For a space simulation game, Elite Dangerous has lost all sense of realism. Over the years, they’ve added and buffed rewards while minimizing or removing risks so it just doesn't feel real anymore.
In what galaxy could you:
This isn’t an argument to change the game since there are many players who are perfectly happy with their fleet carriers. There’s lots of explorers who are perfectly happy roaming the galaxy. And it’s still a tough game for new players.
But there should be a realism mode for those veteran players who want to experience ED as a more genuine space sim the way it was meant to be played. If you want big ships and gobs of cash, it should be really tough to get there just like in the original Elite game.
Mining should only be in Res Zones (this was the original intent) and the best areas, (pristine metallic rings, hotspots) should be in a Haz Res. Cops should hop into low, medium, high Res areas based on system security level only when a crime has been committed, just like with interdictions and not constantly patrol the area.
Interdiction evasion from NPCs should be much more difficult and based on your ship’s maneuverability.
Bounty hunting payout should be based on damage dealt. You do most of the damage, you get most of the bounty.
Mission payouts should be nerfed significantly and rewards should be based on risk and time/effort needed.
Trade profits should be nerfed especially for tritium, military fabrics, basic meds in Outbreak (or add significant risk if hauling those commodities) but smuggling illegal commodities should be buffed due to the additional risk.
Explo data should be nerfed.
And yes, it should be Open Only.
No easy money. Credits will feel rightfully earned. Pirating will be a legitimate profession again (legitimately illegitimate?). There won’t be just one or two dominant ways to generate credits. Trader, miner, smuggler, bounty hunter, salvager will all be viable careers.
I started playing with self-imposed rules a couple years ago to try to recreate this more realistic galaxy and after hundreds of hours of testing, they work reasonably well (e.g. submitting to all interdictions) but it would be far better to have a separate mode to play from scratch. I’m constantly resetting my accounts and tweaking these rules but would love if others could help better refine these while I hope longingly that FDev adds this new mode of gameplay (which I would gladly pay for). And it shouldn’t be hard to implement since nothing would need to be added to the game, just tweak the existing mechanics.
But since that’s not likely, my dream is to have a good-sized veteran player group where everyone follows and tweaks these rules for the most realistic gameplay possible. Violators will be kicked. Gankers would be welcomed! The galaxy should be a dangerous place!
If you’re interested in joining a group of us who play this way and rediscover this great game or just watch us flail around the galaxy, check us out. We need more feedback and based on a lot of forum posts, I think there are a lot of experienced players out there who would love to play this way (or already play with similar rules).
discord.gg
Here are the current rules:
ED Veteran Rules
OPEN only
Must submit to all NPC interdictions. Can evade player interdictions.
Reset your commander or get a new account
Get standard sidey loadout without SRV
Bounty Hunting: (no help from cops). Only in low/medium/high Res areas or Nav Beacon in Anarchy systems (KWS required) or Haz Res/CNB in any system.
Exploration: No explo data until Entrepreneur.
Mining: Can only mine in Res areas until Tycoon. Must stay near center of Res areas.
Missions:
Trading: No profit margins > 2500 per ton until Broker.
Optional Rules (bold are recommended)
Crimes against me: OFF/ON
Engineering: Yes/No
3rd party apps (outfitting): Yes/No
3rd party apps (trade): Yes/No
3rd party apps (mining spots): Yes/No
Ship loss: 50% rebuy, lose the ship, permadeath
In what galaxy could you:
- Get full bounties for a couple pew-pew shots when cops do all the damage?
- Always escape interdiction from every pirate?
- Hardly get interdicted by cops when wanted or carrying illegal goods even in high security systems?
- Have a 5% rebuy insurance for any ship but you don’t pay for any insurance installments??? What company would offer that?
- Make millions in mining risk free?
- Sell millions in LTDs in a never ending gold rush due to a broken supply/demand system?
- Buy your OWN fleet carrier? For a squadron - ok. Single commander - just no.
This isn’t an argument to change the game since there are many players who are perfectly happy with their fleet carriers. There’s lots of explorers who are perfectly happy roaming the galaxy. And it’s still a tough game for new players.
But there should be a realism mode for those veteran players who want to experience ED as a more genuine space sim the way it was meant to be played. If you want big ships and gobs of cash, it should be really tough to get there just like in the original Elite game.
Mining should only be in Res Zones (this was the original intent) and the best areas, (pristine metallic rings, hotspots) should be in a Haz Res. Cops should hop into low, medium, high Res areas based on system security level only when a crime has been committed, just like with interdictions and not constantly patrol the area.
Interdiction evasion from NPCs should be much more difficult and based on your ship’s maneuverability.
Bounty hunting payout should be based on damage dealt. You do most of the damage, you get most of the bounty.
Mission payouts should be nerfed significantly and rewards should be based on risk and time/effort needed.
Trade profits should be nerfed especially for tritium, military fabrics, basic meds in Outbreak (or add significant risk if hauling those commodities) but smuggling illegal commodities should be buffed due to the additional risk.
Explo data should be nerfed.
And yes, it should be Open Only.
No easy money. Credits will feel rightfully earned. Pirating will be a legitimate profession again (legitimately illegitimate?). There won’t be just one or two dominant ways to generate credits. Trader, miner, smuggler, bounty hunter, salvager will all be viable careers.
I started playing with self-imposed rules a couple years ago to try to recreate this more realistic galaxy and after hundreds of hours of testing, they work reasonably well (e.g. submitting to all interdictions) but it would be far better to have a separate mode to play from scratch. I’m constantly resetting my accounts and tweaking these rules but would love if others could help better refine these while I hope longingly that FDev adds this new mode of gameplay (which I would gladly pay for). And it shouldn’t be hard to implement since nothing would need to be added to the game, just tweak the existing mechanics.
But since that’s not likely, my dream is to have a good-sized veteran player group where everyone follows and tweaks these rules for the most realistic gameplay possible. Violators will be kicked. Gankers would be welcomed! The galaxy should be a dangerous place!
If you’re interested in joining a group of us who play this way and rediscover this great game or just watch us flail around the galaxy, check us out. We need more feedback and based on a lot of forum posts, I think there are a lot of experienced players out there who would love to play this way (or already play with similar rules).

Discord - Group Chat That’s All Fun & Games
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Here are the current rules:
ED Veteran Rules
OPEN only
Must submit to all NPC interdictions. Can evade player interdictions.
Reset your commander or get a new account
Get standard sidey loadout without SRV
Bounty Hunting: (no help from cops). Only in low/medium/high Res areas or Nav Beacon in Anarchy systems (KWS required) or Haz Res/CNB in any system.
Exploration: No explo data until Entrepreneur.
Mining: Can only mine in Res areas until Tycoon. Must stay near center of Res areas.
Missions:
- Penniless: No missions
- Mostly penniless: < 10K mission reward
- Peddler: < 25K mission reward
- Dealer < 50K mission reward
- Merchant: < 100K mission reward
- Broker: < 250K mission reward
- Entrepreneur: Can do any mission
- Exceptions: Can do any mining missions or fed/imperial rank up missions regardless of trade rank.
Trading: No profit margins > 2500 per ton until Broker.
Optional Rules (bold are recommended)
Crimes against me: OFF/ON
Engineering: Yes/No
3rd party apps (outfitting): Yes/No
3rd party apps (trade): Yes/No
3rd party apps (mining spots): Yes/No
Ship loss: 50% rebuy, lose the ship, permadeath