Elite Dangerous wants players to migrate to another game.

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Elite Dangerous wants players to migrate to another game.
I say this because Elite Dangerous has done absurd things, for example, whoever needs to release engineer Hera Tani needs to buy cigars from Kamitra, so far so good, if you didn't have to go there and buy 3 units at a time until you complete 50 units, and go Deliver engineer Hera Tani every 3. This is absurd, most players are irritated by this, this is not a challenge, it is a disturbance for the player. That's why I think many players are switching to competitors, I took 3 friends to play elite and they have already switched to star citizen and are now inviting me to switch too. I sincerely ask Frontier to check this and fix this situation and many others, this scares players away and pushes them to switch to competitors and take other players too, I really like Elite Dangerous but I am very bothered by Frontier's policy of disturbing gamers . thank's for your time. Milton.
 
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Kamitra's infrastructure failure is the culprit of the 3 cigar supply. Normally it is much higher, only requiring 2 trips iirc. But it will likely stay this way for 3-4 more days until this background simulation state naturally resolves.

I do think it makes a good balancing case this rare's supply shouldn't be affected by infra failure. It is part of an engineer unlock, so very important.

I wonder if any of the engineer unlocks make use of a commodity that would be outlawed by a certain government type. That could make an engineer unlock outright inacessible.
 
I mentioned this case of Kamitra, but there are several others, I remembered this case because I'm raising the level of a new player and I'm making these trips from Kamitra to the engineer, and it's irritating, I think it's unnecessary.
spending a whole day doing this, repetitive trips...
 
As pointed out, Kamitra is in Infrastructure Failure. The economy is collapsing, making cigars is a low priority, come back when they're in Boom. Also, if you have friends (doubt 😛) you can get them to fetch you your load of cigars until you can drop 50 in one hit, again, do this in Boom unless you hate your friends (doubt 😛).

In another 20 years SC might begin to think about simulating an economy, after about 20 reworks.
 
As pointed out, Kamitra is in Infrastructure Failure. The economy is collapsing, making cigars is a low priority, come back when they're in Boom. Also, if you have friends (doubt 😛) you can get them to fetch you your load of cigars until you can drop 50 in one hit, again, do this in Boom unless you hate your friends (doubt 😛).

In another 20 years SC might begin to think about simulating an economy, after about 20 reworks.

I mean, one could look at the problem of infrastructure failure and use that as an opportunity to, you know, help fix the problem by running missions and etc to prop up the economy and fix the shortage, you know, play the game!
 
Engineers shopping lists are renowned for getting people to get OUT of Elite Dangerous, for me I have been looking at NMS and X4 both great games.

I stand behind getting rid of the shopping lists and would like certain "unlock criteria" like go 1000ly from starting system etc but not bring me x cargo.
 
Elite Dangerous wants players to migrate to another game.
I say this because Elite Dangerous has done absurd things, for example, whoever needs to release engineer Hera Tani needs to buy cigars from Kamitra, so far so good, if you didn't have to go there and buy 3 units at a time until you complete 50 units, and go Deliver engineer Hera Tani every 3. This is absurd, most players are irritated by this, this is not a challenge, it is a disturbance for the player. That's why I think many players are switching to competitors, I took 3 friends to play elite and they have already switched to star citizen and are now inviting me to switch too. I sincerely ask Frontier to check this and fix this situation and many others, this scares players away and pushes them to switch to competitors and take other players too, I really like Elite Dangerous but I am very bothered by Frontier's policy of disturbing gamers . thank's for your time. Milton.
I'm not irritated by needing to fly a spaceship carrying cargo in a cargo-carrying-spaceship game. Why would I be?

OK, 3 units is unlucky; the system must be in a bad state. Options are to haul the cigars 3 at a time, use another method (co-op with a friend; store on a carrier; drop and pick up with collectors) to get more than 3 at a time, or work to move the system into a better state.
 
I wonder if any of the engineer unlocks make use of a commodity that would be outlawed by a certain government type. That could make an engineer unlock outright inacessible.
What has happened before is the Lockdown state closing the market entirely - temporarily, but for quite a long time.
(Lave, so Didi Vatermann was the affected engineer)

It's not quite a complete lockout - you can get rares from certain megaship and installation cargo bays, though with relatively little control over which rare you get it's likely to require hopping in and out of the instance a few times until it has the one you want.

There's also the hyper-theoretical possibility that the rare source system could fall to Thargoid Control (the Thargoids kindly positioned themselves several years' travel away from all of them)

The engineer unlocks are mostly activities designed to teach you about particular game mechanics. In this case you've learnt a station's economy (specifically the supply and demand of their commodities) can be affected by various system states.
Yes - definitely one of those things about Elite Dangerous which works far better on paper :)

"Hera Tani wants some cigars from Kamitra"
"You go to Kamitra, to discover that the place is mostly shut down due to massive power failures"
"Choices:
1) Take the few spare cigars in stock and hope they find more
2) Help them fix the problem by delivering power generators
3) See if you can find (er, steal) cigars elsewhere
4) Do something else and wait for the power to come back
5) Exploit the extremely weird rare sales mechanism with some friends"
"Having solved the problem somehow, you return the cigars to Tani who agrees to help you out"

That's a pretty typical RPG quest, with a bit more branching than many, excellent stuff.

Unfortunately:
- outside Odyssey settlements, the visible effect of BGS states is pretty minimal (and even at Odyssey settlements the vast range of states gets compressed into four options for display)
- the in-game text description of infrastructure failure is fairly terse and unhelpful (for which, yes, players must share some of the blame by demanding that Galnet end its "about the BGS states and their effects" series as "boring and irrelevant")
- it's not entirely clear that delivering power generators will actually help end the infrastructure failure any sooner (it's really hard to do controlled tests on the IF state, and the observational/anecdotal evidence is very mixed) and of course the game is multiplayer so determining whether anything the individual new player faced with this situation does is even relevant is impossible
- options 3-5 really rely on you already knowing you can do that as they're not signposted or hinted anywhere near this actual problem

It could work out great with a bit more transparency of what's going on (remember: opacity was a BGS design goal; you're not supposed to deliberately manipulate it, though they've accepted that people will) ... but the problem is that option 1 is both the least interesting and by far the most obvious. Sure, I know the other four are available (I'd likely pick 4 personally) but the only way a new player will is by reading walkthroughs (at which point the "it teaches you about stuff" element of the quest is obsolete anyway)
 
I am very bothered by Frontier's policy of disturbing gamers
questioning avatar.png

I know the avatars can be a bit creepy, but really!
 
Elite Dangerous wants players to migrate to another game.
I say this because Elite Dangerous has done absurd things, for example, whoever needs to release engineer Hera Tani needs to buy cigars from Kamitra, so far so good, if you didn't have to go there and buy 3 units at a time until you complete 50 units, and go Deliver engineer Hera Tani every 3. This is absurd, most players are irritated by this, this is not a challenge, it is a disturbance for the player. That's why I think many players are switching to competitors, I took 3 friends to play elite and they have already switched to star citizen and are now inviting me to switch too. I sincerely ask Frontier to check this and fix this situation and many others, this scares players away and pushes them to switch to competitors and take other players too, I really like Elite Dangerous but I am very bothered by Frontier's policy of disturbing gamers . thank's for your time. Milton.
I would agree/disagree with your suggestion if I could find it amongst your complaint that the supply and demand situation in ED is not static.
 
I think there are other things that potentially 'disturb' players more-so than this. I avoided engineering for at least a year while I explored the game's workings, learned about ship-flight and other mechanics, etc.

I think it's partly a matter of how one approaches it and perhaps a matter of inaccurate expectations of how it 'should be' (maybe in comparison to other games?).

That supposition aside, I can confidently observe that a short level of patience and a need for quick progression has never really been compatible with this game, even years before things such as - for example - BGS. powerplay, and engineering were a part of it. If I had friends who were considering adopting this game, I would certainly point this out to them so that their expectaions had a perhaps more realistic starting point and so that maybe they wouldn't be surprised and become frustrated at what's nominally supposed to become a fun activity.


Well apart from the Colonia ones, but that comes with 'What do you mean I could have unlocked 4 bubble engineers to G3, gone to Colonia and unlocked the same amount of engineering that's across the whole bubble in a few hours?'
Unrealized benefit (to the new player): you'd be pretty well-off after selling all of the cartographic data you acquired making the trip to Colonia in your un-engineered ship just so that you could unlock engineers.
 
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