Just to remind some people that there are actually LOTS of modifications out there that deal with increasing heat efficiency of that module, improved optimal mass for engines and so forth.
I know people like to focus on the "Pew pew" side of engineers and what they could be doing for NPCs when applied to them freely, but the larger benefits are often what combinations they allow to be possible that would normally be rather impractical (or even impossible).
* Power generator modifications alone can boost output by several additional MW, allowing larger fittings to be powered.
* Boost weapon damage by anything from 40% to 90% gain. Turn multi-cannons into slower firing long distance heavy hitters, or turn slower weapons into much more rapid firing options.
* Significantly boost distributor capacity or recharge in a specific system or give all systems increased capacity but lower recharge.
* Make engines/thrusters more heat efficient whilst still giving a slight boost to performance.
* Increase shield booster performance to absolutely stupidly crazy amounts of shield boost %. (I seem to recall modifying a shield booster to boost shield capacity by 60% or so)
* Increase shield resistances to the point where shields lose most of their negative resistance to thermal damage, and significant positive boosts to all other types.
And much more all to the same level of crazy ranges.
Outside of the bugs which will get fixed providing people actually report them instead of just recording footage of the bugs to bring into whine threads to 'prove AI needs nerfing', Frontier perhaps have a decision on their hands:
* Keep high ranked AI performance as it stands. Then either hope people adapt and make adjustments to better counteract the advantages of heavily modified opponents, or reduce the existence of high ranked NPCs.
* Reduce AI performance, but as a consequence end up with a situation where players with any modifications become untouchable gods with no equal outside of PvP.
* Universal blanket nerf of all Engineer modification values. Making low ranked modifications absolutely pointless and useless, and having the highest grade modifications the only time you'll see any kind of real gain.
The problem with reducing the existence of high ranked NPCs and keeping their performance is that it makes modification heavy players 'gods'.
The problem with reducing AI performance as already mentioned is again it makes modification heavy players 'gods'.
And the problem with the 3rd option is it'll cause lots of whining and complaints over how the much awaited for Engineers offer absolutely nothing of value and Frontier conned people into buying Horizons for chunks of update that offer nothing..... well... more than certain individuals are already screaming that Frontier conned people into buying Horizons and that 2.0 and 2.1 both offer nothing of value.