Realism in a game that is set 1000 years in the future and breaks several laws of physics - interesting!!!
I'm not disputing that Elite Dangerous has got easier over the years, but the first four of those were basically in as-is in 1.0, and the fifth and sixth just need the name of the current top earning method replacing to be there from the start too. (Just how many skimmers did that base have? Shouldn't the hotels in Rhea be full by now? Hasn't this ship sought enough Luxuries? etc. etc.)For a space simulation game, Elite Dangerous has lost all sense of realism. Over the years, they’ve added and buffed rewards while minimizing or removing risks so it just doesn't feel real anymore.
In what galaxy could you:
- Get full bounties for a couple pew-pew shots when cops do all the damage?
- Always escape interdiction from every pirate?
- Hardly get interdicted by cops when wanted or carrying illegal goods even in high security systems?
- Have a 5% rebuy insurance for any ship but you don’t pay for any insurance installments??? What company would offer that?
- Make millions in mining risk free?
- Sell millions in LTDs in a never ending gold rush due to a broken supply/demand system?
- Buy your OWN fleet carrier? For a squadron - ok. Single commander - just no.
You can easily self impose a higher difficulty. There are ton of things you can do, either singly or in combination to increase difficulty.
On ship destruction wipe save and start over.
On ship destruction always pick free sidewinder.
Do not use engineers.
Never fit A or B rated modules.
Limit yourself to small ships only.
Do not use third party sites like EDDB or Inara.
Just to name a few.
You can make the game as challenging as you want.
A worthy goal and as I mentioned above I hope it works for you.Yes that’s basically what we’ve done but we didn’t want arbitrary rules just to make it harder. We wanted them to be closer to what should really happen in the galaxy to better balance the game. For instance if you lose your ship, you lose your ship but you still keep your other ships and credits since you were in an escape pod.
For a space simulation game, Elite Dangerous has lost all sense of realism. Over the years, they’ve added and buffed rewards while minimizing or removing risks so it just doesn't feel real anymore.
In what galaxy could you:
There is no suspension of disbelief. It’s just disbelief. They kept making it easier to make money while taking away or minimizing risks.
- Get full bounties for a couple pew-pew shots when cops do all the damage?
- Always escape interdiction from every pirate?
- Hardly get interdicted by cops when wanted or carrying illegal goods even in high security systems?
- Have a 5% rebuy insurance for any ship but you don’t pay for any insurance installments??? What company would offer that?
- Make millions in mining risk free?
- Sell millions in LTDs in a never ending gold rush due to a broken supply/demand system?
- Buy your OWN fleet carrier? For a squadron - ok. Single commander - just no.
This isn’t an argument to change the game since there are many players who are perfectly happy with their fleet carriers. There’s lots of explorers who are perfectly happy roaming the galaxy. And it’s still a tough game for new players.
But there should be a realism mode for those veteran players who want to experience ED as a more genuine space sim the way it was meant to be played. If you want big ships and gobs of cash, it should be really tough to get there just like in the original Elite game.
Mining should only be in Res Zones (this was the original intent) and the best areas, (pristine metallic rings, hotspots) should be in a Haz Res. Cops should hop into low, medium, high Res areas based on system security level only when a crime has been committed, just like with interdictions and not constantly patrol the area.
Interdiction evasion from NPCs should be much more difficult and based on your ship’s maneuverability.
Bounty hunting payout should be based on damage dealt. You do most of the damage, you get most of the bounty.
Mission payouts should be nerfed significantly and rewards should be based on risk and time/effort needed.
Trade profits should be nerfed especially for tritium, military fabrics, basic meds in Outbreak (or add significant risk if hauling those commodities) but smuggling illegal commodities should be buffed due to the additional risk.
Explo data should be nerfed.
And yes, it should be Open Only.
No easy money. Credits will feel rightfully earned. Pirating will be a legitimate profession again (legitimately illegitimate?). There won’t be just one or two dominant ways to generate credits. Trader, miner, smuggler, bounty hunter, salvager will all be viable careers.
I started playing with self-imposed rules a couple years ago to try to recreate this more realistic galaxy and after hundreds of hours of testing, they work reasonably well (e.g. submitting to all interdictions) but it would be far better to have a separate mode to play from scratch. I’m constantly resetting my accounts and tweaking these rules but would love if others could help better refine these while I hope longingly that FDev adds this new mode of gameplay (which I would gladly pay for). And it shouldn’t be hard to implement since nothing would need to be added to the game, just tweak the existing mechanics.
But since that’s not likely, my dream is to have a good-sized veteran player group where everyone follows and tweaks these rules for the most realistic gameplay possible. Violators will be kicked. Gankers would be welcomed! The galaxy should be a dangerous place!
If you’re interested in joining a group of us who play this way and rediscover this great game or just watch us flail around the galaxy, check us out. We need more feedback and based on a lot of forum posts, I think there are a lot of experienced players out there who would love to play this way (or already play with similar rules).
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Here are the current rules:
ED Veteran Rules
OPEN only
Must submit to all NPC interdictions. Can evade player interdictions.
Reset your commander or get a new account
Get standard sidey loadout without SRV
Bounty Hunting: (no help from cops). Only in low/medium/high Res areas or Nav Beacon in Anarchy systems (KWS required) or Haz Res/CNB in any system.
Exploration: No explo data until Entrepreneur.
Mining: Can only mine in Res areas until Tycoon. Must stay near center of Res areas.
Missions:
PAX: Only Saud Kruger ships can use Business, First or Luxury class PAX modules.
- Penniless: No missions
- Mostly penniless: < 10K mission reward
- Peddler: < 25K mission reward
- Dealer < 50K mission reward
- Merchant: < 100K mission reward
- Broker: < 250K mission reward
- Entrepreneur: Can do any mission
- Exceptions: Can do any mining missions or fed/imperial rank up missions regardless of trade rank.
Trading: No profit margins > 2500 per ton until Broker.
Optional Rules (bold are recommended)
Crimes against me: OFF/ON
Engineering: Yes/No
3rd party apps (outfitting): Yes/No
3rd party apps (trade): Yes/No
3rd party apps (mining spots): Yes/No
Ship loss: 50% rebuy, lose the ship, permadeath
Have you tried flying FA off?Good point. Maybe a difficulty level is a better description than realism. And ED is one of the few games that doesn’t have a difficulty level.
As far as being open-only, I partially agree. I think that instead of solo and private group there should just be Open and Open Hardcore.
In a real galaxy it's highly doubtful you'd run into another ship while out travelling between ports, except on communications. You certainly wouldn't be pulled from high speed travel by a magical interdiction device. Just docking in real space is a surgical maneuver - imagine the precision needed to follow a FTL ship and lock onto it, scan the cargo and interdict it.For a space simulation game, Elite Dangerous has lost all sense of realism. Over the years, they’ve added and buffed rewards while minimizing or removing risks so it just doesn't feel real anymore.
In what galaxy could you:
There is no suspension of disbelief. It’s just disbelief. They kept making it easier to make money while taking away or minimizing risks.
- Get full bounties for a couple pew-pew shots when cops do all the damage?
- Always escape interdiction from every pirate?
- Hardly get interdicted by cops when wanted or carrying illegal goods even in high security systems?
- Have a 5% rebuy insurance for any ship but you don’t pay for any insurance installments??? What company would offer that?
- Make millions in mining risk free?
- Sell millions in LTDs in a never ending gold rush due to a broken supply/demand system?
- Buy your OWN fleet carrier? For a squadron - ok. Single commander - just no.
I like the idea of RES being interesting to mining.. foremost because that's what they're named for.
- Leave overlapping hotspots as they are for miners who don't want to do combat.
- Buff the yields of single resource extraction sites to match the top overlaps over low to hazardous.. of course this would mean you can only mine haz rez with a wing.
- Leave the npc's as current.. while for bounty hunting they're a bit off, for mining pests they're perfect.
This might sound anti carebear, but wait until you try mining in a corvette with npc police and npc attackers. Its amazingly fun and still easy mode.
Yeah i know this makes too much sense for frontiers siloed (from all other content) and hardline / punitive (instead of variable rewards tradeoff) approach to designing features. How dare we suggest a feature that's not tunnel visioned and only has punishments to avoid! Sacrilege! The white knights love it!
Sorry, lol. It would be fun though![]()
I’ve done half a dozen mining runs in low, medium and high Res but the Pirate scanning pattern seems the same as a non Res area. They scan you when you first arrive but then never scan you again. Maybe I’ve just been lucky.
I do miss Sarah J? and her pumped up npc's on steroids. I lost so many ships against them.
The multi cannon PA's were a bit much tho. lol
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