a smartphone you could try out Cardboard.
 
Wait..... people had troubles figuring out the game controls??? I must be the odd person out.

Either great video you got me to laugh :p
 
I was sat in my van, in a busy street, laughing like some sort of lunatic because of this video.

Brilliant!
Sums up Elite Dangerous pretty well, both it's good sides, and bad sides!

It also made me want VR.

CMDR Cosmic Spacehead
 
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That was great, not only was it funny but also a great overview of the game with all the important pros/cons. This video makes me wish I could go back to when I first started playing in VR, now I'm so used to it that it doesn't scare me like it used to. But man, that first jump in VR will wake you up :)

Even now after all these years Elite in VR can still do it for me. A couple of nights ago I was boosting in and out of a station to get back to the fighting as fast as I could, and doing that in VR is just breathtaking.

You might not get the full depth, but you should still get the head tracking and immersion. If you have a smartphone you could try out Cardboard.

I'm not sure if Google Cardboard has full head tracking. People with monocular vision get all their depth cues from head movement, and so you want to try the best head tracking available. My advice would be to try either the Oculus or the VIVE in a shop.

There's no point in keeping that cat in a box. It may or may not be dead, but if it's alive you're denying yourself the pleasure of playing with it.
 
You might not get the full depth, but you should still get the head tracking and immersion. If you have a smartphone you could try out Cardboard.

People with monocular vision get all their depth cues from head movement, and so you want to try the best head tracking available. My advice would be to try either the Oculus or the VIVE in a shop.
Head movement works to a point beyond where stereo vision would, but after a while it's more about comparison with past experience. That tree is far more likely to be a big one on the horizon, than a bonsai on the windowsill.

I'll definitely give it a go at some point; the hardware is getting cheaper and I have more access to borrowed gear as more friends buy in.

I know that the stereo stuff absolutely will not work if it tries to force any more separation than my eyes naturally provide, to the point where I'll have to tweak the image for the right eye (or physically cover it up) to avoid blurred vision and headaches. This has been true for every 3D imaging system I've ever tried. My right eye simply can't provide anything more than about 15% out-of-focus peripheral vision. Force anything unexpected in there and my brain complains.

What I'd gain over the large monitor and TrackIR that I currently use is 1:1 tracking, and isolation from the world outside the monitor. That will probably help with immersion, but maybe not with depth or scale. I see people writing about VR and talking about how the cockpit seems to be three metres across and the back wall of the station a kilometre away. Does it do that by forced stereoscopy or by blurring the stuff it knows you're not looking at? The former won't work for me, but the latter might.
 
I have a lazy left eye. It tracks stuff fine, but it's a bit slow to adjust to light, and is always out of focus (glasses/surgery can't fix it).

Basically all it does is give me a good amount of depth perception, which is good considering I'm a driver by profession. Lol

But I can't read anything with it.

I need to try VR to see if I can actually get any use from it.
Not that I can currently afford VR. My rig is about £1000 too cheap, and I don't have a desk or hotas to sit at and use anyway. :p

CMDR Cosmic Spacehead
 
Head movement works to a point beyond where stereo vision would, but after a while it's more about comparison with past experience. That tree is far more likely to be a big one on the horizon, than a bonsai on the windowsill.

I'll definitely give it a go at some point; the hardware is getting cheaper and I have more access to borrowed gear as more friends buy in.

I know that the stereo stuff absolutely will not work if it tries to force any more separation than my eyes naturally provide, to the point where I'll have to tweak the image for the right eye (or physically cover it up) to avoid blurred vision and headaches. This has been true for every 3D imaging system I've ever tried. My right eye simply can't provide anything more than about 15% out-of-focus peripheral vision. Force anything unexpected in there and my brain complains.

What I'd gain over the large monitor and TrackIR that I currently use is 1:1 tracking, and isolation from the world outside the monitor. That will probably help with immersion, but maybe not with depth or scale. I see people writing about VR and talking about how the cockpit seems to be three metres across and the back wall of the station a kilometre away. Does it do that by forced stereoscopy or by blurring the stuff it knows you're not looking at? The former won't work for me, but the latter might.

Stereoscopic vision vision contributes to depth mainly for nearby objectts. The farther away something is, the fewer depth cues we get from binocular vision as the distance of the object being seen is orders of magnitude greater than the separation of the eyes, and therefore parallax is less and less noticeable. So for things like station interiors and p!anets, the sense of scale relies on perspective. You will benefit from VR. It is different than a 3D film. The lack of binocular depth cues in VR would be no different for you than the lack of binocular depth cues you experience in the real world. My cousin is totally blind in her left eye, from birth, and she absolutely loves her oculus rift. If partial vision from the eye in question causes problems, you can always wear a patch. Enjoy!
 
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Head movement works to a point beyond where stereo vision would, but after a while it's more about comparison with past experience. That tree is far more likely to be a big one on the horizon, than a bonsai on the windowsill.

I'll definitely give it a go at some point; the hardware is getting cheaper and I have more access to borrowed gear as more friends buy in.

I know that the stereo stuff absolutely will not work if it tries to force any more separation than my eyes naturally provide, to the point where I'll have to tweak the image for the right eye (or physically cover it up) to avoid blurred vision and headaches. This has been true for every 3D imaging system I've ever tried. My right eye simply can't provide anything more than about 15% out-of-focus peripheral vision. Force anything unexpected in there and my brain complains.

What I'd gain over the large monitor and TrackIR that I currently use is 1:1 tracking, and isolation from the world outside the monitor. That will probably help with immersion, but maybe not with depth or scale. I see people writing about VR and talking about how the cockpit seems to be three metres across and the back wall of the station a kilometre away. Does it do that by forced stereoscopy or by blurring the stuff it knows you're not looking at? The former won't work for me, but the latter might.

There's no defocus blur built into the Oculus drivers, only what the game makers themselves decide to put into their games. Elite only has it as part of its camera toolkit. The headset itself has its optics focused at infinity.

If you do eventually try out a headset will you tell us how you get on? I'm very curious to see if it works as well as I imagine it will.
 
The illusion of VR is about the sense of "surround vision" that is the result of many interlocking cues, stereopsis being only one of them. A VR headset is more than just a pair of 3D glasses. I'm pretty sure even if you have impaired stereoptic vision you would still get a sense of scale out of it. It's not like these people walk around confused about how big the cars and streets and buildings around them are.
 
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