Post what features you'd love to see in Elite. It can be anything, even if it's already been planned or rejected. It doesn't have to be realistic, or even possible (although if it is, then bonus points to you). I'll put everything suggested into a list (no matter how crazy), and the features which get mentioned more than once will get voted up. Ideas with the most votes will be at the top, and feel free to list as many as you like. Obviously, there's no point to this (it's really just for fun). 
Number of votes: Idea
3: MP3 player in your ship linked to a folder on your PC, or an online radio station
3: Offline mode
3: Fly into or land on planets with atmospheres
3: Fly through gas giant atmospheres
3: Ability to super-cruise all of the way from one system to another without jumping
3: Abolish PvP in Open play.
2: HUD colour, position and size configuration in the game options menu
2: X3: Terran Conflict game mechanics (such as "firing boarding marines in missiles", separate boarding FPS, maybe without gates)
2: Two separate save files. One for Open and another for Private/Solo game modes
2: Removal or redesign of power-play from the game (or change it significantly to give players far more influence or make better use of current factions and mechanics)
2: Peer-to-peer implementation replaced by something better (client-server for example)
2: Ability to super-cruise part of the way between systems and then jump to extend jump range
2: "Static universe"
2: "Player owned stuff"
2: Planets with nice detailed cities, unique environments and locations for CMDR's to meet or explore
2: Ownership/construction of small private bases on planets by CMDR's
2: Purchase of drones to protect private bases.
2: NPC's populations (trillions of people).
2: Economic simulation based on supply and demand, that affects the production requirements and cost of everything in the game.
2: A complete range of planetary forms ranging from barren to lush near-Earth complete with diverse flora and fauna.
2: An expansive and comprehensive crafting system, using a huge range of materials collected from planets.
2: The ability to see what system I have visited on the galaxy map (fully or partially surveyed highlights)
2: Wear and tear mechanisms that significantly impact explorers, but have little to no effect on anyone else.
2: NPC crew and wingmen.
2: Abolish Solo mode
1: Adjust super-cruise speeds around celestial bodies so they're balanced according to size
1: Velocity vectors (which show the relationship between the direction you're facing and the direction you're travelling)
1: Ability to add multiple small modules into large module slots
1: That Elite Dangerous was real life
1: Ability to freely wet one's pants in space
1: Cross-platform (XBox/PS4/PC) support during open play, with separate background simulations
1: "Content and balance"
1: High wake (jumping to another system) is affected by mass-lock
1: A content rich storyline, including cut-scenes, voice acting and unique events
1: A PvP driven storyline
1: PvP based missions (including cool things like player controlled stations)
1: Separate PvP and PvE modes which are permanent for the CMDR (no logging out and changing mode).
1: Change private groups to be actual in-game groups which carry a name tag, instead of just being instancing mechanisms.
1: A much more developed salvage system
1: A means of travel between the speeds of super-cruise and hyperspace but suffers from downsides such as huge energy consumption, inaccuracy, long recharge time, etc
1: CQC arenas implemented in the main game (in designated systems as "real-world" combat/racing/competition areas with "real-world" rewards and penalties).
1: A system which allows community goals and major game events to arise from the AI and player activity, instead of being hand-crafted by the developers.
1: Additional in-game chat functionality
1: "A more interesting and involved exploration system."
1: Shadow of Mordor's Nemesis system (expanded, with allies thrown in too)
1: NPC's and their associates remember and respond to actions we committed in the past
1: A vicious alien invasion which threatens the very existence of mankind (like, seriously bad)
1: A remake of "Elite 2: Frontier" with the Elite Dangerous engine (including EVE Online and Star Citizen features. Offline game).
1: Implement the character, car and symbol customisation features from All Points Bulletin.
1: Implement the economy and "NPC-life" from X:Rebirth.
1: Implement the jump system from Evochron.
1: Implement a faction system which allows players to found, join and be tagged in (similar to NPC's) themselves.
1: Allow players to buy/build small hangars on surface cities (basically implement housing).
1: Allow factions to build and maintain stations.
1: Allow customizable sound effects
1: Abolish abolitionists from the game (players who want to abolish stuff)
-1: Update ASP engine sound.
Updated to post: #29
Number of votes: Idea
3: MP3 player in your ship linked to a folder on your PC, or an online radio station
3: Offline mode
3: Fly into or land on planets with atmospheres
3: Fly through gas giant atmospheres
3: Ability to super-cruise all of the way from one system to another without jumping
3: Abolish PvP in Open play.
2: HUD colour, position and size configuration in the game options menu
2: X3: Terran Conflict game mechanics (such as "firing boarding marines in missiles", separate boarding FPS, maybe without gates)
2: Two separate save files. One for Open and another for Private/Solo game modes
2: Removal or redesign of power-play from the game (or change it significantly to give players far more influence or make better use of current factions and mechanics)
2: Peer-to-peer implementation replaced by something better (client-server for example)
2: Ability to super-cruise part of the way between systems and then jump to extend jump range
2: "Static universe"
2: "Player owned stuff"
2: Planets with nice detailed cities, unique environments and locations for CMDR's to meet or explore
2: Ownership/construction of small private bases on planets by CMDR's
2: Purchase of drones to protect private bases.
2: NPC's populations (trillions of people).
2: Economic simulation based on supply and demand, that affects the production requirements and cost of everything in the game.
2: A complete range of planetary forms ranging from barren to lush near-Earth complete with diverse flora and fauna.
2: An expansive and comprehensive crafting system, using a huge range of materials collected from planets.
2: The ability to see what system I have visited on the galaxy map (fully or partially surveyed highlights)
2: Wear and tear mechanisms that significantly impact explorers, but have little to no effect on anyone else.
2: NPC crew and wingmen.
2: Abolish Solo mode
1: Adjust super-cruise speeds around celestial bodies so they're balanced according to size
1: Velocity vectors (which show the relationship between the direction you're facing and the direction you're travelling)
1: Ability to add multiple small modules into large module slots
1: That Elite Dangerous was real life
1: Ability to freely wet one's pants in space
1: Cross-platform (XBox/PS4/PC) support during open play, with separate background simulations
1: "Content and balance"
1: High wake (jumping to another system) is affected by mass-lock
1: A content rich storyline, including cut-scenes, voice acting and unique events
1: A PvP driven storyline
1: PvP based missions (including cool things like player controlled stations)
1: Separate PvP and PvE modes which are permanent for the CMDR (no logging out and changing mode).
1: Change private groups to be actual in-game groups which carry a name tag, instead of just being instancing mechanisms.
1: A much more developed salvage system
1: A means of travel between the speeds of super-cruise and hyperspace but suffers from downsides such as huge energy consumption, inaccuracy, long recharge time, etc
1: CQC arenas implemented in the main game (in designated systems as "real-world" combat/racing/competition areas with "real-world" rewards and penalties).
1: A system which allows community goals and major game events to arise from the AI and player activity, instead of being hand-crafted by the developers.
1: Additional in-game chat functionality
1: "A more interesting and involved exploration system."
1: Shadow of Mordor's Nemesis system (expanded, with allies thrown in too)
1: NPC's and their associates remember and respond to actions we committed in the past
1: A vicious alien invasion which threatens the very existence of mankind (like, seriously bad)
1: A remake of "Elite 2: Frontier" with the Elite Dangerous engine (including EVE Online and Star Citizen features. Offline game).
1: Implement the character, car and symbol customisation features from All Points Bulletin.
1: Implement the economy and "NPC-life" from X:Rebirth.
1: Implement the jump system from Evochron.
1: Implement a faction system which allows players to found, join and be tagged in (similar to NPC's) themselves.
1: Allow players to buy/build small hangars on surface cities (basically implement housing).
1: Allow factions to build and maintain stations.
1: Allow customizable sound effects
1: Abolish abolitionists from the game (players who want to abolish stuff)
-1: Update ASP engine sound.
Updated to post: #29
Last edited: