The following suggestion is aimed at re-balancing the effectiveness of engineering modules. Currently, once top level engineered mods have been gained, then they are there forever, even if a ship and modules are destroyed. This does not make sense on any level and gives too much of an advantage to players that have them. The engineered modules are not off the shelf they are in effect unique objects that are not replaceable. Also if they are subsequently damage and repaired by the standard station mechanics, would they not be repaired to a lesser standard?
In a nutshell:-
1. Destroyed engineered modules are destroyed. They are replaced with standard off the shelf modules on rebuy.
2. Damaged engineered modules that are repaired by the standard mechanics at stations, should be less effective by the percentage of damage sustained.
3. If the damaged mods are taken back to the engineer that crafted them then they can be repaired back to a percentage of their original engineered condition. Or the module can be engineered from scratch again.
In a nutshell:-
1. Destroyed engineered modules are destroyed. They are replaced with standard off the shelf modules on rebuy.
2. Damaged engineered modules that are repaired by the standard mechanics at stations, should be less effective by the percentage of damage sustained.
3. If the damaged mods are taken back to the engineer that crafted them then they can be repaired back to a percentage of their original engineered condition. Or the module can be engineered from scratch again.