Newcomer / Intro Engineering a Python

I have recently invested about 100 million in a python for mission running, boosting ranks in both fed and empire and unlocking engineers and gathering materials to unlock better upgrades.

I've seen people say in the past that a multi purpose ship is worse than dedicated ships for each role and I plan to have a dedicated ship for each role.

So is there any point engineering the python if I plan to have dedicated ships? Will it just be a waste of resources?
 
I have recently invested about 100 million in a python for mission running, boosting ranks in both fed and empire and unlocking engineers and gathering materials to unlock better upgrades.

I've seen people say in the past that a multi purpose ship is worse than dedicated ships for each role and I plan to have a dedicated ship for each role.

So is there any point engineering the python if I plan to have dedicated ships? Will it just be a waste of resources?

Imho, definitely. I too 'plan to have dedicated ships'. This plan originated shortly after ED launched on PS4. To date, I have 3, almost 4, of my 'planned' ships with 2 others in dry-dock awaiting funds and materials to fully kit & engineer them for their 'dedicated purposes' - with another 5-6 designed in my mind. In the meantime, I still fly my largest ship - an A-rated G5 engineered multi-purpose armed trade/transport python, whenever I'm not focusing solely on combat or exploration.

It is a great multi-purpose ship, has enough cargo space to finish top25% in CGs with moderate effort, enough firepower to finish top25% in CGs with moderate effort, has enough shield & hull to survive with relative ease (depending on the inebriated state of the pilot) in open, and has a decent enough jump range for trucking, busing, mining, etc. In the short-medium-long term it is easier to have multiple loadouts for one great multi-purpose ship than rush to buy, refit, and engineer loads of new ships... maybe someday when my fleet is complete, I'll mothball her, but for now, she survives well enough and is a good enough earner.
 
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I have this: http://www.edshipyard.com/new/#/L=C...DaqOFgueTidhX0AA10AA108c150U0072105U11IM02UI1

It can run pretty much any mission, even the 180 cargo to outposts, while being able to kill any NPC ship that interdicts without any problems.. When I'm flying this I literally never bother with the interdiction minigame, simply stopping and killing the pirate is faster, plus you can generally cash in the bounty voucher at the station you're heading to.
I've done elite assassination missions in it.. planetary everythings.. cargo missions.. you name it :)
The reason it's all lasers is simple, doesn't run out of ammo ever and still has decent damage output (well worth the trade-off imo for this ship), which means if I feel like it, I can swap out some cargo racks to HRPs / MRPs and spend hours in a combat zone.
When I go to a new system with my ASP and want to start gaining reputation there and getting stuff done, this Python is always the first ship I transfer. Not to mention that it handles like a dream.. boosts to 500.. so if I wanted to run away, no chance any npc could follow so you never have to high-wake, unless players are terrorizing you :) Oh and mine comes with pulse red paint and matching red lasers haha..

Some stuff has some experimental effects, which didn't transfer to edsy, but you get the idea..

But seriously, you can't go wrong with a Python.
As for the concept of 'worth engineering', imo every ship is worth engineering to some degree.. First of all it reduces the price of modules so your rebuy is cheaper after the engineers tamper with them plus early modifications with the new system are simple and you don't even have to travel there now. So yea I have engineering even on my Orca and my mining T9.. and my cargo T9 (space cow is quite fancy with G5 drives) and so on..
 
Keep in mind that the dedicated vs multi-purpose argument mainly comes down to outfitting. A Python fitted for trade is a solid trade vessel, arguably better than most of the dedicated trade ships (even the Cutter if you want to trade at Outposts). A combat fitted Python can go toe-to-toe with many of the combat oriented ships in PvE (FDL, Vulture, FAS, even a Corvette if it's flown well). A ship that is outfitted to do a bit of everything obviously won't do those things as well as a ship that's kitted out to do one thing exclusively, that's just logical.

The Python is a great all round ship not because it does everything well, but because it can be outfitted to do 1-2 things well, and then in the space fo 2 minutes be outfitted to do 1-2 entirely different things well. The FDL is a phenomenal combat ship, but it's worthless as a trade vessel no matter how you outfit it. If you want to maintain a fleet of ships, one for combat, one for trade, one for exploration and one as a space taxi, go right ahead. It's a lot of work, but if that's worth for you then it's worth doing. The reason people love the Python is because they don't have to maintain a ship for every activity, a fully engineered Python can do it all quite well.
 
Speed (thrusters and distributor), jump range and shield strength/recharge rate are always useful on any ship. I wouldn't bother with engineering weapons on a general purpose Python.
 
Jump range, thrusters for sure
Maybe shield and boosters to last longer
Remember things that you engineer can be swapped to other ships so not much is wasted
 
We'll without having flown the Anaconda or Feur De Lance, I'm feeling pretty good about the time and credits invested in my Python.
 
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