Engineered superweapons/shileds are the problem, not the AI's tactics/skills.

Or they don't care, you can get your ship very hot if you want to. People start to panic. NPC AI don't care.

So why don't their ships meltdown?

They don't use heat sinks, how could they with all their utils at chaff?
Everyone knows how that heat ramps up if you keep firing without heat sinking.
 
So why don't their ships meltdown?

They don't use heat sinks, how could they with all their utils at chaff?
Everyone knows how that heat ramps up if you keep firing without heat sinking.

But victims never hang out to see effects of it. They got fresh barage of rail multi cannon and die in few secs. What happen with NPC ships - we don't know.
Either way it is a bug, just very interesting one.
 
It feels like sometimes the NPC loadout selector/generator just looses the plot and applies an "all A grade / every max mod / fixed max ammo / max agression - total nut job", who will follow you to the end of the universe for no other reason than your name.......
 
Engineer upgrades need to be removed from NPC ships in 1.6. Because at the moment, 1.6 is pretty much unplayable.
 
The frequency of the OP NPCs is the major issue but the other big issue that is being ignored is that you should only encounter them if you engage in highly risky behaviour.

Mining, trading, mission running, exploring, etc., should all be viable in non-combat optimized ships if the locations involved have reasonable security.

'Play your own way' now leads to the rebuy screen unless you suddenly acquire much better combat skills and a ship to use them with.


This. Forever this. Simply flying to a station 30 Ly away results in 5 interdictions. Without Powerplay, cargo, or bounties. IT MAKES NO SENSE.
 
I'm using 2.1 and the last time I used engineer upgrades was in beta.
I'm just roaming around, doing my own thing, enjoying that I can destroy NPCs hardpoints with missiles and generally having fun.
I've been interdicted once all day, seen a rebuy screen 0 times and I've mostly been in a squishy Asp all day.
 
I've been reading the "NPC AI is a problem!" megathreads, but I didn't find the NPCs that much more aggro (I'm trading). What got me was the completely-OP'd NPCs. As seen above, endless PAs & multiple large beams on ships that are notorious for heat management problems (Vulture) are ridiculous, as is every NPC now seeming to sport the highest-level Engineers mods.

To be fair & play/learn the higher-AI without nerfing it, NPCs need to be subject to the RNG factor in loadouts, or even biased against Engineer mods as they don't seem to be subject to the same requirements players have on finding materials.
 
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Not so much nerf the upgrades, but rather return the AIs to shooting with conventional weapons. With their increased skill the standard weapons will be plenty challenging enough, without coping with max upgraded weaponry that appears to be available to AIs but not to Commanders (at least not in the short term).


I disagree.

NPCs should have the same access (aggragate) that the players do. That means that Engineers mods should be rare, and mostly in the hands of the upper ranking ones.

That, other than the obvious timing and constraint bugs in the combat code which will be fixed, is one of the things that need to be toned down a bit, not removed.
 
Just to remind some people that there are actually LOTS of modifications out there that deal with increasing heat efficiency of that module, improved optimal mass for engines and so forth.

I know people like to focus on the "Pew pew" side of engineers and what they could be doing for NPCs when applied to them freely, but the larger benefits are often what combinations they allow to be possible that would normally be rather impractical (or even impossible).

* Power generator modifications alone can boost output by several additional MW, allowing larger fittings to be powered.

* Boost weapon damage by anything from 40% to 90% gain. Turn multi-cannons into slower firing long distance heavy hitters, or turn slower weapons into much more rapid firing options.

* Significantly boost distributor capacity or recharge in a specific system or give all systems increased capacity but lower recharge.

* Make engines/thrusters more heat efficient whilst still giving a slight boost to performance.

* Increase shield booster performance to absolutely stupidly crazy amounts of shield boost %. (I seem to recall modifying a shield booster to boost shield capacity by 60% or so)

* Increase shield resistances to the point where shields lose most of their negative resistance to thermal damage, and significant positive boosts to all other types.

And much more all to the same level of crazy ranges.


Outside of the bugs which will get fixed providing people actually report them instead of just recording footage of the bugs to bring into whine threads to 'prove AI needs nerfing', Frontier perhaps have a decision on their hands:

* Keep high ranked AI performance as it stands. Then either hope people adapt and make adjustments to better counteract the advantages of heavily modified opponents, or reduce the existence of high ranked NPCs.

* Reduce AI performance, but as a consequence end up with a situation where players with any modifications become untouchable gods with no equal outside of PvP.

* Universal blanket nerf of all Engineer modification values. Making low ranked modifications absolutely pointless and useless, and having the highest grade modifications the only time you'll see any kind of real gain.


The problem with reducing the existence of high ranked NPCs and keeping their performance is that it makes modification heavy players 'gods'.

The problem with reducing AI performance as already mentioned is again it makes modification heavy players 'gods'.

And the problem with the 3rd option is it'll cause lots of whining and complaints over how the much awaited for Engineers offer absolutely nothing of value and Frontier conned people into buying Horizons for chunks of update that offer nothing..... well... more than certain individuals are already screaming that Frontier conned people into buying Horizons and that 2.0 and 2.1 both offer nothing of value.
 
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I disagree.

NPCs should have the same access (aggragate) that the players do. That means that Engineers mods should be rare, and mostly in the hands of the upper ranking ones.

That, other than the obvious timing and constraint bugs in the combat code which will be fixed, is one of the things that need to be toned down a bit, not removed.

And those of us with 1.6 and no access to the 'Engineered' weapons. The NPCs do though, even in Solo Mode. So what do we do?
 
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And those of us with 1.6 and no access to the 'Engineered' weapons. The NPCs do though, even in Solo Mode. So what do we do?

You will play the game. If commander does have Sidewinder, and he faces Vulture, how that's any way different? There's won't be a balance.

What should be however possible for commander to escape such ship - or beat him trough some weakness (each Engie weapon have one).

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I disagree.

NPCs should have the same access (aggragate) that the players do. That means that Engineers mods should be rare, and mostly in the hands of the upper ranking ones.

That, other than the obvious timing and constraint bugs in the combat code which will be fixed, is one of the things that need to be toned down a bit, not removed.
As for NPC mods access I think that was whole idea. That's why I was quite surprised from reports that NPC ships have Engie mods almost constantly. It feels a bit design issue to me. I think FD will tune it down.
 
Players in solo are alone in thier own world. If they want to feel safe and godly then let them. That is perhaps why they play the game. Others may want a heavier risk. Let them have that as well. Life contains all sorts of personality types. The 21st century is supposed to be an accomodating time. Thus fd should make a difficulty selector to allow us all to get what we want from the product we pay for.
 
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Players in solo are alone in thier own world. If they want to feel safe and godly then let them. That is perhaps why they play the game. Others may want a heavier risk. Let them have that as well. Life contains all sorts of personality types. The 21st century is supposed to be an accomodating time. Thus fd should make a difficulty selector to all us all to get what we want from the product we pay for.

They design game and offer you to buy it. It is your decision not to buy it or not. They don't have to carter to everyone.

Also solo is same game just without *human* players. In fact, solo should have even harder NPCs.
 
Well they simply want to get on your 6 when you are trying to get at their 6 too, as OP said the IA techniques and skill is now much more realistic and don't need a nerf. However, the percentage of them spawning with Engineers mods needs to be lowered.

I don't think that's the problem either. It's the insta death when NPC don't give a flying about weapon restrictions. I doubt there's a secret engineer who mods your railguns and plasmas to multicannons.
 
In fact, solo should have even harder NPCs.

How do you work that out?, solo players don't have access to wing mates, you know, it is irritating when some says you should play the game a certain way, no, you play your game, let others play their game.
 
Players in solo are alone in thier own world. If they want to feel safe and godly then let them. That is perhaps why they play the game. Others may want a heavier risk. Let them have that as well. Life contains all sorts of personality types. The 21st century is supposed to be an accomodating time. Thus fd should make a difficulty selector to allow us all to get what we want from the product we pay for.

The difficulty slider is dictated by you, there is no possible way to add a difficulty slider as if it were a single player game.
 
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