Hello lads!
Well, first and foremost, I thought about putting this in the off-topic section... But it's based on Elite as much as it is on X-Wing. Point is... There's a spectacular board game called X-Wing Miniatures by Fantasy Flight Games. I've spent well over a grand on it. Now, I'm not a fantastically good player, I am quite terrible in a competitive setting frankly, I tend to collect the X-Wings more than play them... And I don't have many people to play X-Wing with, so I tend to play solo a bit using the X-Wing "Solo AI" app. That being said, I'm also an avid Elite: Dangerous player, D&D player, a gargantuan dweeb, and US Air Force sniper pilot...
Now I've thought about this for quite some time, but haven't been able to begin working on it due to training, but I've always wanted to make a board game. Recently, I thought to use X-Wing's mechanics as a basis for an alternate rule set which would give people a new way to play an already spectacular game; So, would anyone be interested in an X-Wing miniature's RPG?
First and foremost, I believe that the basis for an RPG is already there. There is a "cost" system for practically everything in the game. There are skills, consumables to use, etc. What truly inspired me to pursue this idea is the X-Wing Mission Control. It's a fantastic way to build and share missions and stories that you can have in an RPG, in a space setting, and with the X-Wing mechanics. Now, I mentioned Elite a couple of times. Besides being one of my favorite games, it inspired the progression system that I would use in this "fan rule set." How the ships would scale in price, how their skills and modules would work, the missions, "random encounters" (such as the unidentified signal sources), reputation for faction progression, how non-player enemies would scale in "rank" and reward, buying back your ship if it is destroyed, etc.
Essentially, I'm describing a game that centers around core RPG tropes, using the X-Wing mechanics (and universe, I suppose, there isn't an E
board game unfortunately), and the progression and feel of Elite: Dangerous. How does that sound? I understand there would be a lot of work to do, and I'm more than willing to do it. I think it would be a lot of fun... And I'll also have very little to do for the next couple of months until my next leg of training begins, hah...
Lastly, the most fun I've ever had in X-Wing was when 4 or 5 of my friends were playing at once. We each controlled a ship, argued and laughed as we blasted each other with little consequence... And once, I asked myself; what if I actually put work into getting this ship? What if I put blood sweat and tears into bounty hunting, trading in a dinky ship for months, to scrounge up enough dosh to get this NOT AS dinky ship that has 1 more shield strength than the old one? And because of that, I survived just a bit longer than I would have before!
I feel, just as it would in an RPG or D&D, you'd have a connection with your ship and the fake person sitting inside it going on a wonderful journey though the star(map)s accruing stories to each and every blast burn on your hull.
I'd appreciate any comments in regards to interest on this project. I currently have a very early, half-finished build of the ruleset, if anyone is interested.
-Thank you all.
Well, first and foremost, I thought about putting this in the off-topic section... But it's based on Elite as much as it is on X-Wing. Point is... There's a spectacular board game called X-Wing Miniatures by Fantasy Flight Games. I've spent well over a grand on it. Now, I'm not a fantastically good player, I am quite terrible in a competitive setting frankly, I tend to collect the X-Wings more than play them... And I don't have many people to play X-Wing with, so I tend to play solo a bit using the X-Wing "Solo AI" app. That being said, I'm also an avid Elite: Dangerous player, D&D player, a gargantuan dweeb, and US Air Force sniper pilot...
Now I've thought about this for quite some time, but haven't been able to begin working on it due to training, but I've always wanted to make a board game. Recently, I thought to use X-Wing's mechanics as a basis for an alternate rule set which would give people a new way to play an already spectacular game; So, would anyone be interested in an X-Wing miniature's RPG?
First and foremost, I believe that the basis for an RPG is already there. There is a "cost" system for practically everything in the game. There are skills, consumables to use, etc. What truly inspired me to pursue this idea is the X-Wing Mission Control. It's a fantastic way to build and share missions and stories that you can have in an RPG, in a space setting, and with the X-Wing mechanics. Now, I mentioned Elite a couple of times. Besides being one of my favorite games, it inspired the progression system that I would use in this "fan rule set." How the ships would scale in price, how their skills and modules would work, the missions, "random encounters" (such as the unidentified signal sources), reputation for faction progression, how non-player enemies would scale in "rank" and reward, buying back your ship if it is destroyed, etc.
Essentially, I'm describing a game that centers around core RPG tropes, using the X-Wing mechanics (and universe, I suppose, there isn't an E
Lastly, the most fun I've ever had in X-Wing was when 4 or 5 of my friends were playing at once. We each controlled a ship, argued and laughed as we blasted each other with little consequence... And once, I asked myself; what if I actually put work into getting this ship? What if I put blood sweat and tears into bounty hunting, trading in a dinky ship for months, to scrounge up enough dosh to get this NOT AS dinky ship that has 1 more shield strength than the old one? And because of that, I survived just a bit longer than I would have before!
I feel, just as it would in an RPG or D&D, you'd have a connection with your ship and the fake person sitting inside it going on a wonderful journey though the star(map)s accruing stories to each and every blast burn on your hull.
I'd appreciate any comments in regards to interest on this project. I currently have a very early, half-finished build of the ruleset, if anyone is interested.
-Thank you all.
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