Elite is a space sim?

ED is a sim: A space simulation videogame. AFAIK this is a pretty accepted and commonly used term, I don't see what problems people are having with it.
Stuff like LINK trainers are simulators. Stuff like Orbiter can also be referred to as Simulators, but ED is a space sim.
 
Waiting to get to your destination in cryo-sleep for two months, while doing absoultely nothing sounds really fun.
 
I have always leant towards the more hardcore sims, 30 minutes just to do a preflight, and hour or more just on fuel planning and take off performance calculations. Op - your post is just downright silly, ED is a game, thankfully with a few hardcore sim elements thrown in -

Let's not forget that we have no idea what space travel will be like in the next 3000 years (if we don't wipe ourselves off the planet) Talk of cryo sleep/ G-force tolerance or glass canopies (doubt it is even glass in 3301) Is rather pointless.

It is Just...A....Game

Yeah, it's not like we can create ridiculously robust glass now, glass that is capable of withstanding a lot more stress than what people give it credit for. I like the glass cockpits and would be equally happy if FDEV introduced some ships that used screens instead, would make for interesting cockpit and ship designs later if the decided to incorporate it.
 
Well if you want a real space sim with proper physics and everything that goes with them..

Kerbal space program fits the bill nicely, as recommended by the great Scott Manly himself. :cool:

[video]https://www.youtube.com/channel/UC-ZlXbhKDI6m0IQGGSNvtaw[/url]


Bill


Oh and they have a device to speed up the passage of time too :rolleyes:

Yup, a single player game....You can do that (if) the game is not multiplayer. With multiplayer its impossible.
 
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I guess you missed my point, which was:



A gave docking / undocking as an example because for most of the time it's the only actual piloting required, and even that becomes extremely easy after a few times.

Maybe future atmospheric flight brings some extra in the future.

Well, combat requires piloting skills, stopping from light speed as well, you have to stop from the right speed at the right distance, combat requires good skills to be able to keep your turrents into a position they can hit target, even turretted weapons don't hit if you are not at the right angle, as for flight controls complexity, yes maybe they could have added more controls and dynamics such as reactor controls, more complicated sensors, the problem is that those are handled by the computer like many controls in today's cars, more complex doesn't mean it would be more realistic, I assume that flying at light speed itself would require so many complex calculations and engine tuning that no human would be able to do without a computer, a computer capable of that can for sure accomplish less complicated tasks like assisting you in flying the ship, modern planes, helicopters and fighters have computers assist the pilot all the time.
 
Elite is not a real life space sim its a life sim of the elite universe.
and so far elite is more realistic than most big space games out there
 
And the reason there is no pilot assist AI in game, is because in 2564, AIs were able to fly ships, use guns and everything else in the (in)famous Fort Grant AI experiments.

The controling AI became self aware, and killed every one in the area, only stopped when a lone pilot released an EMP weapon and destroyed the computers on the planet as well as himself
Without that, the AI would have gone on a murderous rampage across human space.

Bill

Perhaps thats what the Thargoids are running from...... :eek:
 
Space game,Space sim.What do you gain calling ED a space sim,What do gain calling ED space game , nothing so why bother? just enjoy it or not


If you consider it a game Blancing the power of ships/Weapons for PVP is justified
If you consider it s simulation Blancing ship/weapon power for PVP cannot be justifed

Naming ED a Game or Sim pidgeon holes it for people agendas
 
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If we accept faster than light travel then how do you explain our field of view not expanding to literally behind us as we outpace the light coming off the star (I'll leave alone that the G-forces of moving that fast would just kill you). Oh, and let's not forget, glass cockpits? On a space ship? that more than likely will be engaging in combat? Sure Elite, that's not a terrible idea in any fashion, really.

1st: We don't fly at FTL speeds, we compress space-time, there also aren't gravity wells (despite the manuals assertions they are, otherise we'd accelerate into stars and fuel scooping would be a real problem), they are massive objects that are very hard to compress.

2nd: People really need to expand their understanding of what "glass" is and it's potential.

Yeah, not a true sim (though FAoff does a pretty good job other than the speed limits), but a true sim would be boring as hell, since I'd have to send my ship to mars and then come back 16 months later.
 
So, I've been hearing that basically since I joined the forums, and frankly, you could have fooled me.....

The coolest thing about Dangerous is the generation of an entire galaxy with pretty reasonable results.

Now you could argue Space Engine does this better, since it has a more powerful PG engine that does the entire universe and has very robust browsing tools, but Space Engine isn't married to a rather nicely produced space-flight engine which is very familiar and pleasant to those of us who fondly remember not just the original Elite, but also subsequent 'arcade' sims like Xwing/Tie Fighter, Wing Commander and Freespace.

There's no game I'm aware of that does this better than Dangerous!

And Rogue system is very interesting, though its complexity doesn't nearly reach hardcore flight-sim levels, it definitely gives you a satisfying bunch of systems to chew on even in its current embryonic form.
 
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That's it's not a sim as it's unrealistic and compressing space-time doesn't explain away the FTL travel as some sort of 'realistic' method.

Not that I mind it not being unrealistic.
I agree that it's unrealistic in the sense that they are adding a technology that is not understood yet. On the flip side, it would be pretty silly to have the game take place 1300 years into the future and not have some technology that would make today's world drop their jaws in awe ;P

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That's just a 'lore' way of allowing for FTL speed.
They are currently working on a basic warp drive at NASA right now but for all intents and purposes it isn't real yet. I wouldn't get too bent out of shape about it though. We might have something like it in 100 years!
 
I agree that it's unrealistic in the sense that they are adding a technology that is not understood yet. On the flip side, it would be pretty silly to have the game take place 1300 years into the future and not have some technology that would make today's world drop their jaws in awe ;P

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They are currently working on a basic warp drive at NASA right now but for all intents and purposes it isn't real yet. I wouldn't get too bent out of shape about it though. We might have something like it in 100 years!

Cool! And if they manage to bend space-time we might have it 4 weeks ago :)
 
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