Hey all,
So, using gimballed and turreted weapons as I do on some ships, chaff can be a pain. With the gimballed weapons I just break lock and fire manually, harder sure, but I can still deal damage. With turrets I'd just break lock and save power of course.
While chatting about this in another thread a short while back, I was told that "Emissive Munitions" was what I needed as they increased the signature of a ship, breaking the effect of chaff and allowing both gimballed and turreted weapons to stay on target. Sounded great, but I didn't have the required materials at the time for that particular experimental effect.
Fast forward a little while and I've added the emissive effect to two of my ship builds now, and it really doesn't work in the way it was explained. My emissive multi-cannons are hitting their targets, I see the effect applied on the ship in the target display, but chaff still breaks lock as effectively as it always did. Was I given wrong information or am I not understanding something correctly?
From what I can tell, emissive does raise a ships signature, but not enough to defeat chaff. I can imagine it might help if facing a cold / stealth build - more likely a player tactic than an NPC one I assume - but it has no effect against chaff.
I used to run fixed primary weapons on my combat builds, with some turrets as backup to shoot down SLF's and particularly nimble targets for me. These fixed primary weapons were good, but harder to use of course. Plus the larger the ship you put them on the trickier they become to use effectively vs. smaller, faster targets.
So, as emissive clearly isn't quite what I was told to expect, what are people's tactics for combatting small, fast and nimble ships that appear to constantly spam Chaff from multiple launchers? As I can shield tank a bit, I tend to just wait them out - plus they're often not shooting me when dropping chaff, though not all the time. I then fire again when I can lock on. Verses a larger target, I just break lock and fire manually though, in the Corvette at least, my weapons don't naturally converge at the same spot when unlocked, so I need to be close for all to hit.
Not a huge issue, but I was wonder how people adapt to the chaff spammers
I'm talking PvE here as I'm part of a PvE group, but this applies to PvP too of course, so I'm happy to hear from both perspectives.
Cheers,
Scoob.
So, using gimballed and turreted weapons as I do on some ships, chaff can be a pain. With the gimballed weapons I just break lock and fire manually, harder sure, but I can still deal damage. With turrets I'd just break lock and save power of course.
While chatting about this in another thread a short while back, I was told that "Emissive Munitions" was what I needed as they increased the signature of a ship, breaking the effect of chaff and allowing both gimballed and turreted weapons to stay on target. Sounded great, but I didn't have the required materials at the time for that particular experimental effect.
Fast forward a little while and I've added the emissive effect to two of my ship builds now, and it really doesn't work in the way it was explained. My emissive multi-cannons are hitting their targets, I see the effect applied on the ship in the target display, but chaff still breaks lock as effectively as it always did. Was I given wrong information or am I not understanding something correctly?
From what I can tell, emissive does raise a ships signature, but not enough to defeat chaff. I can imagine it might help if facing a cold / stealth build - more likely a player tactic than an NPC one I assume - but it has no effect against chaff.
I used to run fixed primary weapons on my combat builds, with some turrets as backup to shoot down SLF's and particularly nimble targets for me. These fixed primary weapons were good, but harder to use of course. Plus the larger the ship you put them on the trickier they become to use effectively vs. smaller, faster targets.
So, as emissive clearly isn't quite what I was told to expect, what are people's tactics for combatting small, fast and nimble ships that appear to constantly spam Chaff from multiple launchers? As I can shield tank a bit, I tend to just wait them out - plus they're often not shooting me when dropping chaff, though not all the time. I then fire again when I can lock on. Verses a larger target, I just break lock and fire manually though, in the Corvette at least, my weapons don't naturally converge at the same spot when unlocked, so I need to be close for all to hit.
Not a huge issue, but I was wonder how people adapt to the chaff spammers
I'm talking PvE here as I'm part of a PvE group, but this applies to PvP too of course, so I'm happy to hear from both perspectives.
Cheers,
Scoob.