Elite - Would it be better as a single player?
Nope
Elite - Would it be better as a single player?
I would have preferred it to be a single player game however I don't think that it would have sold as well.
People nowerdays seem to need multiplayer in a game for some reason.
The mode method that Frontier have chosen seems to be a decent compromise.
PS get off my lawn.![]()
Yeah I'm getting sick to death that nearly every game these days has to be multi player or shared world or multi player with the tack on of a small single player campaign. It should be like it used to be. A single player campaign with a multi player tacked on. Whats wrong with interacting with people in person these days. And having a story to go through in stead of having to shoot other people.
yeah i agree.... I look at the assets in battlefront (ok i know battlefront 2 does have a campaign of sorts but it is a bolt on exactly as you describe) but i look at battlefront and just think about the game they could make using them, if the time and care which was put into say, Dark Forces was put into a proper narrative driven game.
Elite was never a pure narrative driven game, however 1st encounters did have an underlying story - and there IS one buried deep in ED too....
I am beginning to think one of the biggest advantages of single player games however - and i have a feeling you will agree given our disagreements on the passenger missions - is the ability to tailor the difficulty....
So if i want a tough as nails economy where i can lose money hand over fist if i pick the wrong ship for the wrong job, and where it takes 100s of hrs to save up for the cash to buy say, an anaconda .... but perhaps i hate combat (I dont as it happens) but if i did i could set the economy to hardcore and the npc combat ability to below average.
Perhaps you are not bothered about the economy but want to have a hardcore challenge for the combat , you may choose a basic economy where money earning is easy, but put the npc combat AI to deadly. this cant happen in the game as it is now...... so you get .... enthusiastic.... debate from players who liked the money earnings at launch (excluding the out and out broken exploits), compared to what we have now.
yeah i agree.... I look at the assets in battlefront (ok i know battlefront 2 does have a campaign of sorts but it is a bolt on exactly as you describe) but i look at battlefront and just think about the game they could make using them, if the time and care which was put into say, Dark Forces was put into a proper narrative driven game.
Elite was never a pure narrative driven game, however 1st encounters did have an underlying story - and there IS one buried deep in ED too....
I am beginning to think one of the biggest advantages of single player games however - and i have a feeling you will agree given our disagreements on the passenger missions - is the ability to tailor the difficulty....
So if i want a tough as nails economy where i can lose money hand over fist if i pick the wrong ship for the wrong job, and where it takes 100s of hrs to save up for the cash to buy say, an anaconda .... but perhaps i hate combat (I dont as it happens) but if i did i could set the economy to hardcore and the npc combat ability to below average.
Perhaps you are not bothered about the economy but want to have a hardcore challenge for the combat , you may choose a basic economy where money earning is easy, but put the npc combat AI to deadly. this cant happen in the game as it is now...... so you get .... enthusiastic.... debate from players who liked the money earnings at launch (excluding the out and out broken exploits), compared to what we have now.
In another thread, there was a discussion about respawning and other features that were implemented into Elite Dangerous differently from the original Elite games because of MMO playability.
Now, I'm a young 'un and wasn't even alive in the '80s, so I have no opinion on this topic per se, but from those that have played the originals - would you have preferred Elite to be a normal single player game in keeping with the originals, or do you like how it's evolved into an MMO?
I do think there are two sides to this. There are undoubtedly a lot of features in Elite that are designed around it being an MMO that could otherwise be designed much better from a PvE point of view, were it not for online play and (among other reasons) the potential for exploits.
On the other hand, some of the best aspects of this game revolve around player interactions and us all living in a persistent universe, and I think the community is probably all the more active for this conectivity.
Now, I know the PvP crowd will obviously not be very amused at the idea of single-player Elite, but considering that most of the playerbase is supposedly PvE, I thought it would be interesting to hear everyone's opinions.
Would Elite Dangerous have been been better as an offline, single player game? Has Elite as an MMO provided a better experience than it could have if it hadn't made this evolution?
What about a single player with non-MMO multiplayer components? Where you and your friends CAN play together, but can also play with mods, or custom skins, against better AI?Nope as I wouldn't be able to wing up with my mates. Also the BGS would be somewhat static.
Would it have been this? Who knows... pure speculation and fantasy on my part... but as it stands, due to the devotion to the "all powerful BGS'... we can say for certain it will NEVER be this.
Yes, so long as it meant the intrinsic design changed....snip.
I absolutley would prefer a single player game but with the option for four person co-op...snip
The problem we now have is the way the game is setup is it cannot incorporate most of the things both sides of the argument want. The multi player crowd will not get a galaxy with any meaningful persistence due to the P2P networking. The Single player crowd won't get what they want as it would involve Fdev making major changes and admitting they were wrong, which won't happen as they are building the game they want to build.
What about a single player with non-MMO multiplayer components? Where you and your friends CAN play together, but can also play with mods, or custom skins, against better AI?
I've read every post in this thread and it seems to break down this way:
Reason for SP:
- Mods
- Save games
- Unlimited (as in non-limited) gameplay elements (i.e. no speed limit)
- No internet connection required
- Every game runs on it's own clock (time-scaling, etc.)
- Possibilities for stronger narrative
- NPCs that matter
- Cooler "unbalanced" weapons and ships (because not worrying about PVP)
- Better performance
- Better AI scripting and interactivity
Reasons against SP:
- No BGS
- No PVP
- No "community" stuff
- ... umm... some people would stop playing it...?
I think the pro's vastly outweigh the cons... though I would advocate for a "Single Player game with a Co-Op mode" like so many other games have had.
Imagine if you like... got to MEET Aisling Duval, or see her debate her sister in a cutscene, only to have the thargoids attack the press conference, so you run to hop in your ship and give chase... but your ship is stuck in a launch bay that is damaged and won't open, so you hop in the 2nd crew seat of a nearby character and now you're the gunner (on-rails shooter) in a mission where you're chasing thargoid scouts and it whips around all through the canyons and cities of the Duval homeworld... only to shoot out into space and see...
The thargoid mothership... and the ship you're on gets disabled... and you get captured... tossed in prison... when you come to, you're being rescued by an old Guardian insurgency that has been hiding dormant, and your character is in a cutscene, running, and the only means of escape... is a thargoid ship...
now you're piloting a thargoid ship...
Would it have been this? Who knows... pure speculation and fantasy on my part... but as it stands, due to the devotion to the "all powerful BGS'... we can say for certain it will NEVER be this.
I absolutley would prefer a single player game but with the option for four person co-op. It would have been much better if designed this way from the start.
The reason given for ditching was we were going to get a vibrant alive feeling galaxy driven by the BGS, this I am afraid to say has been proved to be lies. The online aspect is DRM, you can still have DRM with a single player game.
The problem we now have is the way the game is setup is it cannot incorporate most of the things both sides of the argument want. The multi player crowd will not get a galaxy with any meaningful persistence due to the P2P networking. The Single player crowd won't get what they want as it would involve Fdev making major changes and admitting they were wrong, which won't happen as they are building the game they want to build.
If single player was implemented it would also affect Fdevs income, as mods can negate the need for buying items.
There are more space sim type games coming. NMS was a disappointment but is improving. Who knows if we will ever get Star Citizen. I am watching very closely x4 Foundation and a few others. If EVE valkyrie or the EVE team created a seperate version of the EVE universe with Flight controls I would be playing all the time. At the moment there is nothing to pull me back into Elite.
What I wanted from Elite Dangerous was an engaging alive Galaxy with entertaining mechanics. I did not want a grind fest trying to cover up the lack of or poorly thought out content.
If a good competitor comes out then Fdev are going to have a hard choice for Elite, change its fundamental core to allow the things we all want or let it die. I will say that I will not back another kickstarter by Frontier given the lies.
Dude, maybe some day when the servers go down everyone will get a free offline mode. And then we can all sit in our lonely, lonely spaceships, with milquetoast NPCs who act on script, no online friends, no unexpected hollow squares, no community goals, no faction movement at all, no surging thargoids, no engaging forum content, no discord servers. Just the player and his static bubble, and four hundred billion star systems that all look roughly the same.
Sounds like a hoot.
ERMAHGERD..... I was a sophomore in high school when you were born. I feel old.
Regarding Elite as a single player game - Yes and no. Yeah, that's a totally non-committal answer. Sue me! It's true, though. I'm more of a single-player kinda gamer, so I gravitate towards those experiences. In that respect I'd love it if Elite were offline/single player.
That said, there are a lot of cool possibilities for social gaming and player interaction that comes from an online experience. I've had a lot of fun meeting people in the game. Playing multi-crew can be a real engaging experience, too. Even though I don't PvP much I can totally see how people can really get into that as well. I hope that future updates like the wing mission stuff will only improve the game and its social aspects.
So yeah - it depends.![]()
All of that. With the exception that I'm not sure at this point, whether it's turning out to be the game they want to build.
That's because Fdev are noobs at designing an mmo.