For its time, Elite II featured pretty impressive graphics on the Amiga. Lots of polygons, quite detailed ships and environments.
Even more impressive, it scaled quite nicely the faster your accelerator board was.
Are there more details available on how it achieved the feat? Was the rendering done purely on the CPU? Was the blitter used?
How did it manage to get the curved surfaces done?
I'd like to know everything about it - ideally from the man himself
Is there any chance to get David respond here and give some insight on how his marvel worked?
Thanks in advance,
Mathias
Even more impressive, it scaled quite nicely the faster your accelerator board was.
Are there more details available on how it achieved the feat? Was the rendering done purely on the CPU? Was the blitter used?
How did it manage to get the curved surfaces done?
I'd like to know everything about it - ideally from the man himself
Is there any chance to get David respond here and give some insight on how his marvel worked?
Thanks in advance,
Mathias