Elite IS too easy

The most "Dangerous" thing for me playing in open is not equiping an advanced computer and trying to get my T9 through the mailslot without getting stuck :)

Oh and landing on high grav planets having forgot to check what the grav was first. That really gets the blood pumping and produces a string of expletives.

I do like the idea of players (of a certain rank) getting to be Thargoids.
 
I know at least 300 people that disagree with this on Xbox...for what its worth <shrug>

I think PC has a different perspective especially for those using any HOTAS.
Playing with only a controller for years until the HOTAS One was released...it was not easy.

I play on PC too and its a BIG difference (easier) on PC.
 
I know at least 300 people that disagree with this on Xbox...for what its worth <shrug>

I think PC has a different perspective especially for those using any HOTAS.
Playing with only a controller for years until the HOTAS One was released...it was not easy.

I play on PC too and its a BIG difference (easier) on PC.
I use an xbox 360 controller with deadzones so big they take up most of the remote. I think its easy, and im not very good.
 
I know at least 300 people that disagree with this on Xbox...for what its worth <shrug>

I think PC has a different perspective especially for those using any HOTAS.
Playing with only a controller for years until the HOTAS One was released...it was not easy.

I play on PC too and its a BIG difference (easier) on PC.
I’m an Xbox player
 
The most "Dangerous" thing for me playing in open is not equiping an advanced computer and trying to get my T9 through the mailslot without getting stuck :)

Oh and landing on high grav planets having forgot to check what the grav was first. That really gets the blood pumping and produces a string of expletives.

I do like the idea of players (of a certain rank) getting to be Thargoids.

I did this with a T10 once after flying a Corvette for a while. Trying to turn towards my pad before the tail was through, when on the vette the cockpit is so far back that you can roll to orient yourself as soon as it passes through.
 
They are in a sector, waiting for me to get the right guns to come blow up them up like a carnival game, and that's about it. One day I'll go gawk at them like everyone else, but for now I'll just keep doing other more interesting things.

Brilliantly stated. I must admit that I see some value in that however. It’s nice not having to worry about a mystery interdiction from some starfish if I don’t want to.
 
Yeah the game has no real challenge, it has grind and lots of it.

I've been saying for a long time that the entire Thargoid war has been a let down, there is never any real consequence to any of it.

I want a galaxy full of war, factions taking and loosing territory and for that to have an effect on me as a player. The Thargoids should have reduced half the bubble to ashes and we should be desperately searching for a way to defend ourselves. But I suppose I could just go mine some more LTDs, that sounds just as fun.
 
And at the same time it's probably still a nightmare for brand new players who have to learn the complex controller setup and all the confusing but otherwise trivial basic stuff. It's no wonder why threads like this are almost exclusively started by experienced players: EVE has long lost its reputation for a steep learning curve: ED has no curve, it's a vertical line (we all tend to forget about that over the years). With an interesting and diverse risk-reward ratio the game wouldn't need such artificial training wheels like the starter zones, which are barely better than nothing but in the end just a crutch for a weak game design.

While this can easily look like ED-bashing, I think it's safe to say that most of us still love the game, even after many years of playing. We just don't want this wonderful game to go down in history with the most promising but never used potential...
I am an experienced player now, but started playing "Elite: Dangerous" already in middle age with little or no experience of other games of any type, so maybe I was prepared for the idea of having to work at it a bit. I agree that there are loads of bindings to think about and the landings in stations (way easier than the orginal game), but Elite being 'difficult' to learn also adds to its appeal in my opinion, and has already been made quite quite a bit easier.
The experienced player who (me included) say the game is too 'easy' I think are obviously talking about their personal experience, as most, if not all, of us do: I think that Frontier have struggled to 'scale' the difficulty level for these players for various reasons, which could be:
1) Engineering - having to accomadate players without horizons
2) Player ranking that includes trade and exploration, and combat ranking that rises with persistence not expertise
3) Expectation of players that just want to 'relax' in elite without needing to do combat.

People say ELite: dangerous is difficult, but it's often 'difficult' in needless ways where you have to repeat the same task time and time again to achieve a result, and skill level is aften not rewarded enough. Some simple examples:
- obtain combat elite when you have defeated a wing of combat ships with a well defined difficulty level using a much less powerful ship.
- obtain trade elite when you successfully located one of the vary few top tier trade routes (I know third party tools would make this easy now)
- obtain exporation eleite when you get your name on one or more rare and difficult to find celestial objects, life forms etc
 
Next addition to be made toothless and pointless: Fleet Carriers! At first they looked like they could stimulate emergent gameplay, but the gamers soon managed to complain enough that they got made into another tepid, half-done feature.

Sometimes I think we as a community are just not mature enough for the game that Elite Dangerous set out to be.

:D S
What teeth were carriers going to have that the foolish FD removed at the behest of fearful players?
 
ED needs to scale its danger better- NPCs stop being a threat the minute you go G2 in engineering in PvE. The other problem is that ED has several interlocking issues based on prior decisions that make NPC opposition pointless- station drop zones being too small, NAVs being all but avoidable. Its far too easy to avoid dodgy places, which in itself causes the stacked interdiction problem by making SC the only place you can get jumped on.

The biggest issue overall is engineering- the G1 to G5 path is way too good. Engineering at best needs to be on the level of experimentals, to deflate the insane capability it gives you- this in turn makes ATR, security levels much more potent (i.e. no tanking 12 police) while making tech broker kit and guardian tech much more useful (since they would be then better and have a reason to exist).
 
100% behind your words. I started ED years ago, beta era and I found the game quite nice. Hard, and totally unbalanced and at times with some hair pulling frustration, but it seemed to be the Elite that I had kind of always wanted to play. An online experience, that tried to stay true to the original game, which was bloody hard too! I left around the time of the Horizons update - and it really wasn't that I was not happy with only moon landings - au contraire I actually enjoyed the experience but was all ED'ed out so went to entertain myself elsewhere.

Came back about 2 month ago and in about a fortnight was already flying an FDL with pretty much G5 everything and running my own bit of the BGS universe. Once I got the hang of flying again, it is almost like that is endgame now? I play in open and do like to try run past the blockades at various engineer spots in different ships to see how far I get, this really shouldn't be the hardest thing to do in the game! Where did all the random "uho" moments go? The game is just a boring chore right now, and is being pushed in that direction even more so it seems. Grind is not hard, nor a challenge. It is a job, and while I get that some people enjoy that I personally miss the "dangerous" part of ED. It is gone. Unless you go looking for a threat you simply are not going to find one. This is just not the Elite way at all.
 
The problem with Elite is it's a hybrid MMO, not everyone experiences a story at the same pace. Take the First Freespace, that introduction of the Shivans IMO was awesome, initially they destroy everything and human/vasudan weaponry is useless....slowly new weaponry and shields are introduced, thing is EVERY player experienced the plot at the same pace, from the beggining. With an MMO in an "Evolving" storyline played out in real time, new comers are going to get thrown in at the deep end.

So "difficulty" is impossible to quantify in a game like Elite. As someone said a 4/5 year veteran WILL find the game easier (especially in a fully kitted/engineered ship with lot's of rebuys), for a newbies the game is really quite difficult indeed while they learn the ropes. Someone who has spent 4/5 years in combat will find combat easier than someone who has spent 4/5 years exploring/trading. Someone in their 20's will find the game easier than someone in their 50's.......the DISPARITY of player skill levels is ENORMOUS and the game has to appeal to a wide audience. You seem to want Dark Souls in space......I don't think Elite would succeed if it was.

Also as others have mentioned it's easy to make the game harder for yourself, fly sub optimal ships/builds....yeah it's not perfect....but it's possible.

Although I DO think FD should get round to a common sense system of "law breakers" in the game, being an outlaw/pirate/rogue SHOULD be hard mode. Restricting where a player can or cannot dock and having fully engineered (and the better AI routines MOM did a few years back) kill squads sent against them....there you go there's your "harder Elite" right there!
 
The problem with Elite is it's a hybrid MMO, not everyone experiences a story at the same pace. Take the First Freespace, that introduction of the Shivans IMO was awesome, initially they destroy everything and human/vasudan weaponry is useless....slowly new weaponry and shields are introduced, thing is EVERY player experienced the plot at the same pace, from the beggining. With an MMO in an "Evolving" storyline played out in real time, new comers are going to get thrown in at the deep end.

So "difficulty" is impossible to quantify in a game like Elite. As someone said a 4/5 year veteran WILL find the game easier (especially in a fully kitted/engineered ship with lot's of rebuys), for a newbies the game is really quite difficult indeed while they learn the ropes. Someone who has spent 4/5 years in combat will find combat easier than someone who has spent 4/5 years exploring/trading. Someone in their 20's will find the game easier than someone in their 50's.......the DISPARITY of player skill levels is ENORMOUS and the game has to appeal to a wide audience. You seem to want Dark Souls in space......I don't think Elite would succeed if it was.

Also as others have mentioned it's easy to make the game harder for yourself, fly sub optimal ships/builds....yeah it's not perfect....but it's possible.

Although I DO think FD should get round to a common sense system of "law breakers" in the game, being an outlaw/pirate/rogue SHOULD be hard mode. Restricting where a player can or cannot dock and having fully engineered (and the better AI routines MOM did a few years back) kill squads sent against them....there you go there's your "harder Elite" right there!

Pretty much. I also think, it is pretty obvious and shouldn't even require even being mentioned. You basically just have to look at the game to realise it. ED doesn't need to get harder all around - it needs choices to have harder challenges.
 
There are so many whiners on here that complain about nothing, and this guy is complaining about stuff that is kinda important. Youre just mad because this guy happens to be a gweefer

Well, the only solution I see would what many players have already asked FDEV to do: to give meaning to anarchies and core sectors. The latter, for instance, should be so safe that not even the most hardened PVP murderboat would be safe. Anybody going weapons hot without a VERY good reason should be staring down the guns of at least half a dozen fully engineered top-of-the-line combat vessels, and see a rebuy screen forthwith.

Anarchies, on the other hand, would, by necessity, be a totally different kettle of fish. HOWEVER, I'd like everybody to remember what anarchy means, what it really is. Anarchy does NOT mean that everybody can commit all kinds of crime, or is encouraged to. Originally, it was envisioned as a society where morality (and common sense) would make intervention by authorities superfluous.

In ED, of course, this need not be the case. They would be lawless. HOWEVER, even in such sectors (especially in such sectors!), certain transports would be expected to go unmolested. Not nearly every system is self-sufficient. If no food gets through, the people starve. Even die-hard anarchists want to eat. Without medical supplies, more people get sick and die. Even the most wild-eyed anarchist would not want to die from an otherwise easily curable disease.

So, certain commodities would be considered very important, and their bearers would likely be encouraged to come (admittedly at their own risk). I do see, however, groups in anarchies setting out to curb excessive violence, at least when directed at those delivering stuff vital for the continued existence of socity in that sector. In other words, PVP murder boats duking it out with one another -- no problem. Nothing to see here. Burning down the umpteenth supplier of grain -- not so great (unless a famine is called for).

I KNOW, the counter argument is, of course, "It's a game!" Of course it is. However, a game is meant to be fun, for all customers, not just a minority who think that ED is way too soft on players.

As I said, I could live with anarchies being made considerably tougher (as long as core sectors were made considerably safer -- as logic would dictate).

However, that is ultimately FDEV's choice, and I kinda doubt they listen to my whining (or anybody else's, at that).

I hope I didn't step on your toes (or anybody elses), given I didn't have my clown shoes on. ;)
 
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