I think (too) that it has a lot to do with the "flight physics" we have in ED. Playing ED now for a while I'm becoming more and more unsatisfied with the flight dynamics than with the AI, it just feels to slow and I start really disliking the FA off mode for being so wonky and still slow. I would like to have some real speed, the "sweat spot" of optimal turning pace should be put a good tad higher, so you're somewhat "forced" to keep the pace in higher levels. FA off should mean that the ship will hold its current course while you are able to turn your ship in whatever direction fast and precise. Really hart breaks should be possible in such way, using your main drives and boost i.E.
But on the other hand, I know, that this just may sound more fun but will actually lead to different, probably greater problems. And yes, I assume the flight physics of ED had been discussed to death already long before I joined, there had been a thread about this last week actually. But nevertheless, at the moment I've to agree, 1on1 combat looks pretty much like flying donuts or jousting, at least for me, only CZs are still fun with all the hostile action around you. But I don't know myself, with the current dynamics we got there aren't much options for other maneuvers I think. Everybody tries to get behind the other one so you end up flying a circle. You yourself will only break out if you have some serious reason and so does the AI. Breaking out means simply to have the enemy right behind you and if you're not fast enough it's just a wrong move. Well, something should be done to overcome this but it isn't easy to think of something that is fun as it is effective. And not so hard to learn which is important too.