Elite on Console is dead - so why are FDev delaying Odyssey improvements for it?

Is the spec of the XBox One & PS4 above the minimum spec listed? - Yes
Therefore Frontier have had to code the game to work on PCs of a lower spec than seven year old consoles.

Any 'down-grading' that they have had to do has been to allow PCs to function.
The graphics in game now are not as a result of consoles.
Maybe, but they can't reach the recommended. Even if it was not broken performance wise, they'll have to downgrade it to low quality to fit.
 
Let's all be realistic here.

EDO on xbone and peasant 4 is going to look and run Bally terrible, what what

I already experience immersion breaking stuttering when landing on planets.

I was really excited about it coming to console at first, but as the complaints from PC players have built steadily, my concerns have grown.

Horizons was the last ever thing I pre-ordered and that taught me a valuable lesson. My xbone runs hot playing EDH and the constant noise of the fan ensured that many a night's sleep would have me shoot up wide awake with the feeling that something was missing.

The old gen consoles are just not up to challenge of running EDO, to believe they are is foolish.

I still believe that FDev will market it to us console players anyway.

Tatty bye
 
Seriously?
The Xbox Series X and PS5 BOTH Spec BETTER than the Average Gamer PC.
I don't have the stats, but I spent my life in IT - starting at building, SUN, early Linux Adopter, and ending at CTO/Chief Enterprise Architect. I would bet less than 2% of Current Gamer PC's can benchmark better than current consoles...

Besides, it would be bad publicity and business ignorant to Not do a console release, which brings in a lot of revenue - which id's the bottom line, literally.

I'd be hesitant to ever buy another FDev game if they can't get it together. That already screwed up with Fleet Carriers Release, and in-game price is still ridiculous! The smart thing here would have been to Sell them for Real Money - anyone who doesn't play constantly can't afford one, and it undermines all the effort spent developing them! What a Waste!
And the last "Rebalance" of in-game Earnings, no doubt pushed by long-time gamers who no longer invest financially in the game, was also lunacy. Making it even harder for new players to earn/outfit a decent ship was a very poor (pi) business decision. I know several who left then... And it was bad for people, such as myself, who prefer mining, commerce, and non-violent means of making Credits! Mining Should be the most lucrative over looking for bounties... We don't want crime and killing for money to be the future. Besides, no-one would commit so much crime with the price of ships - and you shouldn't be allowed Insurance if it are in the midst of criminal acts. Poor "rebalance".
Didn't mean to harp - just got carried away...
Cheers! o7
 
The smart thing here would have been to Sell them for Real Money
Pay to Win? No thank you. That would break this game its neck.

And the last "Rebalance" of in-game Earnings, no doubt pushed by long-time gamers who no longer invest financially in the game, was also lunacy.
No, it feels like an intentionally culling to throttle the number of FCs in the bubble, not by the community, but by Frontier itself. The FCs do cause stability issues while jumping and even before that, too. The nerfs are, obviously, too late and yes, new players missed the lucrative years.

While it's not impossible to run a FC without affording 8+ hours daily, I still consider it casual-hostile because it requires regularity in its activity. Can't drop in and out at will. A completely active FC with 100 weekly jumps costs about 40 mln CR a week plus Tritium. That's 160 T of Platinum at 250K CR (which in turn requires an external price listing site to be efficient) so the mining and delivery time isn't that much of a problem (2 loads for an average miner, so about 2-3 hours a week) but the frequency of the need to put that time in is. And of course the one-time-fee of five billion CR which fortunately doesn't have a time limit attached to it.

The game in general is casual-hostile because the way engineering was tacked on makes it hard to achieve competitiveness in a timely manner without using 'optimized' methods. That in whole is a higher-up decision to maximize engagement while minimizing effort. Only engaged players buy skins and DLC. Grind is a cheap way to get that engagement with minimal effort. Grind is a boring way.

Odyssey is uninspired, rushed and unpolished. They should have taken an additional year to flesh out the gameplay loops and the stability. It feels wrong. It feels disconnected to the remaining game. It should have been its own game instead.

It's not yet dead on console. But it is also dying on PC. And Odyssey is the straw that broke the camel's back.
 
While it's not impossible to run a FC without affording 8+ hours daily, I still consider it casual-hostile because it requires regularity in its activity. Can't drop in and out at will. A completely active FC with 100 weekly jumps costs about 40 mln CR a week plus Tritium. That's 160 T of Platinum at 250K CR (which in turn requires an external price listing site to be efficient) so the mining and delivery time isn't that much of a problem (2 loads for an average miner, so about 2-3 hours a week) but the frequency of the need to put that time in i
Ummm....
100 jumps in a FC takes around 30 hours... Hardly "casual" and done in a couple of sessions now, is it?

I can make over 700 million in around 5 hours with a FC & a Cutter, enough to pay for upkeep, even if the FC was fully fitted, for over 30 weeks. (you could make the same amount too - it isn't exclusive to 'veterans')

As for Odyssey being the straw... I don't think so, but your own opinion is indisputable - it is your own, after all.
 
It's definitely quieter in Xbox at the moment( on my friends list ) but I think people are doing other stuff and will quite possibly come back if EDO drops, but I think Fdev will have to do some serious selling . I'm playing EDH the same amount as I have always done. But EDO apart from being pretty ( style over substance my own opinion ) offers nothing for me as an explorer, the galaxy will still be as empty ( 16 new biological's ? ) . I'm not even sure if I would buy Odyssey now ? I will wait and see
 
It's definitely quieter in Xbox at the moment( on my friends list ) but I think people are doing other stuff and will quite possibly come back if EDO drops, but I think Fdev will have to do some serious selling . I'm playing EDH the same amount as I have always done. But EDO apart from being pretty ( style over substance my own opinion ) offers nothing for me as an explorer, the galaxy will still be as empty ( 16 new biological's ? ) . I'm not even sure if I would buy Odyssey now ? I will wait and see

The problem with space legs is you need something to do once on the ground.

The problem with Odyssey's solution to that - First Person Shooter - is it's uninspiring and just isn't very engaging.

I have Odyssey on PC and find very little reason to leave my ship:

* the missions don't interest me, offer little variety and they're not much fun. They also take a lot of time for little reward.

* once you've seen each type of POI you've seen them all. Same goes for the biology

* the biggest selling point for me is the ability to enter atmospheres, and the ability to walk around stations. Again though, the stations are all very similar, and are very small. The atmospheres... just look like a colour filter added to non-atmospheric planets, they don't offer much variety or inspire me to go out and explore. It doesn't feel like there's anything unique to discover.

I had envisaged a development focus on atmospherics, increased immersion and detail as a draw to land and explore on the new planets, but that feels a long way off now.

The focus on Destiny-lite FPS and yet another engineering grind feels like an uninspired gamble that has failed.

Not sure how Frontier can turn it around. I hope they do, but without a 4k option and improved graphics on current gen PS5 / XsX, I can't see me purchasing this on console (if indeed it ever makes release). There's not even a commitment to Cross Play.

It's a real shame - so much potential to add immersion and depth feels like a missed opportunity.
 
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The Xbox Series X and PS5 BOTH Spec BETTER than the Average Gamer PC.
They're the same lies every console release. Not sure how you didn't already know the routine having worked at Sun since everyone had a giggle in supercomputing when they claimed the PS3 was a 1.8 tflop device. You guys were shipping E25Ks at the time for budget supercomputing IIRC.

oof.jpg
 
They're the same lies every console release. Not sure how you didn't already know the routine having worked at Sun since everyone had a giggle in supercomputing when they claimed the PS3 was a 1.8 tflop device. You guys were shipping E25Ks at the time for budget supercomputing IIRC.

View attachment 262040

Maybe the Cobra engine will run nicely on SPARC?

The graph you've posted is great, but do you really think it proves anything? No-one's looking for >100FPS for Odyssey on PS5, besides which it's not running on RE Engine. (assuming that's 1080p btw) In any case I think diversion into a PC vs Console argument is needless and meaningless in the context of this specific topic.
 
Seriously?
The Xbox Series X and PS5 BOTH Spec BETTER than the Average Gamer PC.
I don't have the stats, but I spent my life in IT - starting at building, SUN, early Linux Adopter, and ending at CTO/Chief Enterprise Architect. I would bet less than 2% of Current Gamer PC's can benchmark better than current consoles...

Besides, it would be bad publicity and business ignorant to Not do a console release, which brings in a lot of revenue - which id's the bottom line, literally.

I'd be hesitant to ever buy another FDev game if they can't get it together. That already screwed up with Fleet Carriers Release, and in-game price is still ridiculous! The smart thing here would have been to Sell them for Real Money - anyone who doesn't play constantly can't afford one, and it undermines all the effort spent developing them! What a Waste!
And the last "Rebalance" of in-game Earnings, no doubt pushed by long-time gamers who no longer invest financially in the game, was also lunacy. Making it even harder for new players to earn/outfit a decent ship was a very poor (pi) business decision. I know several who left then... And it was bad for people, such as myself, who prefer mining, commerce, and non-violent means of making Credits! Mining Should be the most lucrative over looking for bounties... We don't want crime and killing for money to be the future. Besides, no-one would commit so much crime with the price of ships - and you shouldn't be allowed Insurance if it are in the midst of criminal acts. Poor "rebalance".
Didn't mean to harp - just got carried away...
Cheers! o7
laughing_zeons_by_mintyrobo_d473857-fullview.png
 
Pay to Win? No thank you. That would break this game its neck.


No, it feels like an intentionally culling to throttle the number of FCs in the bubble, not by the community, but by Frontier itself. The FCs do cause stability issues while jumping and even before that, too. The nerfs are, obviously, too late and yes, new players missed the lucrative years.

While it's not impossible to run a FC without affording 8+ hours daily, I still consider it casual-hostile because it requires regularity in its activity. Can't drop in and out at will. A completely active FC with 100 weekly jumps costs about 40 mln CR a week plus Tritium. That's 160 T of Platinum at 250K CR (which in turn requires an external price listing site to be efficient) so the mining and delivery time isn't that much of a problem (2 loads for an average miner, so about 2-3 hours a week) but the frequency of the need to put that time in is. And of course the one-time-fee of five billion CR which fortunately doesn't have a time limit attached to it.

The game in general is casual-hostile because the way engineering was tacked on makes it hard to achieve competitiveness in a timely manner without using 'optimized' methods. That in whole is a higher-up decision to maximize engagement while minimizing effort. Only engaged players buy skins and DLC. Grind is a cheap way to get that engagement with minimal effort. Grind is a boring way.

Odyssey is uninspired, rushed and unpolished. They should have taken an additional year to flesh out the gameplay loops and the stability. It feels wrong. It feels disconnected to the remaining game. It should have been its own game instead.

It's not yet dead on console. But it is also dying on PC. And Odyssey is the straw that broke the camel's back.
A fully outfitted FC will set you back 25m per week. Most people don't bother with that much gear, I have it down to what I need, and it costs me 10m per week.
But let's break down the numbers:
Mining Platinum is lucrative enough as it is. 250k/t (and that's a low price). If you look around, you can easily sell a carrier full for 275-285k/t. One shieldless cutter nets you 226m (794 sold at 285k).
Getting the 5b to start with, is a bit of a grind, granted. But even if you team up, or fly to a mining field where carriers are buying platinum for 230k/t, you can still make good cash within reasonable amount of time. A cutter with 9 collectors can hold 576t of platinum, selling at rock bottom price of 230k to a carrier will get you 132m per trip. So 50 trips (assuming you used your last credit to transfer you mining cutter to the carrier and start at 0 credits) and you have your 5b).
When I go mining, I do 2-3 trips, after which I get bored. Watching movies helps though.
in theory, after 20 days (again, assuming 2-3 trips per day, one trip taking a bit more than an hour) and you will have enough for your carrier plus some spare change.

Now comes the mean part (and the best one at it) where you can buy your carrier.
I only have armory and refuel as a service on mine, as I can access the outfitting and shipyard for myself, since I am the carrier owner. No need to spend that money there.
Tritium will cost you a fair bit though. So best to have some spare change for that laying around and refuel your carrier first. Tritium is roughly at 45k/t, and you need an extra 500t to fill 'er up. I mean, you just spent 5b on that thing and it doesn't come with a full tank.

Congratulations, you've done the hard part.

Now comes the best part.
Go mine a bit more. Anything you mine now, will cover the carrier upkeep. I dumped 4b on my carrier after I got it. With only refuel and rearm enabled, it costs you 10m/week. With one mining trip paying 226m (store on carrier and sell later), in 2 trips, you can have your carrier paid for a WHOLE YEAR!
2 trips. That's it. During the whole you only have to do 2 mining trips.
Unless you want to make some more dough, then might as well do a few more trips and sell it all in one go.

Secret tip: Osmium!
I sells alright, but if you get allied, and the faction is in Expansion, then you can hand in Osmium for 350k/t. It's a great byproduct while mining platinum, I always stash it and when selling, the station is usually having a massive high as it is. So after unloading, I am usually allied, if not already, and it's time to cash in.


Pay RealMoney for carrier? Nope.
The grind to get it is long, i give you that. But after that it's a money maker.

Tip: Don't take it with you exploring. It will cost you a lot, and the returns aren't worth it.
 
They're the same lies every console release. Not sure how you didn't already know the routine having worked at Sun since everyone had a giggle in supercomputing when they claimed the PS3 was a 1.8 tflop device. You guys were shipping E25Ks at the time for budget supercomputing IIRC.

View attachment 262040
To be fair, they did say average, which could probably be interpreted as something silly like Intel HD graphics. It's what I use on my laptop after all. Works fine for many older games and games that aren't pushing limits. But yeah, marketing spin and hype are often pretty silly.
 
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Suggests to me that a future release for Elite is a tangible thing at Frontier, and they do not want to ruin its launch by putting a middle of the road release on those platforms and interfere with the impression it could make.

I don't know if this makes Panther Clipper earlier or later.

But it could also be between now and then that Elite winds down. This opens the door to that in a large way.
 
We'll see. Right now the minimum requirement is barely enough for console, and we know the FPS aren't good even on above recommended.
Sony and microsoft doesn't care much about buggy release or anything, they let Cyperbunk and NMS being released.
But they don't want poor performances. They don't want to damage their precious console, and they don't want it to look poorly.

CP77 was pulled off because CDprojeckt told people to get refund from sony, and they'll grant them. Without consulting with them first. Sony don't like to refund. They really don't like to be forced to. They had to make an example.
As long as people don't refund, they don't care if it's buggy.

If you ask me, I think the reason why we don't have the gorgeous planet gen we had in the trailer/pre alpha stuff is because they had to downgrade it in the first place. They even avoided to use it in the alpha, remember ? We had some "not the one in release" weird planet gen.
I assume most of the issue came with downgrading the planet gen.
The dealer is responsible for delivering functioning product. Sony can remove anything frim their shelves but that doesnt prevent them being due rwfunds on defective products.
So the reason they did this was rather to ruke out refunds if future slaes.
 
Seriously?
The Xbox Series X and PS5 BOTH Spec BETTER than the Average Gamer PC.
I don't have the stats, but I spent my life in IT - starting at building, SUN, early Linux Adopter, and ending at CTO/Chief Enterprise Architect. I would bet less than 2% of Current Gamer PC's can benchmark better than current consoles...

Besides, it would be bad publicity and business ignorant to Not do a console release, which brings in a lot of revenue - which id's the bottom line, literally.

I'd be hesitant to ever buy another FDev game if they can't get it together. That already screwed up with Fleet Carriers Release, and in-game price is still ridiculous! The smart thing here would have been to Sell them for Real Money - anyone who doesn't play constantly can't afford one, and it undermines all the effort spent developing them! What a Waste!
And the last "Rebalance" of in-game Earnings, no doubt pushed by long-time gamers who no longer invest financially in the game, was also lunacy. Making it even harder for new players to earn/outfit a decent ship was a very poor (pi) business decision. I know several who left then... And it was bad for people, such as myself, who prefer mining, commerce, and non-violent means of making Credits! Mining Should be the most lucrative over looking for bounties... We don't want crime and killing for money to be the future. Besides, no-one would commit so much crime with the price of ships - and you shouldn't be allowed Insurance if it are in the midst of criminal acts. Poor "rebalance".
Didn't mean to harp - just got carried away...
Cheers! o7
Actually Revenue is the top line, the bottom line is the Balance./accountant
 
Contracts.

FDev is probably contractually obligated to bring all content to the consoles, flop or not. If the first parties feel that it isn't going to be financially viable they can choose to do some marketing or cut support shortly after release and drop obligations for FDev to patch and update, effectively taking the release hype influx of cash and dumping the long term costs.

I mean.... You looked at some of the stuff the game industry has been pulling lately? That would be a mild and completely innocent scenario.
 
FWIW the thing stopping the new version being made is Backward compatibility, as the Xbox1 and PS4 versions work why make another one?
 
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