Loved Freelancer, was still playing it up to a few years ago. Oh the memories 
There were some things i really like and would love to see meld into Elite Universe.
- The larger story arcs, reasons to travel to places and go on adventures etc. For ED it doesn't have to be as tailored but some more things to explore in the lore, character side of things would be nice.
- The thick, thick foggy atmospheres in some systems. Like exploring in a misty swamp. I would love to see some areas like this in ED. Could even be used to hide etc .. some places that have more unique feel to them as such.
- Radiation or other natural hazards to avoid or navigate around.
- Unique items from abandoned ships. Not ones that pop up on USS but ones you actually have to explore and find.
- Personality in the factions.
- More intense musical score for those pivotal times in combat or dangerous locations.
- Finding hidden stations, pirate networks to get access to, shortcuts or ways to move more hidden between systems.
- Busy feeling of key systems, populations in motion etc
- Maybe similar to FL, more internal areas of the stations to visit, bars, traders etc .. bring the world more to life in the interim before walk on stations.
All I can think of at the moment.

There were some things i really like and would love to see meld into Elite Universe.
- The larger story arcs, reasons to travel to places and go on adventures etc. For ED it doesn't have to be as tailored but some more things to explore in the lore, character side of things would be nice.
- The thick, thick foggy atmospheres in some systems. Like exploring in a misty swamp. I would love to see some areas like this in ED. Could even be used to hide etc .. some places that have more unique feel to them as such.
- Radiation or other natural hazards to avoid or navigate around.
- Unique items from abandoned ships. Not ones that pop up on USS but ones you actually have to explore and find.
- Personality in the factions.
- More intense musical score for those pivotal times in combat or dangerous locations.
- Finding hidden stations, pirate networks to get access to, shortcuts or ways to move more hidden between systems.
- Busy feeling of key systems, populations in motion etc
- Maybe similar to FL, more internal areas of the stations to visit, bars, traders etc .. bring the world more to life in the interim before walk on stations.
All I can think of at the moment.