Ships Engineered 5A SCO FSD beats 5A Pre-engineered FSD...just!

Interesting. On a stripped down test Challenger running a 5A Pre-engineered FSD with Mass Manager I get 47.94Ly 'current' jump range. On the same ship with a grade 5 Increased Range/Mass Manager engineered 5A SCO FSD I get 48.08Ly current jump range.

It's not a lot. But...bye pre-engineered, hello SCO...

EDIT: Integrity is higher on the SCO (94 instead of 78) and the base Thermal Load is lower as well (27.0/s instead of 32.4/s)

Not bad overall, for an extra 0.20tn of fuel per jump.
 
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are the new SCO still better than a fully engineered FSD? i dont play long time and missed much. 'Pre-engineered' are Modules you can just buy but are not maxed out, right?
thank you. o7
 
are the new SCO still better than a fully engineered FSD? i dont play long time and missed much. 'Pre-engineered' are Modules you can just buy but are not maxed out, right?
thank you. o7
No, the pre-engineered FSD is better than max engineered. It has both long range and fast boot engineering, which adds a bit more range. A fully engineered SCO being better than that is a little nuts.
 
Yeah, looks like these SCO FSDs voided all legacy FSDs. I have 24 ships to replace FSDs, so, Let the grind begin!
Being honest, I just cannibalize my ships and swap parts around depending on what I want to accomplish in any given gaming session. I used to be religiously role-specific when it came to ship builds, but after engineering the thousandth HRP heavy duty/deep plate or G5 Dirty/drag, I just said "F@@k it I'm done!". Saying that I will engineer one of each class of new FSD SCO A-rated (4,5,6,7) and then swap around as needed. I sense several trips out to the Jameson crash site in my near future...
 
No, the pre-engineered FSD is better than max engineered. It has both long range and fast boot engineering, which adds a bit more range. A fully engineered SCO being better than that is a little nuts.
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Short answer is yes, they are better.

I have a couple of ships where the range is similar to before, and a few with a dramatic increase.

My Dolphin (bubble bus taxi) went from 63 to 70.
My lightweight 'conda went from 76 to 86.
Krait Mk2 27 to 34.

Most of my Class 5 FSD ships are combat ships so not seen as big an increase (if any) because they all had V1 pre-engineered drives. My phantom got the least going from 69 to 7x something (game is down right now, don't have the exact numbers). And of course you lose the fast boot experimental. I've not seen any lose distance/range in my fleet for A class.


wait, so all the old work to buff your stuff with engineers is now superfluous?
 
are the new SCO still better than a fully engineered FSD? i dont play long time and missed much. 'Pre-engineered' are Modules you can just buy but are not maxed out, right?
thank you. o7
Short answer is yes, they are better.

I have a couple of ships where the range is similar to before, and a few with a dramatic increase.

My Dolphin (bubble bus taxi) went from 63 to 70.
My lightweight 'conda went from 76 to 86.
Krait Mk2 27 to 34.

Most of my Class 5 FSD ships are combat ships so not seen as big an increase (if any) because they all had V1 pre-engineered drives. My phantom got the least going from 69 to 7x something (game is down right now, don't have the exact numbers). And of course you lose the fast boot experimental. I've not seen any lose distance/range in my fleet for A class.
 
yeah. looks like deinstall again after play 2 days. :(
all the old work just pffft away and u just buy all today?! ;(

im just happy NOT have buyed odysee and give faildev anymore money
 
yeah. looks like deinstall again after play 2 days. :(
all the old work just pffft away and u just buy all today?! ;(

im just happy NOT have buyed odysee and give faildev anymore money
I think this is too much negativity. Try to see it as a new toy you have to upgrade. Overall, we get better equipment. I prefer this to the alternative of having some SCO attribute much worse than the old version for "gameplay balance" reasons. At least we're moving forward for once.
 
I think this is too much negativity. Try to see it as a new toy you have to upgrade. Overall, we get better equipment. I prefer this to the alternative of having some SCO attribute much worse than the old version for "gameplay balance" reasons. At least we're moving forward for once.
i dont know, motivation is just gone. some weeks of 'work' farming mats and unlock engineers is now a waste of time because you just buy better stuff for creds now?! ;(
 
i dont know, motivation is just gone. some weeks of 'work' farming mats and unlock engineers is now a waste of time because you just buy better stuff for creds now?! ;(
You still engineer them, so unlocking engineers was not for nothing. Personally, I got the pre-engineered v1 drive for every single size 5 FSD ship I have, which is many, and now there is a better drive. That feels a little demoralising, but I remind myself that I did get a lot of use out of those drives before they become obsolete. As for the grind, I don't have to replace them all at once.
 
i dont know, motivation is just gone. some weeks of 'work' farming mats and unlock engineers is now a waste of time because you just buy better stuff for creds now?! ;(
If by creds you mean real money, I haven't bought any ships like this yet, and I don't intend to. Not for the foreseeable future. It's the beginning of a slippery slope.

But the new SCO drives are hilarious. Don't take my word for this, buy one (engineer it but that's not necessary), and test out its overcharge feature. I bet you won't be able to stop yourself from smiling :D . Even better, if you're on approach to a planet and can arrange with any other cmdrs to watch them lift off from a base while they use it, it's a blast! When it happened to me, I thought I was watching a graphics glitch 🤣
 
Maybe I'll wait for the new engineering rework or p2w materials on the store. I don't think I can handle another engineering grind.
 
Maybe I'll wait for the new engineering rework or p2w materials on the store. I don't think I can handle another engineering grind.
I had most of the materials available, it took one evening spent at Jameson's crash site, a lot of material trading, but I managed to equip 20 ships with the new SCO FSD. Now the ball is at Sirius's court :D
 
I have only bought one of each size A rated Ludicrous speed FSD drive. They are a blast to use. The loops of shame need to be renamed loops of smiles and fun.

I have only engineered 1 of them so far. I'll replace and engineer the new drives on my ships on an as needed basis. Too many ships in my fleet to do them all at once.
 
I had most of the materials available, it took one evening spent at Jameson's crash site, a lot of material trading, but I managed to equip 20 ships with the new SCO FSD. Now the ball is at Sirius's court :D
Yea.. I'm not going to spend my evening doing a boring as hell mundane task of relogging and scanning all over again. There are better things to be done with the same amount of time that give a way better return on personal satisfaction and happiness. Elite is not the only game out there, and I personally choose not to spend my time doing the grind. What I do occasionally that is worth my time is logging in whenever the titan is about to be destroyed or doing abit of spire shootup. The min-max is simply not worth the mental torture.
 
Yea.. I'm not going to spend my evening doing a boring as hell mundane task of relogging and scanning all over again. There are better things to be done with the same amount of time that give a way better return on personal satisfaction and happiness. Elite is not the only game out there, and I personally choose not to spend my time doing the grind. What I do occasionally that is worth my time is logging in whenever the titan is about to be destroyed or doing abit of spire shootup. The min-max is simply not worth the mental torture.
It definitely is a boring and mundane task of relogging. But I've got this week off, and I could spare some extra time for something I won't have to do (well, it depends on Sirius, of course :D ) for quite a while. Now I can spend my playing time on things I normally do, without feeling that I haven't upgraded ship X.
 
Guess who fully engineered a class C SCO FSD this past Sunday thinking it was still the only class available, and just learned they had been released in all classes?

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I gotta say, not being able to fit SCOs in a slot other than its exact same class is a major annoyance when engineering.

No more flying to the engineer in your Jumpaconda, transfer the FSD, swap it and mod it, then fly back home and transfer the modded FSD back.

Now you have to fly to the engineer in a ship with the same class slot of the FSD you need to mod.
 
I decided this weekend to see how many of my fleet of 37 ships I could upgrade to engineered SCO drives.

Having a fleet carrier made things a lot easier. I already had a shipyard installed, so I added T3 ship propulsion stock, which allowed me to install SCO drives on all my ships without going anywhere. The old FSDs also automatically stored on the FC. I'll hang on to them for a bit.

Next was engineering. I found I already had the materials on hand to fully G5 two FSDs. Then I ran out of DWEs. It had been a while since I needed a distribution centre and it took a while to find one - in the Ch'iang Fei system. Then I found the 0E wake scanner in my usual "mission runner" didn't have quite the range for easy scanning, so I bought a 0D and fully engineered that. 5.5km is the perfect range. Then I spent about 3 hours scanning wakes and occasionally leaving to trade up full data bins.

The end result from all that was 18 ships with fully G5'd SCO drives and 19 G4'd. By far the most amount of time was spent ferrying ships between the engineer base and my FC in orbit above it in order to apply the experimental effect to all 37. I reckon I spent about 4-5 hours flying back and forth.

Hitting the SCO to get to orbit is a hoot! Leave it on a little too long and you end up many Ls away!

In summary, I don't consider what I did a "grind". I chose to upgrade my entire fleet all at once and I think it unreasonable to expect that such an undertaking should be anything other than a grind. After all, I could have just settled on the immediate upgrade to my two most-used ships and left the others for later.
 
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