Elite is a virtual 9-5

.. But for now elite is quite amazing it's feel it's controls the graphics and sounds it's almost a work of art. But just like art I only feel like I'm staring at it and nothing more. :(
...

While I don't entirely agree with you, that single line might be the most beautiful and to the point description I read about the game. So have some rep.

It's the controls and graphics (plus the 1:1 Galaxy, for the first time a game actually let's you experience how huge the galaxy is) that keeps me going. Contrary to you though, I feel there's enough to do to also keep me entertained. It's just enough, but I'm patient, more will come.
 
I always wonder about such statements, what is it you want to become?
It's possible to be remembered within the playerbase and completely not within the game.
It's also possible to be remembered within the game, and completely not within the playerbase (first discoveries, Galnet, w/e).
What is it you're looking for?

I stand on the other side of this, not particularly wanting to be what the game/Braben insists we are: the 1%ers, or 0.1% or 0.01%ers as the case may be.
So I fly around in my haggard Python or tinfoil T6 doing regular-job sort of things. I did the same in many other games which try at every turn to force you into the hero role. E-D was refreshing as it doesn't do that, but that's me.
 
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Ya i know, but think about it. With out player driven stuff like this what else can be added? More shooting? More delivering? Player 2 player interaction (at least for me I do not speak for everyone) and the ability to feel some sort of progression fills those voids and creates goals in game goals other than I'm going for this ship. It's almost needed. [...]

And when I say goals accomplishments that is rewarded by in game mechanics not via my own imagination.

I wouldn't mind seeing more player to player interaction or player agency but this is sandbox game and I don't think you'll see more than the combat/trading/exploration/cqc ranking as a goal. You could set a goal of being infamous, your name in lights! Community Goals have goals, some groups set themselves the goals of finding or deducing mysterious things in the game. Some people and groups go out of their way to try to influence the BGS. While we can hope that FD adds more player agency this game will never, IMO, have leaderboards, or player stations, or much in the way of rewards for accomplishments. This is isn't a reward, goal or loot oriented game.

To paraphrase what someone else said: what kind of rewards are you looking for and how would you have to play to get rewarded?
 
My 9 to 5 job involves actual work, unlike the game. If you feel that your job is so easy that you compare it to a game, then you're probably not doing the job right. If you feel that the game is so hard that you compare it to a job, then you're probably not doing the game right. My virtual life in Elite Dangerous is fun and mentally engaging. I play regularly with friends to take control of star systems - combat, trading, engineering, exploration, mining, and political machinations. All good fun but I don't play 8 hours a day like my job.

Woa woa woa dont input things or fill in blanks. I don't work a 9-5 I am making a comparison is all...

But agree or disagree this makes for good conversation
 
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I'm good with a dead end job that involves me flying a aircraft carrier-sized death machine and get to shred other ships to pieces in order to become a multi-millionaire (on the way to billionaire).

Of course you do.

You are piloting a Gutamaya right?
 
I always wonder about such statements, what is it you want to become?
It's possible to be remembered within the playerbase and completely not within the game.
It's also possible to be remembered within the game, and completely not within the playerbase (first discoveries, Galnet, w/e).
What is it you're looking for?

I stand on the other side of this, not particularly wanting to be what the game/Braben insists we are: the 1%ers, or 0.1% or 0.01%ers as the case may be.
So I fly around in my haggard Python or tinfoil T6 doing regular-job sort of things. I did the same in many other games which try at every turn to force you into the hero role. E-D was refreshing as it doesn't do that, but that's me.

Well put .... I've only been with ED for a very short time and for the most part I've been working. But working towards goals I have set. I personally know I have yet to scratch the surface of this game. And I am looking forward to it.

However many if not most have a repetitive in nature. Assassins Creed and Far Cry come to mind. But they all offer tidbits to try and spur you on. E D is similar but not at the same time. Like most open world games of today, you can wonder/explore around with out any specific goals just keeping in mind you need certain equipment to do so (I've already run out of fuil once and learned my lesson).

I believe open end games such as E D are difficult to balance so that at least the general populace of players are pleased. Most all of us are initially taken in or mesmerized by the CGI's that reflect the hopes and/or dreams of the Devs. It's not really false hope or advertising but their vision of how they want the game to become.

But most of us are caught up in today's fast paced society to the point that we have very little time to dawdle and even paying for your food at a restaurant is tediously slow. So it's no wonder that we gripe a bit over what we have (bugs and good) and anciuosly wait with little patience for THE next big installment. But for most of us, we do wait.

I've noticed some of the most vocal pilots here have been around awhile. So you've had plenty of opportunity to leave but instead, you've stayed. Why? Certainly not because your a glutton for punishment. No, I suspect it's because you see the potential in E D. Well anyway, enough of my prattle .....

Chief
 
Except .. you're your own boss, can work whatever hours you like and (as yet) NO income taxes! :D

[video=youtube;tT7Di7M2Ohs]https://www.youtube.com/watch?v=tT7Di7M2Ohs[/video]
 
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No, I suspect it's because you see the potential in E D.

Indeed. While I've been most exposed to the (mountains of) salt within the Powerplay community, the same reasoning always comes to mind here: no one would get so emotional over it if they didn't see the tremendous wealth of potential. It's kept me going since 1.3, the last update that added a feature I was excited about. Colour me patient I guess.
 
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I'm a courier, I drive a van every day.
Lately delivering groceries so it is very much like stacking missions in Ed :)

No one tries to blow up my sprinter when I am on my run though and docking is a bit easier, though I have to load/unload everything instead of allowing some station monkey to do it for me...Oh and taking 200 bottles of prosecco up to the fifth floor of somewhere with no lift just before Christmas is about as much fun as doing a CG in open when the kids are bored.
 
Except you get to fly. You basically go through the daily motions of a mundane life living pay check to pay check doing a job then move on to a new job with better pay. But unfortunately you are stuck at the bottom and can never really move up the ladder of success no matter how hard you work. You will always have the same position no matter what job you are hired to do.

So maybe it just dawned on me the game play is modeled after real life dead end jobs. With your political affiliation really making no difference or bearing on your life.

There is a certain element of pointlessness to Elite, a bit like when I had a spat of playing the Sims 3 and it suddenly dawned on me what a watse of time it was. Elite isn`t quite as bad it has a fantasy slant, but most games usually feel like I`m achieving something towards an end. On my worse days it almost feels like a big money-making machine existing only to shake pound coins out of my pocket at irregular intervals.
 
I'm a courier, I drive a van every day.
Lately delivering groceries so it is very much like stacking missions in Ed :)

No one tries to blow up my sprinter when I am on my run though and docking is a bit easier, though I have to load/unload everything instead of allowing some station monkey to do it for me...Oh and taking 200 bottles of prosecco up to the fifth floor of somewhere with no lift just before Christmas is about as much fun as doing a CG in open when the kids are bored.

LOL ... Yea and I'm retired thinking I would have plenty of time to play but the wife, my granddaughter, two dogs and a yard that needs cutting (in the summer) keeps play at times to a minimum but still it's something to come back too.

I recall when I first retired from the military that playing combat games gave me great hesitation in that memories came flowing back of real events in my life. Gave me too many reasons to pause. I've always been a Sy Fy person up to and including today. E D fulfills a lot of my dreams as did Freelancer in its day.
 

Deleted member 94277

D
I don't know. If I had to do anything even remotely boring as engineer farming IRL, I'd have killed myself already.
 
I don't know. If I had to do anything even remotely boring as engineer farming IRL, I'd have killed myself already.

And as always with such things, it returns to "have to" vs. "want to". For e.g. traders, explorers, passenger-ers, mission runners and smugglers, relevant engineering to actually do what you do better is perhaps a couple hours 'grind' if you bother with some research. For instance I had G5 FSD range in all of 45 minutes, from nothing. There's a few less 'crucial' mods (e.g. modding a size-3 shield to fit on a T7, or size-5 on a Cutter), but that's about it. PvE combat is entirely doable with no mods at all, modding just makes things easier - if you want things easier.
The sole competitive aspect is PvP. You want to be the galaxy's greatest fighter? Then yes, you'll probably need an enormous amount of engineering to compete. That competition though is not something the game even recognizes, let alone rewards or figures into progression. It's called meta for a very good reason.

Edit: sorry for OT tangent. "I chose to" = "I had to (to progress)" just triggers me.
 
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Tumble out of bed and stumble to my Cobra
Poor myself a cup of cold soda
Yawn and stretch and my life is a mess oh boy

(I do not endorse drinking sugary drinks for breakfast)
 
Except you get to fly. You basically go through the daily motions of a mundane life living pay check to pay check doing a job then move on to a new job with better pay. But unfortunately you are stuck at the bottom and can never really move up the ladder of success no matter how hard you work. You will always have the same position no matter what job you are hired to do.

So maybe it just dawned on me the game play is modeled after real life dead end jobs. With your political affiliation really making no difference or bearing on your life.

I'm getting dulled by new updates faster each time. There seems to be a theme there.

- - - Updated - - -

My play time is limited to when she who must be obeyed isn't around as she always moans about the friendship drive :)

Have you considered divorse? And adopting the gamer lifestyle full time?
 
Papers and Paychecks.jpg

... from a Dungeons and Dragons rulebook back in 1979.
 
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