Elite: Lessons from X universe and EvE Online.

I'm sorry but if a game has spawned companion apps/software (EDDI, EDCD, ED3D, EDDN, etc.) and dedicated website(s) to organize and calculate information, you've basically are using automated spreadsheets. This line has already been crossed so why not make something out of it.

I know this wasn't the creators intent but that IS the inherent nature of a MMO, which Elite claims to be - more or less.

The difference is you don't need to use those third party tools to play the game. All the information those sites contain are available to some degree within the game, these sites just make it easier to collate the data. I would bet there would be a good percentage of players that don't frequent this forum that have no idea these sites even exist, yet they play the game just fine.
 
Well if you want my honest reasoning for all this, I want to be able to make credits passively so I can afford the re buy of the larger ships. I don't like playing open for this reason, the credit grind is a real thing. I can't afford to fit a vette or cutter but with 65-70 million re buy that is a lot of grinding if you lose that ship 4-5 times when I finally get the cash do buy the fitting.
Sorry, but that is a cheap excuse. You can fit a trade cutter with 1500 Shields and 45%+ resistances, that will never die in open, unless you plan face-rolling the game, for around 400mil.
 
I'm sorry but if a game has spawned companion apps/software (EDDI, EDCD, ED3D, EDDN, etc.) and dedicated website(s) to organize and calculate information, you've basically are using automated spreadsheets. This line has already been crossed so why not make something out of it.

I know this wasn't the creators intent but that IS the inherent nature of a MMO, which Elite claims to be - more or less.

I don't use any of those sites when I trade. They are not needed at all. All the information you really need is available in the game. The above are just short cuts and done to make it easy for credits/hour gaming.
 
Sorry, but that is a cheap excuse. You can fit a trade cutter with 1500 Shields and 45%+ resistances, that will never die in open, unless you plan face-rolling the game, for around 400mil.

I don't want a Trade Cutter I want a Combat Corvette.

Combat is inherently dangerous, this requires lofty re-buys and no ability to make that money back as fast unless you're grinding trade routes, passenger missions. And you can't do both at the same time.

I never said I want ELITE to be EVE 2.0 I said, take some concepts from Eve and the X-Universe and implement them in Elite.


  • Allow players to have NPC traders, let them risk their own ships and crews trading for a percentage of passive income, expose those ships to other players.
  • Allow players to build infrastructure develop assets We have a WHOLE DAMN GALAXY Why can't I and other players setup stations / bases in the far reaches?

 
It's been a lovely day out. ;-)
And what can be more important that that? :)

Fair comment. I just think in the absence on anything useful happening at all, something needs doing. If not anything... #justsaying
To each their own and all of course, but for this game I just don't see the attraction of being rewarded not playing the game. I like the fact I earned every single credit in my account by myself. I did that. Not that NPC did that and because I ordered it to, I get a cut.

And to pre-empt the objection, it does influence me when this is in the game and I decide not to make use of it. It's the backdrop of my game. And I do not wish my backdrop to be determined by players. I'm sorry, but you just have to read the forums to see the different motivators that are present. And those will come through.
 
I like the fact I earned every single credit in my account by myself. I did that. Not that NPC did that and because I ordered it to, I get a cut.

I also like this fact. I'm guessing a part of your pre-emption would be along the lines of me seeing some form of 3rd party management as a part of my own success. It's a complex issue, like you say to each their own and Frontier get to make all those difficult decisions. I agree they probably already have.

I think the brunt of my own frustrations, especially after taking a 12 month off Elite and coming back to see nothing had changed, is that not enough of those decisions have been made 5 years in.

I think the almost unique relationship between developer and consumer within the realms of this kind of environment, the "community driven" claims over this incarnation of Elite are commonplace, but rarely evidenced. That opinion alone, explains to me 90% of everything said on these boards, and more so off them in the groups I belong to.

Address that, and many things could be accomplished.

While "we" have to be mindful that ultimately the decision makers guide the development, that guidance needs to be more focused on the consumers of the game that are invested now, rather than the very polished Minimal Viable Product that is so transparently sensitive to market forces that "we" are getting.

The original Elite was so successful, and so fondly remembered, not only for the fact the two guys managed to get the whole thing on one floppy disk (although that certainly aided in its popularity), but also because it CREATED a market rather than just fulfilling market need.

More of that thinking, less of MVP with a Scrum backlog with screwy priorities, and 'we" gets bigger and stronger and complains a lot less.

Because it's that simple ;-)
 
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