It's especially obvious with repair station missions, but no mission makes more sense to stack than trade missions right? If you have 300 cargo space, why would you only take one mission to retrieve 5 Ceramic Composite right, when you're going to the same place to get the Composite, why wouldn't you stack as many of these missions as possible?
Now, if you've done this, you know that Elite Dangerous sends 3-4 of the same ship to interdict your ship and steal this cargo for each mission, almost universally. The only variety is that there's sometimes a time bonus instead of incoming enemies.
If you take 10 missions to bring back a grand total of 90 units of Ceramic Composite at a repair station, expect to see 30-40 Elite Anacondas, Dangerous FDLs, Deadly Vultures just queuing up behind you in supercruise, one after the other, to interdict you, die, then the next interdicts you, dies... then the next... then the next... I feel like I should just sell tickets? Maybe have a cover charge to get in?
On the plus side, it's free high level components, big bounties, and mission bonus for each kill.
On the down side, it really takes you out of game immersion like nothing else. Why would the enemy send 400,000,000 CR ships with ELITE pilots to steal my 5 units of Ceramic Composite? Why would each mission send the exact same type of ships? Why would they keep coming after I killed the first 1, 2, or 3? How do they all manage to appear directly behind me in Supercruise the second I enter Supercruise? Why doesn't evasive maneuvering in Supercruise help? The way enemies come at you on trade missions is like a bunch of people lining up to get punched in the face.
I love this game, and I know Frontier can't fix everything, but here are some constructive suggestions to make this better that would be relatively easy to patch
1 - Lower the number of incoming ships, OR base it on the actual value of the cargo... so 3-4 ships will ONLY come after me if I'm hauling 180 tons of Robotics, not 5 tons of BioWaste.
2 - Add variety to the incoming ships, so that perhaps the first is the Anaconda, and the second is a Krait Mk2, etc.
3 - Add some variety to what can actually happen... besides time bonuses or incoming enemies, what about things like this:
- UNIVERSAL: It's less likely for a faction to attack you if you're on good terms with them, so being on good terms with most of the groups in a few systems where you're trading will lower the likelihood of interdiction.
- COMMON: If you've already blown up 4-5 interdicts in the same system, maybe the next guy radios you and says... "I'm not stupid, I'm not taking on your ship."
- COMMON: Sometimes you deliver the cargo and nothing at all happens, nobody queues up, it's just a normal, uneventful trade mission.
- UNCOMMON: There's a follow-up mission where the station you deliver to asks you to source more of the same item, they didn't order enough.
- RARE: The other faction approaches you and offers to buy the cargo at a higher price, causing success with that new faction, failure/fine/wanted with the original faction.
- RARE: If the port you're delivering to has a black market, a pirate faction approaches you and asks you to try to sneak some illegal goods into the port along with your legal cargo. This'd make it so you'd want to leave 5-10 tons of room in your hold. Then you deliver your cargo and also deliver the illegal goods, which you have to sneak past port-scans. If you refuse, the pirate might attack if your rep with their faction is below cordial.
- RARE: On a similar note, a criminal or spy asks to be snuck into port in a life-pod. If you're caught, you face fines and loss of reputation. If you sneak in, you have the choice of turning the criminal over to authority or sneaking him/her in... and getting and losing rewards and reputation from either faction.
- VERY RARE: For food-stuff deliveries, the enemy faction offers you a counter-mission to contaminate the food but still deliver the food, creating a small chance of causing an outbreak. You will then face bounty hunting and a wanted state from the faction that you delivered this food to.
I agree. This has been an irritating problem for a long time.
I also think it should not be possible to get intercepted by the same ship multiple times in a row, if that ship obviously does not have the jump range to intercept you again after you escaped.
I would like FDev to use a bit more finesse to program these encounters.