Elite in VR review

I have been playing Elite since it first came out (including the original on the C64 in the 80s). In all iterations, this series has been one of the most immersive games available. It fulfilled my childhood fantasy of being like Han Solo more than any actual Star Wars game. I play the game from that angle. I don't grind. I've been playing ED since 2014 and am not Elite an anything (close in Exploration doing no passenger missions). Only this year could I afford a Python. I have fun every time I play.

I recently got an Oculus Rift which is paired with a GTX1080. Elite was my primary reason to get it.

It takes a while to get use to and some work to get the best settings. The current technology has compromises mainly the size of pixels when they are blown up to fill your FOV. Objects in the distance don't look as sharp as on a monitor.

However the upsides completely outweigh the bad. The obvious is that you are immersed in the world. Everywhere you look you are still in the world. Instead of a desk you see your ship. Every tiny movement of your head is reflected naturally in the game. Within the limits of the cord you can walk around the cabin of your ship. My wife caught be behind my chair oddly staring at the floor. In the game I was looking down the hatch in the back of the Asp. I had never noticed it there before! It felt like I should be able to just climb down.

It also shows the size of objects accurately. I felt nervous docking the first time because of the sheer size of the station. In a RES, an authority Anaconda flashed in front of my ship and almost collided. For a tiny moment part of my brain told me I was going to die if I crashed into it. It looked that big.

VR makes some aspects of the game more cumbersome. The galaxy map and system map don't work very well. You need a lot of HOTAS buttons or the ability to find home base on the keyboard quickly. Despite this I won't go back.

Nothing has ever come remotely close to providing the feeling of piloting a ship through space. For those who play the game with that mindset, I recommend jumping in. I wish I had done so earlier. If you play the game for different reasons (competition, making money as fast as possible, exploring as efficiently as possible) then it might be better to hold off until the tech matures more. There are definitely compromises but they are worth it to me.
 
I totally agree, VR is a huge gamechanger and after my first bit of trying games and all i almost exclusivly play ED with it.
 
I can’t imagine playing ED without VR. There are down sides, such as reduced resolution, harder to to use websites for trading, drink beer ;-), but these are out weighted by the positives.

galaxy map is PITA but if you get good key bings, in a short period of time, using the GM will get easier. Doesn’t help the side bar STILL isn’t curved for 3D!

VR is very much a game changer.
 
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I remember the first time I sat myself on a cushion on the floor in my living room, leaning against the sofa, with a beer in my hand - in ED I was sitting on the floor of my cockpit, leaning against the side of it...
It blew me away watching the stars fly by through the canopy :-D
 
Can you not use a mouse on the gal/sys map in VR?

You can but in my experience the screen responds to where you are looking, and there seems to be parallax effects with the mouse cursor. It really makes bookmarks that much more important. I'm going to have to get a throttle for my Thrustmaster, the keyboard mistakes I make by feel are too much for me. I just don't know how dedicated I will be to learning and mapping the throttle. My joystick has buttons I've never mapped, mostly because it would take two hands to use it.

But yeah, in VR you're in a ship and you can see and follow your prey like you would in a ship. The Vulture view is great, above and below... and if you want to appreciate the size of the T9, fly and land it in VR.
 
I agree with everything you said. Even staring at the living room floor. Though the pixels are a bit on the large side currently. Because every asset in game is life sized it reveals more detail than you pick up on the average monitor.
@Novo Mundus... yes indeed you can use your mouse. I use mine to orientate the grid,zoom in and out,up and down. And hotas thrust fourway nibbly for left,right,forward,back. All good once you have mapped your preferred keys and gotten used to it.

Flimley
 
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I love the hatch in the floor of the Asp; IRL it's over by the radiator in my man cave, possibly just through the wall. I have been over there on my hands and knees in the Rift.

Meso
 
Okay, to help with that question:

By default the VR setting causes the game to be windowed, so then you need to go into the options and make it FS or windows borderless. (for the version of the game mirrored on the desktop, obviously this doesn't effect the game in the VR headset.)

Once done, you can mouse around the galaxy map as normal, but remember... it's relevant to your head movements so sometimes the mouse seems to jump around or get confused.

Now, to the main topic:

I can no longer play E:D on a desktop monitor, it's just too much fun to actually be flying the ships in VR and feel like I am the pilot in this sci fi universe. Ever action I take outside of VR feels wasted.
 
I tried VR at the Expo and was impressed.
I don't think I will be getting some VR kit any time soon but if someone gave me one as a present I wouldn't refuse it!
 
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