Tbh this update would have been the place to correct some of these as it more or less worked as a full walkthrough overhall.
Imo animals should have been put in 5 different categorys:
- Unsuitable for walkthrough (Dangerous to Guests)
- Unsuitable for walkthrough (Guests highly stress out the Animals)
- Unsuitable for walkthrough (Unnerved)
- Suitable for walkthrough
- Interactable for Guests
Its kind of a move to remove things for those that allready build for example an anteater walkthrough, so i understand why they didnt touch that but by recategorising the animals those walkthroughs would still be functional if it simply changes guest behaviour to not want to come into contact with them, meanwhile the animals being stressed out by the guests does the opposite by making the animals avoid the guests, both at a cost of wellfare if they dont feel save.
The unnerving category could then be for animals that the guests arnt affraid of completly but dont want to be in close proximity with.
This is what id give to animals that could hurt people but are still possible in real zoos, for example zoo duisburg has free roaming tamanduas in its tropical house, which is very cool but also something that only works because theres still distance between animal and people thanks to the tamanduas being in the trees mostly and the people arnt.
Basicly, animals and visitors are cool with each other, aslong as they dont come to close to each other and got the space to avoid each other.
This would open up complete creative freedoms for those that want to make a lion or saiga walkthrough while still giving sensible punishments for actually letting visitors and animals get to close to each other. Id also enjoy a toggle to enable/disable the ability of guests to leave the path in the walkthrough.
For some examples, id put large carnivorans like big cats, canids and bears into dangerous, animals well known for their skittish behaviour like okapis and saiga into the highly stressed, animals that are typically friendly but with a large size or other detering factors like red deer and bactrian camel into unnerved and the other two categorys are self explanatory,
The best part about this would simply be frontier going about all animals and categorising them and hopefully either rethinking some choices or atleast giving us the chance to build our realistic walkthrough with just some wellfare deficits