It's only odd when looked at from the perspective of traditional MMOs. FDev very intentionally avoided following the existing design of MMOs, and instead designed ED around David Braben's vision of a multiplayer "space simulation". Let me phrase this another way: FDev were not chasing MMO players, they were chasing "space sim" players who wanted a multiplayer component. So it is unsurprising that ED doesn't have (for example) global chatrooms.They have to make it work somehow. A clan or guild cannot function properly without a chatroom for all members. Eve Online, WoW, every major MMO has this feature.The problem all those suggestions is that they go beyond your immediate P2P network bubble/instance. So it would require the server to transfer (and possibly store) all messages. Given that FDev try to limit the load on their servers (due to no game subscription to pay for them), I wonder if this would be too costly for them to consider.
It's odd that this MMO only has missions for solo-players, where's the multi-player missions?![]()
I wouldn't give one off-the-cuff comment too much weight... But I did say that "FDev may devise a solution eventually, but it probably won't work like it does in other MMO/sand-box games." For better or worse, FDev continue to ignore player suggestions, and instead devise their own novel solutions to what they perceive as the real problems underlying player dissatisfaction. (For the worse in the case of Power Player... and possibly Multi-Crew.)I disagree, they said the sky is the limit in some live Twitch streams of the pastCrafting of outposts, and even more personally claiming space territory, goes fundamentally against the design & fiction of ED,
I suspect that FDev don't pay too much attention to forum polls, whatever we might wish.and a recent poll has majority support for clans / guilds.
You are making the mistake of thinking that players will get what they want MERELY because a lot of them want it. It's not nearly that simple. FDev are limited by their past choices (e.g. business model, client/server network model, shared universe state), as well as their desire to keep all their players happy (rather than just one section of it, be it PvP players, or clan/guild players, or solo players, or whatever).A lot of players don't want to stay insignificant, we want to build our own clans / guilds, ships, claim solar systems etc.which is that you are an insignificant CMDR among a population of trillions.
Sorry, but I am virtually certain that won't happen:IF P2P can't support they will have to ditch it or improve it.It also wouldn't work very well with ED's P2P network instances. FDev may devise a solution eventually, but it probably won't work like it does in other MMO/sand-box games.
There might be an element of truth in your "old-school thinking", and it may well be true that "Lots of players yearn for a real deep sandbox", etc... But all that is irrelevant! ED is built upon a networking model, business model, a shared universe state & BackGround Sim which means it is UNAVOIDABLE that "ED is designed so that individual players can interact (with others they can see), but their persistent effects on the world are somewhat indirect".That's old-school thinking, and those responsible horrendously hold-back the full potential of ED. Lots of players yearn for a real deep sandbox with solid multiplayer. Many players want to be significant, leaders, industrialists, tycoons, manage clans / guilds, craft ships, claim solar systems etc.In general, ED is designed so that individual players can interact (with others they can see), but their persistent effects on the world are somewhat indirect,
I'm afraid that what you want would require an entirely different game than ED. It's simply never going to be what you want.This, allowing players to do more stuff by themselves, thereby deepening the sandbox, doesn't require much development.
Braben and company have done a fantastic job with the flight mechanics, the combat, all that stuff.
But it needs a game to attach itself to and right now - more than a year after release, mind you - it still mostly lacks one and what it does have, still doesn't even work.
Yes, for the most part, the flying is the best part of the game. I actually enjoy just flying up the stations and landing.
You are right again. But I don't think the game will ever be more than it is now. Walk around ships? Why, so I can spend more time doing things instead of gaming? Walk around stations... I guess that will be so I can wander down to the bar and get into fights, drunk, play poker... Maybe I can sit in a corner and play solitaire!
Look, I'm sorry if this offends you, I don't think this game will ever be more than a really good flight simulator with some sort of loose missions half tacked on. I am not going to buy next seasons edition if they can't make a more compelling game than this. The recent look into the future from the devs promises much, but if it is implemented as poorly as the game is now I have much better places to spend my money and my time.They need to step up their game and explain what they are going to do to fix the issues and lack of consistency in this game as it is now.
But they won't. They'll keep on moving forward with additional features that will only be half implemented place holders that they have some grand vision of that will get lost in the next round of additional features that
will only be half implemented place holders that they have some grand vision of that will get lost in the next round of additional features that will only be half implemented place holders that they have some grand vision of that will get lost in the next round of additional features that will only be half implemented place holders that they have some grand vision of that will get lost in the next round of additional features that will only be half implemented place holders that they have some grand vision of that will get lost in the next round of additional features that...
You get the picture... Unfortunately this isn't the only game that does this. And I'm tired of paying for games that come out half developed and rarely fixed.
I can imagine many possible problems from gold farming. It would cause a huge amount of server load (and so costs), which FDev won't want. It's also likely to degrade Online player experiences, since they're likely to run into gold-farming bots, rather than real players (unlike other MMOs ED has very limited player numbers per instance). And perhaps worst of all, it would threaten to unbalance the BGS, since automated bots will have far more effect than almost any real players (and if you have a swarm of them all doing the same thing in the same place...).
Braben wanted a multiplayer Elite for years, yet wanted a game where the effect of any single Commander on the Universe is minuscule at best. He wanted multiple players to feel the loneliness of empty space while occasionally brushing up against one another in his huge universe. In his logical, engineer's mind players would simply accept this and go with it because that was the plan and the numbers worked.
Not being a game designer - or apparently particularly creatively minded at all (this is NOT an insult) - he completely failed to account for player ingenuity.
Get groups of players in the same sandbox, and many want to band together and make their presence felt. This is the entire basis of EVE Online and other sandbox games preceding it. Many players simply will NOT accept a minuscule influence or not having their presence felt. We see this daily in forum posts about the BGS and Power Play (which, for some inexplicable reason, remain completely separate and oft opposing mechanics because again, Elite does not apparently have game designers only engineers trying and mostly failing to make a game) and we will continue to see it. Players want their actions to matter, and this should have been something Frontier anticipated.
And it would have been anticipated. By a game designer. By someone with experience in designing fun, compelling games for players to enjoy as opposed to adding more progress bars to grind.
Elite desperately needs someone to helm the actual game side of development. Braben and company have done a fantastic job with the flight mechanics, the combat, all that stuff. But it needs a game to attach itself to and right now - more than a year after release, mind you - it still mostly lacks one and what it does have, still doesn't even work.
The OPs post is being pretty insulting to the creative team behind Elite.
I've met some of the content artists, modellers and developers from Frontier and they are passionate, dedicated and creative, not "engineers" with no comprehension of what makes a game. I say on their behalf, don't be so rude and ignorant.
No one is questioning modellers or developers.
But your so called "content artists" did a pretty lousy job so far - even if every mission in game would work flawlessly (which they dont and that most certainly contributes a lot to the bad vibe a lot ppl are getting, too) they are for the most part incredible boring, repetitive and grindy.
If that's "insulting"... well... I am sorry.
No. Wait. I am not.
I want to have more fun and "depth" in the game; it's not that they are doing me a favor or something that I have to be grateful for - we pay for all that. It's their job. Yes, I deserve to have more fun in my game.
Do better. Maybe then there would be no more "insults".
That is a matter of opinion. My opinion is the opposite of yours. If I thought it was lousy, I wouldn't have played the game for over a 1000 hours. While I agree that improvements can be made like all games that have been released, I still find the game extremely enjoyable without any grind or boredom. Grind all depends on your playstyle. And when it comes to deserving the game you want, maybe do some research before committing to buy something. You deserve what you get, there is plenty of information out there that tells you the state of the game.
Mr. Braben and the flight engineers have proven their capability to make a flight sim in space. They have done a marvelous job. The numbers work; ships are of sufficient complexity that learning them is fun but not stressful. They are a joy to pilot, each with unique strengths and weaknesses and their very own feel.
Now though, these same precise, calculating engineers are trying to make a game. And it's failing. And I bet they neither realize that, nor would even understand why if they did. They plugged in numbers and got precise spawn rates, dependable RNG generation of POI and USS areas. Technically everything is working fine.
Imagine F1 2016 or Forza with 10 different cars max and 1000 race tracks most of which look exactly the same
Imagine GTA V with the same 3 repeatable missions over and over, 10 cars and nothing else to do
2x (poor?) Examples of what would kill replayabilty of a good base game but Elite is just that. A great framework for a triple A title with very little in the middle to keep "most" people playing. There is honestly no incentive to keep playing, no progression to enjoy other than a few different ships that increase in size and power. This for me down to the fact the whole game is essentially a copy & Paste of very few core components to make the game world seem vast. Yes vast but utterly boring after an hour.
This can change though and this years updates are the final make or break for ED in my opinion. I for one hope 2016 will be a good year because I do like the core game it just needs more juice, much more.
Sorry but those examples don't really compare. In fact GTA missions are very similar, it's just presentation of the missions that is different. Admittedly better in GTA, but missions aren't the only activity you can do in Elite. There are lots of other things to do, such as trade, explore, bounty hunt, and pirate.
The missions in GTAV have more variety with characters that are motion captured and voice-acting.
To make a long story short: Frontier has to add richness, fill the galaxy and give players tools to socialize, craft, manage stuff by themselves.
The premise of the billions of procedural generated planets is good. That is until you go to a planetary base and notice there's no NPC life other than a few docking ships.
That's what you want. I don't want to do crafting myself, I don't want to manage stations or corporations. Depth means a lot of different things to different people. I hope the new mission and BGS update coming in 2.1 helps with some of the depth and presentation, but voice acting and motion capture doesn't give missions more depth.