Elite is a Flight Sim not an First Person Shooter.

as much as i like the idea of being able to walk around my ship or the stations or on planets i hope it will not be entirely combat centric. dont think this should involve combat of any kind. i know this might not be a popular opinion so let me state why i think this is a bad idea. i would also like to say that if the new update proves these opinions wrong it would make me very happy but i seriously doubt that will happen.


1. the game already has a glacially slow trickle of content. trying to maintain a shooter and a flight sim will only compound this. this alone is reason enough not to try this.

2. Elite is not star citizen. seriously SC is an unfinished super expensive mess. don't try to be like them.

3. there are far better things you can spend your time on, like making black holes have pretty accretion discs and other stuff like that. make the space in the space game look more like actual space. add more variations to the stellar forges planet types, including planets with atmospheres. take a more active role in creating events that engage players in the overall narrative. i personally would rather have planets with atmospheres and better looking stellar phenomena then the ability to walk around on a planets surface, or even inside my own ships.

4. VR support. mixing shooters with vr is notoriously difficult and i would rather have more content to explore in vr then have to take my headset off just to walk around for few minutes until i get bored and fly away. Elite is one of the best VR games currently on the market and not having VR support in favor of generic shooter elements feels like a big step backwards, even if it gets added later on.

like i said i am happy to be proven wrong but i have been around the gaming community since the early 90's and i have seen these patterns play out before. to quote a favorite franchise of mine, "i've got a bad feeling about this."

EDIT: my main fear is that the FPS aspects will detract from progress on the rest of the game. atmospherics and gunfights are great but Elite is primarily a space flight game with MMO elements and i am afraid that giving the game FPS aspects will turn the game into call of duty. i genuinely hope it does not because having caves with life to explore, bases to loot thru and being able to walk around inside my corvette or in station communal areas would be awesome. FDev is a pretty trusted developer so i have faith that they will handle this. i just fear them losing sight of what drew us all to elite in the first place: that feeling when you first flew out of the mail slot in that crappy little sidewinder and realized just how big this galaxy is and how little you are. this is what compelled me to make my fears known. my fears, wants and opinions about elite and its content are as valid as anybody elses. that being said i hope that if anybody from Fdev reads this they are just smiling and thinking "just you wait. this is gonna blow you away." i hope for the best but fear the worst and expect to land somewhere in between.
 
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Hear! Hear!

That's all I need... land on a planet, take a step out of my ship and be snipped by someone on the next hill. Oh, but we'd have up-gradable personal shields, and they would have to classified in kinetic, thermal or hybrid.

Edited... * Ugh. I, too, have a bad feeling about this *
 
Go and play Space Engine then, thats what you seem to be describing.

ED needs content that actually generates gameplay- how is a better looking black hole going to do that once you have seen it?

in real life we have found planets that defy explanation (currently). there is a planet that rains glass shards sideways at several hundred kilometers per hour, giant planet sized diamonds and stars that dim and brighten while your looking at them. finding unique looking stellar objects like this would be a great way to get people back in the game flying around looking at things and grouping up to go visit these places. imagine randomly being yanked out of frameshift between stars because a rogue planets gravity interupted your trip? working on a first person shooter instead of making things like that to find is going to kill this game. just my humble opinion tho.
 
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Citations needed.


:)
 
as much as i like the idea of being able to walk around my ship or the stations or on planets i dont think this should involve combat of any kind. i know this might not be a popular opinion so let me state why i think this is a bad idea. i would also like to say that if the new update proves these opinions wrong it would make me very happy but i seriously doubt that will happen.


1. the game already has a glacially slow trickle of content. trying to maintain a shooter and a flight sim will only compound this. this alone is reason enough not to try this.

2. Elite is not star citizen. seriously SC is an unfinished super expensive mess. don't try to be like them.

3. there are far better things you can spend your time on, like making black holes have pretty accretion discs and other stuff like that. make the space in the space game look more like actual space. add more variations to the stellar forges planet types, including planets with atmospheres. take a more active role in creating events that engage players in the overall narrative. i personally would rather have planets with atmospheres and better looking stellar phenomena then the ability to walk around on a planets surface, or even inside my own ships.

4. VR support. mixing shooters with vr is notoriously difficult and i would rather have more content to explore in vr then have to take my headset off just to walk around for few minutes until i get bored and fly away. Elite is one of the best VR games currently on the market and not having VR support in favor of generic shooter elements feels like a big step backwards, even if it gets added later on.

like i said i am happy to be proven wrong but i have been around the gaming community since the early 90's and i have seen these patterns play out before. to quote a favorite franchise of mine, "i've got a bad feeling about this."
gaming evolves, otherwise we'd all be playing asteroids and akanoid just with better graphics. FD want elite to be MORE than just a Space sim(lite).

caveat, I also want all the things you mention as well as spacelegs. Also, I hope spacelegs won't be shooter centric, I want more science stuff to do on planets (take samples etc).
 
ok, i understand what you are trying to say and it seems to me that adding more visual content would make the game look better, but who are you only thinking about the players who are dedicated to exploration, and not bad, but I think that the The fact that I have legs covers scouts and combatants a bit, I think that at least those of us who like combat or do missions, this is a snap. I think this gives a new air to the game, but that is just my opinion
 
The flight sim element of the game isn't being removed and will still be there for you to play if shooters aint your thing.




Frontier isn't anything like SC/CIG in that they actually release games.




It's entirely possible to have both black holes to look at and pew pew. As far as I'm aware the game has ship to ship pew pew and space stuff to look at already.

VR isnt being removed and will still exist for those who are playing the base game and Horizons.



Nice Star Trek quote.
you deliberately missed all the points i was making didn't you? XD
ok so:
1. i never said it was getting removed only that work on that aspect would become slower then it already is
2. space legs are pretty much a direct response to comparisons to star citizen and complaints from elite players about it
3. it does but it has changed very little in the year that the game has been out, and the visuals have not really been worked on significantly in a while and there is a lot of room for improvement
4 again i never said vr support was being removed only that VR is important and should not be put on the backburner in favor of adding a generic shooter element to the game.

Yes elite is a space sim
Infact its a hyper realistic space sim
And whats more realistic than landing on an alien world and disembarking from your vessel on foot to investigate an area of interest?
i'm not saying we shouldn't be able to walk around i just dont think it should involve combat because that becomes a whole separate thing they have to balance and work on that takes away from the rest of the game IMO
 
you deliberately missed all the points i was making didn't you? XD
ok so:
1. i never said it was getting removed only that work on that aspect would become slower then it already is
2. space legs are pretty much a direct response to comparisons to star citizen and complaints from elite players about it
3. it does but it has changed very little in the year that the game has been out, and the visuals have not really been worked on significantly in a while and there is a lot of room for improvement
4 again i never said vr support was being removed only that VR is important and should not be put on the backburner in favor of adding a generic shooter element to the game.


i'm not saying we shouldn't be able to walk around i just dont think it should involve combat because that becomes a whole separate thing they have to balance and work on that takes away from the rest of the game IMO
The universe is a dangerous place, not being able to defend yourself from dangers is a poor decision.
As long as there are hazards wether natural or artifcial there will be a need to arm yourself
 
ok, i understand what you are trying to say and it seems to me that adding more visual content would make the game look better, but who are you only thinking about the players who are dedicated to exploration, and not bad, but I think that the The fact that I have legs covers scouts and combatants a bit, I think that at least those of us who like combat or do missions, this is a snap. I think this gives a new air to the game, but that is just my opinion
it does and if its handled right i do think it COULD be a good thing but it come at the cost of slowing development of basically everything else. i genuinely hope that it makes the game better and FDev has my trust. but that doesn't stop me from being concerned about this possibly going horribly wrong. i personally dont think elite needs to become a first person shooter. the game industry is already over saturated with them. again just my opinion.

also thanks for the genuine debate and good points. this is how a forum should work :)
 
The universe is a dangerous place, not being able to defend yourself from dangers is a poor decision.
As long as there are hazards wether natural or artifcial there will be a need to arm yourself
...okay that is a very good point. seriously its hard to argue or debate that. XD
but it also takes away some of the uniqueness of Elite. with ground combat on foot the game basically becomes no mans sky. with a few more updates like this SC, ED and NMS will all basically be the same game with different graphic styles rather then unique experiences and thats part of what concerns me.
 
1. That's an assumption.
2. Space legs was always on the cards for Elite.
3. Visuals are being upgraded for Odyssey and perhaps even the space based elements of the game will benefit from those upgrades too.
4. They have not categorically ruled out Odyssey one day being VR compatible only that it will not be there day one.
1. its a pretty damn good asumption if you know anything about game development
2. true. i just found that out myself. with so many people comparing the 2 games i hope Fdev is not concerning themselves with trying to compete. they are already doing way better.
3.Sweet! i hope that is the case! my point still stands that the visual have changed very little. after 5 years and change the stars still look like swimming pools instead of giant balls of nuclear fire.
4.i kind of already said that. "not having VR support in favor of generic shooter elements feels like a big step backwards, even if it gets added later on."
 
Hear! Hear!

That's all I need... land on a planet, take a step out of my ship and be snipped by someone on the next hill. Oh, but we'd have up-gradable personal shields, and they would have to classified in kinetic, thermal or hybrid.

Edited... * Ugh. I, too, have a bad feeling about this *
You risk same thing now, but with your ship or SRV.
There are tools to deal with that.
I don't think much will change in that regard. Just as now you can go to a planet to do some mission in SRV, you'll be able to do missions on foot.

I'm not excited about guns, but I'm not worried. I hope I will be able to freely walk around planets and since we'll have those guns, maybe hunt some animals.
 
...okay that is a very good point. seriously its hard to argue or debate that. XD
but it also takes away some of the uniqueness of Elite. with ground combat on foot the game basically becomes no mans sky. with a few more updates like this SC, ED and NMS will all basically be the same game with different graphic styles rather then unique experiences and thats part of what concerns me.

Because you can boil certain elements of a game down to simple labels, doesn't mean that these games will develop into the same game. As it is those games are very different visually and in game play. Heck, NMS flight chracteristics are simply not there. You might as well be driving a mini-van in space.
 
gaming evolves, otherwise we'd all be playing asteroids and akanoid just with better graphics. FD want elite to be MORE than just a Space sim(lite).

caveat, I also want all the things you mention as well as spacelegs. Also, I hope spacelegs won't be shooter centric, I want more science stuff to do on planets (take samples etc).
THIS! absolutely yes i would love to have sciencey stuff to do on foot. seriously.
 
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