Elysium Colony

Would you like to see M67 become colonized?

  • Yes Please! FD please consider a colony CG for Elysium.

    Votes: 78 65.0%
  • No thanks.

    Votes: 40 33.3%
  • I have a better idea (please share it).

    Votes: 2 1.7%

  • Total voters
    120
  • Poll closed .
I like the idea of a penal colony, as well as a hermit engineer. The engineer would want a rare good from the bubble and would provide a way home. Ideas:

  1. A star jet generator: A cargo item, which when ejected near a star will explode, triggering neutron star type jets for a limited time (which can be used by multiple ships).
  2. An FSD upgrade, which doubles the effects of jumponium crafting (so a J3 boost can get you back to the galaxy).
  3. A one-time boost to your FSD, just like a neutron star jet.
  4. A star jet generating mechanism: He will trigger a change to the local star, to generate jets for a limited time. These might be regularly scheduled for 1 day per week.
In particular, I find (2) particularly attractive. That would certainly encourage visitors to M67.

+1 to Unusual ways of getting home!

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Yeah, me too. :cool:

I know the half-life time of human attention and the knee jerking willingness to give up something established for something totally new, even if it's the same thing in another costume. Still, the idea in itself is good, albeit not a new one. What I find interesting is a one-way colony that hopes of a future return home; not today, not tomorrow, not soonish. It's a cliffhanger really and no one knows if they'll ever make it.

Don't get me wrong, CCN was an awesome experience for the three months I was involved, but everyone should know their limits, and I like to think I did my bit by bringing people on board. I played my part but others with better ideas and enthusiasm made it what it is today. :)

It shows communities can be the bedrock of this game imho.

Regarding Elysium, that's my thoughts. It is unique due to the nature of it. If it was like anywhere else, it wouldn't be that interesting.

It's precisely because it's a one way trip that it opens the door for FD to think about new kinds of gameplay and features that could be born out of it.

The catch 22 is that if it's made easy to return from, it loses that uniqueness.

Some good ideas in this thread being bandied about though.
 
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I voted no - at least as a "for the time being" thing.

Don´t get me wrong - I generally like the idea, especially the thought about a local "ferry station" stat someone suggested earlier.

But all in all there are other stuff Id rather see improved/fixed with exploration before FD devote ressources to this particular project.

We have already been given Colonia as a nexus for emergent exploration/colonization gameplay.
 
I wouldn't want to go through the effort and money of doing a suicide mission CG. Perhaps if our new alien friends(?) provide us with a way home I would change my mind

The idea of a prison colony is pretty neat though I will admit
 
Ive voted yes because its one of those things that Fdev can push ahead from a storyline and technology perspective and encourages more exploration of the deep. And it wouldnt take them much to have a small CG and add it along with a host of other things that are going on, id be in favour of the last neturon star though and keeping the other side as a nature preserve
 
I dont know much about Elysium, but since we can stack 1 extra neutron boost, doesn't it actualy allow for a trip back? Sure, you can only visit one star in the cluster than, but if there is a space station in that system and you dock your ship there, you still get to keep the neutron boost, right? So you can buy yourself a ship, keep doing things in the cluster till you get bored, switch to your ship with neutron boost and get back, easy peasy lemon squeezy... or not?

One more note - should I use the suisidewinder option, how the hell will than my ship get back, since we can recall ships to other stations now? :)
 
This is great idea and there may even be a chance to reconnect. Since we found several giant stars in the cluster it is only a matter of time before one goes supernova and creates a neutron star, especially given the age of some of them which suggests it could be imminent although it could also be a lot longer unless there some tech to "help" the process along (UA bombing a star?). It is also not clear whether these stars are close enough to the entry to work to bridge the gap but it's a thought.
 
'Imminent' in supernova terms means a couple of hundred thousand years or so :D

The most 'imminent' candidate for a supernova is Beteigeuse (which may have gone boom already as we speak) and even there it's measured in tens or hundreds of thousands of years, when they say 'soon' or 'may already have'.

Plus, those giant stars are mostly spectral classes G and K which means the mass of their collapsed core will just be enough for a White Dwarf and some fancy planetary nebulae. Sorry...
 
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Sad to say I've voted no. Colonization is great and we need more of it as a general rule, but I can't see the justification of going out of our way to make a colony that would provide less gameplay opportunities for visitors than other candidates.

It would be interesting to visit this colony, yes, but only for explorers, and then only so they can check it off their list of PoIs they've reached or because it's a memento to an expedition they were part of. Bounty hunters, pirates, miners, traders, powerplayers or BGS enthusiasts would find that Elysium runs out of novelty fast. Unlike Colonia, I just don't see a community growing up around this colony and it leading to further colonization - it just seems like it would take up a few CG slots and GalNet publications, then fade into eternal obscurity. Colonia is only viable as a colony gameplay-wise because a large number of players who aren't exploration-focused chose to move their permanently (which they did basically because it was the first system outside of the bubble settled in-play), and because FDev has gone out of their way to increase the accessibility though adding pitstops along the way and neutron boosts.

The idea of a 'lost colony' is quite interesting and can grip the imagination, but not on the 'losing the colony' end. Finding an already existant lost colony is interesting, but establishing one just isn't interesting to the poor sods stuck in isolation or to the community which expended effort creating something that won't interact with them at all. I think that a colony to commemorate the expedition would be worthwhile, but it'd have to be in normally accessible space to be anything more than an easter egg appreciated by a tiny fraction of Elite players.
 
'Imminent' in supernova terms means a couple of hundred thousand years or so :D

The most 'imminent' candidate for a supernova is Beteigeuse (which may have gone boom already as we speak) and even there it's measured in tens or hundreds of thousands of years, when they say 'soon' or 'may already have'.

Plus, those giant stars are mostly spectral classes G and K which means the mass of their collapsed core will just be enough for a White Dwarf and some fancy planetary nebulae. Sorry...


I haven't seen any O or in the Cluster yet and yes, the giants seem to be mostly Gs and Ks. I wouldn't expect any supernovas for several million years at the earliest. :)
 
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