Engineers Engineer grind

I did the grinding to elite up in trading and exploring. Trying to get more out of my ships speed, jump range etc was just WAY frustrating. Maybe I save a few jumps but putting in 10's of hrs. for a few rolls that got me nothing just makes no sense.
 
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Disingenuous post is disingenuous

I recently 'opted' to attempt to try to get a better DD upgrade on my Vulture after seeing Fruitbat's 142.6 (?) % opt multiplier & corresponding unbelievable minimal reduction in optimal mass on his grade 5 thruster roll.

I had enough mats for 41 rolls - by far the most I've ever done in one go, from more hours than I've played since the game was a thrilling new adventure (God, how I miss those early days [blah] when things were...oh what's that word again...oh yeah, 'FUN'!)!

Long story short: 135% / -11% were my salient figures. Marginally better than my previous 134% / -8% & deeply, deeply unsatisfying gameplay, taking into account how many repetitive delivery missions I had to do to get the CIF necessary, how much time spent in the ultra-crap experience that is the SRV (btw, on the plus-side I now have plenty of Sulphur & Phosphorous - WOO HOO!) & the hypertension-inducing of searching for high grade USS in the right kind of system.

Engineers would be absolutely fine in 'solo'...even a really good addition, but with an open mode where an arms race was always inevitable, it is absolutely the pits! I don't know why Frontier don't just scrap the in-game income streams & introduce a galactic lottery (obviously don't make it as simple as buying a ticket - no, add some grind to this as well please!) - where if you are the lucky winner you can buy a Corvette, while the other 99.9% look on in jealousy from their Hauler cockpits & keep on buying those tickets in the hope that one day they will also be blessed & avoid lady luck's knee in the groin.

...Oh I'm being sarcastic, in case any lead designers are reading & thinking 'hey, he might just have something there'!
 
Disingenuous post is disingenuous

I recently 'opted' to attempt to try to get a better DD upgrade on my Vulture after seeing Fruitbat's 142.6 (?) % opt multiplier & corresponding unbelievable minimal reduction in optimal mass on his grade 5 thruster roll.

I had enough mats for 41 rolls - by far the most I've ever done in one go, from more hours than I've played since the game was a thrilling new adventure (God, how I miss those early days [blah] when things were...oh what's that word again...oh yeah, 'FUN'!)!

Long story short: 135% / -11% were my salient figures. Marginally better than my previous 134% / -8% & deeply, deeply unsatisfying gameplay, taking into account how many repetitive delivery missions I had to do to get the CIF necessary, how much time spent in the ultra-crap experience that is the SRV (btw, on the plus-side I now have plenty of Sulphur & Phosphorous - WOO HOO!) & the hypertension-inducing of searching for high grade USS in the right kind of system.

Engineers would be absolutely fine in 'solo'...even a really good addition, but with an open mode where an arms race was always inevitable, it is absolutely the pits! I don't know why Frontier don't just scrap the in-game income streams & introduce a galactic lottery (obviously don't make it as simple as buying a ticket - no, add some grind to this as well please!) - where if you are the lucky winner you can buy a Corvette, while the other 99.9% look on in jealousy from their Hauler cockpits & keep on buying those tickets in the hope that one day they will also be blessed & avoid lady luck's knee in the groin.

...Oh I'm being sarcastic, in case any lead designers are reading & thinking 'hey, he might just have something there'!

Like I said in the other engineering thread created six minutes before this one; realistic expectations. 41 rolls isn't nearly enough to approach 40% on average, so you're counting on getting lucky.

Engineering is a lot less frustrating if you don't try to beat the odds.
 
Like I said in the other engineering thread created six minutes before this one; realistic expectations. 41 rolls isn't nearly enough to approach 40% on average, so you're counting on getting lucky.

Engineering is a lot less frustrating if you don't try to beat the odds.

10 out of 10 for missing the point! :D
 
I don't know why people keep expecting to get something comparable to other people godlike lucky rolls, regardless of if the other person was really lucky and got it on their second roll or their hundredth roll, when comparable godlike roll may come 1:5000 times, while more average "normal" rolls may only be less than 1:10 rolls.

sure some lucky rolls can mitigate a bit of lack of skill in comparison to the other guy who wasn't quite as lucky as you on rolls but has more natural skill and awareness in combat, but more often than not skill will prevail in combat even in inferior equipped ship of the same type.
 
I don't know why people keep expecting to get something comparable to other people godlike lucky rolls, regardless of if the other person was really lucky and got it on their second roll or their hundredth roll, when comparable godlike roll may come 1:5000 times, while more average "normal" rolls may only be less than 1:10 rolls.

sure some lucky rolls can mitigate a bit of lack of skill in comparison to the other guy who wasn't quite as lucky as you on rolls but has more natural skill and awareness in combat, but more often than not skill will prevail in combat even in inferior equipped ship of the same type.

Probably because things like this are more real then you think :D http://www.darklegacycomics.com/558
 
I did the grinding to elite up in trading and exploring. Trying to get more out of my ships speed, jump range etc was just WAY frustrating. Maybe I save a few jumps but putting in 10's of hrs. for a few rolls that got me nothing just makes no sense.

If you spent tens of hours and "got nothing", which I assume means no improvement on your previous modification rolls, you probably already have pretty good results. Off-the-scale god rolls happen every now and then, but you'll have to ask yourself whether the problem is in the game mechanics, or in your own expectations.

Most of the engineer mods - even low grade ones - are significant improvements over an unmodified module. Nowadays, I do only one or two grade 5 rolls per module, and accept whatever I get. Regardless of the mood of the RNGods, the results are overpowered anyway, and as you seem to have discovered, trying to get that one perfect roll is rather pointless way to spend your time :)
 
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